Note that it's just now in beta, so some of the features such as the "My Mechs" mech garage or the archive aren't yet implemented. The search tools, however, are all set and the mechlab works and will save builds that you can share. Some of the search tools include:
- Affiliation (Clan/IS)
- ECM/MASC/JJ capable
- Hardpoint search (number and location) NOTE: does not search all omnipod combinations, yet.
- Quirk search
The mechlab is, well a mechlab. Has the usual drag/drop, mech stats, etc. Some features about this one that the client does not have:
- Switching missiles from artemis/standard won't remove them, they will switch while mounted in the mech.
- You're allowed to go over tonnage/slots, they will only turn red when you're over.
- Heat sinks don't have to all be dragged into the engine, you can simply click empty sink icons to fill them up or remove them.
- Max armor button will front-load the armor for you.
- Alpha heat %, dps stats, etc.
Features yet to be implemented:
- Bringing in the rest of the quirks to the lab weapon stats etc.
- Sandbox mode for theorycrafting. Hardpoints, engine cap, etc unlimited.
Other things that are planned for the very near future:
- The skill tree. This will also change the values in the mechlab like you'd expect from the client.
- The Archive section (see preview below). This section looks nice and pretty but none of the links actually do anything yet, because I haven't written the guides etc yet.
- User accounts. These are necessary for saving builds to the My Mechs section as well as unit content which will also come later.
- 3-D mech models, just for the fun of it. See preview here:
If you spot any bugs that weren't mentioned here, please use the "Contact Author" button and notify me. You can also suggest additional features here.
Enjoy MechDB, the URL is https://www.nav-alpha.com/mech/
Oh and if you'd like to follow updates, I've made a twitter: https://twitter.com/_mechdb
Edited by Kill2Blit, 23 June 2018 - 11:46 AM.