Chassis For Ultimate Lrm Boating
#21
Posted 07 June 2018 - 12:41 PM
#22
Posted 07 June 2018 - 12:53 PM
Also, the Orion IIC definitely can LRM. You'll still see people occasionally just dumping 70 or so tubes on one and just bombing folks, even without any real LRM-positive quirkage.
Edited by Brain Cancer, 07 June 2018 - 12:55 PM.
#23
Posted 07 June 2018 - 11:09 PM
Here are some examples of the best mixed (LRM and Lasers) and dedicated (LRM and some small backup weapons) LRM boats:
Mixed: Mauler, Archer, Highlander, Cyclops, Blood Asp, DireWolf, Stalker, Trebuche, Hunchback
Dedicated: Supernova, Awesome, MadCat II, Highlander IIC, SunSpider, Mad Dog, Timberwolf, Hunchback IIC, Arctic Wolf, Orion IIC
Heroes: Scorch, Spirit Bear, Rancor, Mean baby,
Edited by Vellron2005, 07 June 2018 - 11:09 PM.
#24
Posted 08 June 2018 - 10:47 AM
The Nova Cat-B is surprisingly good as a missile boat if you don't go over the top with too many tubes. For LRMs, LRM 50+, slap lasers into the high torso mounts and it can generate a near constant barrage of fire all game long. Of course, you can always choose more tubes, I just found this a nice mix. (LRM 60 with dual ERML and a full active probe also works, or the all-in-no-lasers total lurmchuckers)
https://mwo.smurfy-n...8f5f4c8e6770ac8
Edited by Brain Cancer, 08 June 2018 - 10:48 AM.
#25
Posted 08 June 2018 - 05:02 PM
There's so much AMS out there, I am a big believer in group-firing large IS launchers as the optimal LRM platform - They all fly in a clump, so the AMS only gets a tiny bit of time to be active before the missiles land, and thus most of them will make it to the target. The ECM enhances the tendency of people to ignore enemy LRM boats (no laser lines pointing the way to your persecutor) and gives you the edge in LRM vs LRM fights. The BAP speeds up target acquisition when you don't have LoS for your TAG. The 4x ERSLasers are enough to pick off components after the armor is peeled away and to discourage lights from getting too cocky. Overall it seems a functional build for the tier, though it probably wouldn't work so well at T1 or in CW.
#26
Posted 08 June 2018 - 11:28 PM
Kokytus, on 08 June 2018 - 05:02 PM, said:
Actually, BAP does nothing for speeding up target locks. All it does is speed up how quickly you get the damage "paperdoll" schematic on a targeted unit. (And targeting computers are the same way, plus they don't work on missile weapons anyway). It'll also counter ECM within a small distance, but that's also usually your minimum range for IS LRMs.
Artemis, NARC, TAG. Those are what do good things for your launchers.
#27
Posted 09 June 2018 - 05:44 AM
#28
Posted 11 June 2018 - 01:39 AM
Brain Cancer, on 08 June 2018 - 10:47 AM, said:
You forgot about the most important skills.. RANGE.
Invest heavily into range.. I usually do that first on a LRM boat - range, velocity, sensors, survival - in that order..
Without those range quirks, you are stuck with a 900 meter range, and trust me, it does matter...
#29
Posted 11 June 2018 - 02:20 AM
#30
Posted 11 June 2018 - 02:41 AM
#31
Posted 11 June 2018 - 05:25 AM
that being said, the trenchbucket is a decent lurmer, and from time to time my archer with 2x 20s in almost stock is my guilty pleasure (I love me some lore, this game could use some more).
but again.. prefer to shoot somebody dead, instead of hitting them with a garden hose.
#32
Posted 11 June 2018 - 05:30 AM
1. First, go to your home tab and click "Inventory".
2. Second, scroll your inventory, and highlight any of the ones that have "LRM" in it. Doesn't matter if it's 5 or 20, because the next step is most important to success.
3. Sell the LRMs for cash money big boy dollas. Buy yourself a lollipop, a UAC and a big honkin lazor for all your mechy needs.
Bonus step - Profit $$$$$$$$$$$$$. Yeah booooooi!
#33
Posted 11 June 2018 - 08:02 AM
#34
Posted 11 June 2018 - 08:22 AM
#35
Posted 11 June 2018 - 09:58 AM
For that there is the dual LRM5 + small laser +ECM +max engine Commando!
With its speed you can run towards enemy fire lurms and run right up shoot it in face with laser before missiles even hit.
https://mwo.smurfy-n...8d577da5ebf54ab
Suggest extensive practicing in training ground map of your choice to get the hang of it first.
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