Vellron2005, on 10 June 2018 - 11:49 PM, said:
1) It seems to me that the proposed changes strongly affect the short-range brawling meta, which is already strong enough. I don't need even more effective linebacker/assassin rushes thank you..
It would favor only a certain small percentage of the elite players / units.
Gauss is still relatively strong, and the proposed laser nerfs aren't terrible either. It's been an ongoing problem long enough for PGI to consider ghost heating clan tech to a maximum of (4?) medium lasers. That's significant, and I can't begin to emphasize on how much it would kill clan builds to the point that brawling would be the only viable thing to which that is also a lack luster.
The issue is, Artemis is largely useless, the spread reduction is not noticeable until you're completely face tanking or you're boating SRM2's. Brawling is rather weak, not many people can do it/pull it off until certain criteria is met. Map, location, position, not too early but not too late, hoping most of the mech is in tact when a push happens, etc. The meta hasn't really been re-defined in years, and it's been largely the same compared to two years ago to now.
Vellron2005, on 10 June 2018 - 11:49 PM, said:
See above.
Executioner was dead on arrival. It's not that great of a mech to begin with because other mechs can out perform it in almost every category. It's only saving grace is the MASC, when used right, can get you in and out of cover instantly, and the jump jets. Other than that, it's a giant walking CT with abysmally low hard points.
Vellron2005, on 10 June 2018 - 11:49 PM, said:
However, I don't think Artemis Buff will make much of a difference, because most dedicated LRM boats simply don't use Artemis, because it requires a direct LOS playstyle which is not suited to dedicated LRMing.. That said, I am not against artemis buffs, but I think other buffs are needed to make LRMs better, like Lock-on arc returned to 45%, base spread buffs and targeting strength buffs.
Also, I think the artemis buff should affect only LRMs, and not SRMs, since SRMs are too powerful as is.
See above.
God, please no. LRM's don't need a buff. It has and always will spread damage and is largely useless in most cases. There's no point in buffing an anti fun weapon.
Vellron2005, on 10 June 2018 - 11:49 PM, said:
Top tier players have an understanding about the game mechanics moreso than most others, otherwise, they wouldn't be top tier. It's the same reason most companies in the gaming community approach these top players to see what they do exactly to get there and what they
Vellron2005, on 10 June 2018 - 11:49 PM, said:
Also, to be perfectly honest, I'm sooo bloody tired of constant balance changes, meta shifts and bickering over IS and Clan balance. Set it up ONCE so that all weapons are good and useful, and leave it alone.
This is an issue with MMO's. Every MMO ever conceived has balance tweaks to keep the game "fresh" in order to shift gameplay. That's one of the things about League of Legends. They constantly buff or nerf champions to make others more appealing, sometimes with mixed results. Leaving the game in it's current state with no balance tweaks will only stagnate it, and you'll see more and more of the same thing every game until it's eventual shutdown in the future.