Old dirty B, on 30 May 2018 - 12:51 AM, said:
To be pedantic, you did agree to the ToS, effectively (literally?) a contract, which has certain criteria for what you do in a match. You are expected to make a certain effort to contribute towards winning the match.
To the main point, while the LG build isn't the most optimal you can certainly make it work if you have sufficient backup lasers and play it well, (e.g. this album of consecutive matches I did to prove a point for something else https://imgur.com/a/QMGa6).
Your bigger problem isn't with your build, it's with your positioning. As a fast mech such as the Cicada you should never have mechs on your team dying before you've even had a chance to get a shot off (ignoring that occasional suicidal light on your team). If half of your team was dead before you saw the enemy you were way, way, way out of position. You should be making first contact and getting a quick shot or two off as you spot the enemy for your team. Once you've made contact and know where the enemy is, then you can start to work on flanking.
One thing I see a lot of players do wrong is flanking. Flanking is not about running all the way around the map so that you can shoot the enemy team in the back. When flanking you should usually stay withing 1 or at most 2 grids from your team. That's all you need in 90% of situations and until you know when the 10% is you should probably avoid getting far away from your team. It's asking to be out of the fight, get picked off by a group of lights, or both.
When your flanking, worry less about shooting backs and more about getting good angles to the side of your team. Your goal as a Cicada isn't to put out massive damage on the enemy team, that's what assaults and heavies are for. What your goal should be is to divide attention away from the main group. If you shoot a target from the side they have to divide their attention between you and your team which means both can put damage on it. If you engage alone they can deal with it much more easily. Simply playing angles on the side and being annoying can do a lot more for winning a match that just trying to put out the highest personal damage. The other thing that you can do with that build is focus on trying to pick crit components/mechs that are trying to retreat away from your team.
Keep in mind that in any mech, every second that your team is engaged and you aren't is a determent to your team's chances of winning. Avoid trying to be clever, and focus on being effective and I think you'll see a lot less complaining.