Jump to content

First Impressions Of Mwowc18 Good/bad Mechs


9 replies to this topic

#1 Edward Scissorhands

    Member

  • PipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 115 posts

Posted 08 June 2018 - 02:28 PM

This is only first impressions but feel free to leave your thoughts or suggestions in case I missed anything or you think I placed something in the wrong spot. please leave an explanation in the comments.



also if I could get some help with the maybe pile that would be great as well



Good Mechs:

Jenner-F

Locust-1e (ARMOR+FIREPOWER)

JAVELIN -10F (ARMOR +FIREPOWER)

WLF-1 ARMOR+ FIREPOWER

WLF-1A ARMOR+FIREPOWER

WLF 1B ARMOR+FIREPOWER

HBK-4H ARMOR/FIREPOWER

HBK-4J FIREPOWER/ARMOR

HBK-4P ARMOR/FIREPOWER

HBK-4SP ARMOR/FIREPOWER

KTO-1B FIREPOWER/ARMOR

ARC-2R ARMOR/FIREPOWER

GSH-5N FIREPOWER/JJ

BL-7-KNT-L GREAT FIREPOWER, ARMOR IS MEH

ON1-VA ARMOR

BNC-3S FIREPOWER

AS7-D ARMOR/FIREPOWER







Maybe yes/maybe no:

SPIDER-5V (ARMOR)

FS9-A, FS9-H, FS9-K (ARMOR/SPEED)

BJ-1X

PHX-1, PHX-1K

CRB 2D

TDR-5SS MEH

WHR-6D (GSH- 5N BETTER)

STK-3F FIREPOWER

HGN-733 MEH FIREPOWER

HGN-733C MEH FIREPOWER

HGN733P MEH FIREPOWER

ANH-1A SUPER GOOD FIREPOWER, BAD ARMOR

ANH-1E GOOD FIREPOWER, BAD ARMOR








Bad:

Jenner-D (armor)

Locust-1V (firepower)

lOCUST-3V (ARMOR +FIREPOWER)

LOCUST-1M (LRMS, ARMOR)

PNT-8Z FIREPOWER

PNT-9R FIREPOWER

ALL COMMANDO'S (ARMOR)

JAVELIN-10N (ARMOR)

SPIDER-5D (FIREPOWER)

SPIDER 5K (ARMOR/FIREPOWER)

Um-R60 (AMMO)

UM-r60l (AMMO + ARMOR)

RVN-2X ARMOR

RVN-4X ARMOR

ASN-21 ARMOR+FIREPOWER

ASN-101 ARMOR

CDA-2A ARMOR

CDA-2B ARMOR+FIREPOWER

CDA-3C ARMOR

BJ-1 AMMO/SPEED

BJ-1DC AMMO+SPEED

Vnd-1AA ARMOR SPEED

VND-1R FIREPOWER SPEED

VND-1X FIREPOWER SPEED

CN9-A ARMOR/SPEED/FIREPOWER

CN9-AL SPEED

CN9-AH SPPED/FIREPOWER

TBT-5J ARMOR/FIREPOWER/AMMO

TBT-5N

TBT-7K ARMOR

ENF-4R AMMO,SPEED,ARMOR

HBK-4G SPEED,AMMO

GRF-1N ARMOR/FIREPOWER

GRF-1S ARMOR

SHD-2D ARMOR

SHD-2H ARMOR/FIREPOWER

SHD-2K FIREPOWER

WVR-6K ARMOR/FIREPOWER

WVR-6R ARMOR/FIREPOWER

DGN-1C FIREPOWER

DGN-1N FIREPOWER

QKD-4G ARMOR

QKD-4H ARMOR

RFL-3C ARMOR

RFL-3N ARMOR

CPLT-1A ARMOR/FIREPOWER

CPLT-C1 ARMOR

CPLT-C4 ARMOR

CPLT-K2 ARMOR

JM6-A ARMOR

JM6-S ARMOR

TDR-5S FIREPOWER

CFT-1X ARMOR

CFT-2X ARMOR

GSH-5H (5N IS BETTER)

WHR-6R ARMOR

BL-7-KNT ARMOR

ON1-K VA IS BETTER

ON1-V VA IS BETTER

MAD-3R ARMOR

ASW-8Q ARMOR

ASW-8R ARMOR/FIREPOWER

ASW-8T RMOR/FIREPOWER

ASW-8V ARMOR/FIREPOWER

VTR-9A1 ARMOR

VTR-9B ARMOR/FIREPOWER

VTR-9S ARMOR

ZEU-6S ARMOR

ZEU-6T ARMOR

BLR-1G ARMOR/FIREPOWER

BLR-1S ARMOR/FIREPOWER

STK-3H ARMOR

STK-4N ARMOR

CP-10-Q FIREPOWER

CP-10-Z ARMOR/FIREPOWER

BNC-3E 3S BETTER

BNC-3M 3S BETTER

AS7-D-DC D IS BETTER

S7-RS D IS BETTER

KGC-0000 AMMO

Edited by Edward Scissorhands, 08 June 2018 - 02:44 PM.


