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Quick Play And 8V8


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Poll: Quick Play and 8v8 (3818 member(s) have cast votes)

Should MWO:S7 switch Quick Play to 8v8

  1. Yes (1828 votes [47.88%])

    Percentage of vote: 47.88%

  2. No (1841 votes [48.22%])

    Percentage of vote: 48.22%

  3. Maybe - Let me explain in the thread. (149 votes [3.90%])

    Percentage of vote: 3.90%

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#1 Paul Inouye

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Posted 01 June 2018 - 01:22 PM

It’s been a while and there have been many discussions surrounding 8v8 for Quick Play and we communicated that we would cast a poll on the subject and here it is.

From a logistics/match making perspective, 8v8 has numerous advantages including faster team creation for both solo and group play in the match maker, faster connection times (less ‘Mechs being loaded), improved framerate, improved memory usage and less taxing on your local CPU.

From a player organization perspective, 8v8 means less management headaches getting 8 players together rather than 12, deck building would have a much higher impact in terms of what ‘Mechs are fielded and how they’re played. The ability to be carried through to victory is less likely due to the fact that in an 8v8 scenario, every ‘Mech matters more.

The drawbacks affect the game in a different way and are just as important. We would be losing the feel of full divisional combat (12 ‘Mechs in 3 lances). Switching to 8v8 will not be a simple switch and team size reduction. UI, Match Maker, Economy, game mode adjustments, map adjustments, etc. A switch to 8v8 will also impact on our ability to address other parts of the game such as Faction Play.

Overall, we would be looking at covering all team size areas via the following:
* 1v1 and 2v2 are covered in Solaris 7.
* 4v4 in Scouting
* 8v8 will be covered in Quick Play and Comp Play.
* 12v12 will be covered in Faction Play.

So the big question is, and the reason for this poll, would you like to see Quick Play switch to 8v8?

#2 Paul Inouye

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Posted 06 June 2018 - 03:55 PM

One sec... looking into why this poll is locked to anyone non-staff. Posted Image

#Tinafixedit

#3 Grus

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Posted 06 June 2018 - 03:56 PM

Gosh paul why do you have to make it staff only... geezz... ;)

#4 xUnbreakablex

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Posted 06 June 2018 - 03:58 PM

I feel like 8v8 could be a change for the better if you can limit it to 2 lights, 2 mediums, 2 heavies, and 2 assaults and stop people from sync dropping with 8 annihilators.

Also wouldn't a change like this also force a change in some of the maps? Some of the bigger maps may need to be reduced in size because less mechs means more ground to cover and there are a few times I can go entire scouting matches without even seeing the enemy till the end.

#5 Porn Couch

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Posted 06 June 2018 - 03:58 PM

Maybe make it so you can get 8v8s when matchmaking is slow?

#6 Paul Inouye

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Posted 06 June 2018 - 04:02 PM

View PostxUnbreakablex, on 06 June 2018 - 03:58 PM, said:

Also wouldn't a change like this also force a change in some of the maps? Some of the bigger maps may need to be reduced in size because less mechs means more ground to cover and there are a few times I can go entire scouting matches without even seeing the enemy till the end.


Quote

Switching to 8v8 will not be a simple switch and team size reduction. UI, Match Maker, Economy, game mode adjustments, map adjustments, etc.
:P

View PostPorn Couch, on 06 June 2018 - 03:58 PM, said:

Maybe make it so you can get 8v8s when matchmaking is slow?


1) Enter queue as group of 10.
2) System decides to switch to 8v8.
3) Might as well paint the livingroom while waiting.

#7 XDevilsChariotX

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Posted 06 June 2018 - 04:03 PM

If you wanna mess with a 8v8. Do it in group drops if anything. I say leave QP alone. It's fine the way it is in my opinion and development time can be better spent elsewhere. I voted no. If this does happen. Maybe make it an option?

Edited by XDevilsChariotX, 06 June 2018 - 04:05 PM.


#8 Revenant Kitsune

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Posted 06 June 2018 - 04:06 PM

My main concern with this would be with the current issue of the disconnects. Losing someone to a d/c in 8v8 would hit a lot harder than it already does in 12v12. Almost every match I go in to there is at least one disconnect.

