Vxheous, on 07 June 2018 - 02:35 AM, said:
Good teams will still choose mechs based on minimizing their weaknesses (picking based on hitboxes/armor/structure + quirks, potential pitfalls of ammo/ammo location) and maximizing their strengths (how far can a mech shoot, how much damage can I put downfield).
Good teams will not only know this, but also know which mechs on the opposing team will have which weaknesses. Therefore you dont only learn your own mechs, but also those of the opponents ahead of time. Seeing as there are different Tier 1-2 mechs (and of course loads of tier potato mechs
) for each role (sniping/harassing/brawling/skirmishing/running), there should not always be the same 8 mechs each round, as different teams will take the respective mechs fitting to their planned strategy. It also makes it relatively easy to figure out the opposing teams strategy by looking at their mech choices this way so that you can adjust your own strategy.
DrtyDshSoap, on 07 June 2018 - 06:20 AM, said:
Pretty sure once everyone figures out which mechs aren't completely useless, we're going to see the same comps going against each other, or at least, as close to a mirror match as possible.
As stated above, it will all boil down to which team chooses which strategy to initially follow. This way you may have completely different mechs on either side if one team wants to snipe (AWS and CPLT) against brawl (VTR and ON1). You can fill 2 teams with completely different mechs, which are all good in the respective classes. Its more of a Rock-Paper-PPC choice in the end.
Edited by Rushin Roulette, 07 June 2018 - 07:49 AM.