#2 shameless

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 491 posts

Posted 08 June 2018 - 02:58 PM

with only 480 tons between 8 pilots, i doubt we see anything larger than 85tons...

#3 Edward Scissorhands

    Member

  • PipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 115 posts

Posted 08 June 2018 - 03:20 PM

it seems to me that there are alot of mechs that are just not viable due to armor values/lack of ammo

Edited by Edward Scissorhands, 08 June 2018 - 03:21 PM.


#4 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 08 June 2018 - 03:41 PM

So that's your thoughts on all Chassis yeah?

At the higher end of play you're only going to see about 12 different ones, maybe 15 at a stretch.

Pretty much can discount the rest.

#5 ccrider

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,466 posts

Posted 08 June 2018 - 04:37 PM

Brawl meta will ve strong, a lot of robots with armor quirks have decent loadouts for short range and the single heatsinks wont ve a huge issue as nome are boating weapons in larga enough numbers to trigger ghost heat.

#6 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 08 June 2018 - 05:40 PM

View Postccrider, on 08 June 2018 - 04:37 PM, said:

Brawl meta will ve strong, a lot of robots with armor quirks have decent loadouts for short range and the single heatsinks wont ve a huge issue as nome are boating weapons in larga enough numbers to trigger ghost heat.


There's also the skill tree so -10.5% Heat gen along with double Cool Shots should be more than enough in a quick brawl.

#7 SilentScreamer

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 556 posts

Posted 09 June 2018 - 11:28 AM

View PostEdward Scissorhands, on 08 June 2018 - 03:20 PM, said:

it seems to me that there are alot of mechs that are just not viable due to armor values/lack of ammo


Partially agree - Missile/Ballastic Mechs that have too little ammo would seem the biggest liability to a team to me. A mech with low armor just has to be more cautious, but can still deal out good damage if they play well. Example- I love the Enforcer 4R in TT, but 1 ton AC10 ammo is only 200 dmg in MWO if you make each shot count, then down to a LL and SL :(

While Quickplay or Faction Play with a mech that lacks significant armor or travels at 30 kph is suicide...Comp teams have an advantage that they know exactly what mechs their teammates will bring. Having a team which will actually protect you if the advantage of bringing a high firepower but low armor/speed mech seems like a good plan.

**EDIT**

Review some of my old stock matches most popular medium was Hunchback (4G & 4SP) and most popular heavy the Rifleman (3C model). Lights and Assault mechs did not show up often. Average speed ~60 kph, so plenty to choose from. I would guess it would depend....

Team's favoring Conquest objectives will add from Locust /Spider /Cicada. Teams who favor combat over objectives might take mechs armed with LRMs added to bigger guns like Centurion, Catapult, Thunderbolt, Awesome, Highlanders. Brawling team might want a Firestarter or other flamer mech to shutdown an opponent to free tonnage for a Banshee, Atlas or King Crab.

Edited by SilentScreamer, 11 June 2018 - 06:40 AM.


#8 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,654 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 09 June 2018 - 03:28 PM

Though we do not know the exact increase amount of ammo per tonnage (before skill tree) some mechs may be on the edge.

Quote

Ammo:
Autocannon and Missile ammo will be increased to provide better overall potential damage-per-ton compared to the current game. And provide a bit more damage potential from ammo based weapons in the upcoming MWOWC comp queue. Specifics to come with the June Patch Notes.


#9 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 09 June 2018 - 05:46 PM

I'm not sure any minor ammo buff will help mechs that have 1 ton of LRM ammo for 2 LRM15 launchers and I think those are lost causes if we take normal QP and other builds into consideration.

PGI can probably buff ammo for just the competitive mode? That will dance around any issue it may have with the other modes.

#10 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 10 June 2018 - 06:33 AM

Rubelite and Caustic are hot AF. Some mechs are almost crippled on Rubelite. Everyone gets two bans so it's going to be Mining, Canyon or Grim. Most likely a lot of Canyon. I don't know how useful LRMs will be but the big launcher boats are hot AF, which means unable to sustain fire. It may not be terrible to only have about 300 damage of LRM ammo because thats all the lurms you can get out but its enough to chase lights off caps and teammates before you're in the bumper cars with the obligatory Hunch SO and Orion VA.

You can force a brawl on Canyon, Mining and probably Grim (on the hill or F7 or there about) because there's not the ranged firepower to keep the other team from getting close. You can shut a lane down at maybe 500m with 2 mechs, not 800+ with 1 mech. North side on Grim is certainly going to have the advantage.

However the 3 maps you can be most confident of, two are really friendly to JJs and one is really hostile to slow mechs. Banshee 3S is a beast but if you drop off a ledge on Canyon, you live in that trench now.

I think we will have some surprises in mech choices. Optimal for armor/firepower/cooling may not be optimal for likely maps/strats.

Edited by MischiefSC, 10 June 2018 - 06:36 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users