#9 Bishop Steiner

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Posted 06 June 2018 - 04:07 PM

View PostPaul Inouye, on 06 June 2018 - 03:55 PM, said:

One sec... looking into why this poll is locked to anyone non-staff. Posted Image

#Tinafixedit

thanks Tina!

And where is the hell yes option?

#10 Fobhopper

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Posted 06 June 2018 - 04:08 PM

switching to 8v8 will allow for mechs to live longer/play longer. Turning a corner to have 12 blow a torso off instantly is not fun. Not to mention it should make hit reg/detection better since there is loss of a load on the system (or at least I am hoping), and reduced queue wait times.

While we are going back to how it was, can we also bring back Predator vision? that was the best.

Edited by Fobhopper, 06 June 2018 - 04:14 PM.


#11 dario03

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Posted 06 June 2018 - 04:09 PM

I also think it would be cool if it had both. Would of course be more work though. So between the choice of 8v8 and 12v12 I vote 8v8. Less stutter is nice and still have faction for 12v12.

#12 Tranderas

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Posted 06 June 2018 - 04:09 PM

Absolutely not. The map size is too big for it and the recent buff to LRM velocity have shown that you have no interest in shrinking it.

Further, recent failures to balance mechs and to make Solaris 7 worth playing have made me skeptical of the company's ability to balance mechs for 8v8, and to make the proper economy adjustments for 8v8.

Frankly, the change would make QP even worse than it already is. Leave it and work on other aspects of the game.

#13 WarmasterRaptor

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Posted 06 June 2018 - 04:10 PM

Best of both worlds:

As an option, just like server/region selection


#14 The Lighthouse

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Posted 06 June 2018 - 04:12 PM

Can you guys actually advertise this thread more? I didn't even know this poll existed until now. This really should be go to MWO front page news.

#15 dario03

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Posted 06 June 2018 - 04:12 PM

I have a question. Is this just a checking interest poll? Or if it gets 51% yes it will happen? And if so, when?

#16 Fox the Apprentice

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Posted 06 June 2018 - 04:14 PM

View PostWarmasterRaptor, on 06 June 2018 - 04:10 PM, said:

Best of both worlds:

As an option, just like server/region selection

Adding more player buckets to split the population? I'd rather not.

View PostRevenant Kitsune, on 06 June 2018 - 04:06 PM, said:

My main concern with this would be with the current issue of the disconnects. Losing someone to a d/c in 8v8 would hit a lot harder than it already does in 12v12. Almost every match I go in to there is at least one disconnect.

With less people in the game, the chances of a disco are lower - so it would even out to about the same rate, IMHO.

*****
Let's trial it for a month, so people can give it a fair chance.

#17 Paul Inouye

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Posted 06 June 2018 - 04:16 PM

View Postdario03, on 06 June 2018 - 04:12 PM, said:

I have a question. Is this just a checking interest poll? Or if it gets 51% yes it will happen? And if so, when?


Right now it's checking interest. Russ has mentioned before that he'd want an overwhelming response if we were to move ahead with it.

#18 Liam Wolf

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Posted 06 June 2018 - 04:16 PM

8v8 will destroy playing for fun.

#19 Brain Cancer

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Posted 06 June 2018 - 04:16 PM

People say "a disconnect will hurt more!"

I say with 8 players, my odds of a disconnect drop considerably, as there's two-thirds of the possible chances for it to occur.

And considering how many times I have sat there staring at a win screen with 4-5 solo kills wondering if the rest of the team simply decided to watch, anything that magnifies my carry power is appreciated.

Leave 12v12 to group queue and make solo QP 8v8, with 2/2/2/2 (Alpha light/medium, Beta heavy/assault), broadening things to 4/4/4/4 and then 6/6/6/6 if need be if a failure to match occurs after a set time period, much like the recent alterations to solo queue.

#20 Helsbane

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Posted 06 June 2018 - 04:16 PM

I'm for it, especially if it could be cycled to activate 8v8 during low population hours, and swap back to 12v12 during peak hours.

And, when 8v8 is active, bring back the older maps for those matches. Original FC, RC, FC, etc. Shouldn't be terribly difficult to link those maps to 8v8 matchmaking.





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