Solaris Quick Division Fix
#1
Posted 21 June 2018 - 11:15 AM
- All Divisions are put into the same matchmaker, but you keep track of your Division progress each depending on your Mechs (as we have now)
- You get betting odds multipliers for fighting against higher Divisions (e.g. Div2 vs Div1 could be 30% extra, Div3 vs Div1 could be 80% extra, ... Div5 vs Div1 could be 400% extra)
So you could lose or win a lot more depending on matchmaker luck, but you had a lot more different matches and a larger pool of opponents.
Maybe the matchmaker will make it a 2 vs 2 if the matching is better (e.g. Div 1 + Div3 vs Div2 + Div4)
And later in the future, we might actually have a betting system for spectators... but thats another story
#2
Posted 21 June 2018 - 11:48 AM
#3
Posted 21 June 2018 - 12:06 PM
if all matches would be 2v2, there could be better mix, such as light+heavy vs med+assault or med+heavy vs light+assault.
#4
Posted 21 June 2018 - 12:53 PM
#5
Posted 23 June 2018 - 03:23 AM
Red-Mattila, on 21 June 2018 - 12:53 PM, said:
Get yourself a poptart medium mech and laugh at jaegers. Like that asn-21 withh 4 srm4. Use alpha strike and run from cover to cover, do not let them rain their sustained dps on you.
#6
Posted 24 June 2018 - 02:50 AM
Heck, we could even add some AI for qualifying matches to get youself some kind of seeding ELO before getting into the real fights, or just for in-between fights if the queue is very low.
Edited by Reno Blade, 24 June 2018 - 02:52 AM.
#7
Posted 24 June 2018 - 03:52 PM
A random 2v2 matchmaker where you can queue solo would help though
#8
Posted 24 June 2018 - 10:14 PM
One 'open' division with the big payouts. Like the Big Leagues.
That's sorta lore appropriate and will hopefully drive more activity.
#9
Posted 25 June 2018 - 12:48 PM
But that was FFA and also bigger=better, so at the end, you played until you got yourself a Daishi and blast everything with LBX70 or something like that.
But I think it might work with the 5 groups (weight classes + mixed) if it's random/matchmaker 2vs2.
#10
Posted 25 June 2018 - 10:35 PM
Atm.
All lights/meds from div 1/2 need to be moved to 3rd and then possible lower. 6B Kcrab need to be div 1, while other crabs to div 2. Mentioned 6B (DD) jagers moved to div 3. And few other changes also.
#11
Posted 26 June 2018 - 08:20 AM
Div 2 wolf hounds kill ballistic crab
Div 3 crabs, there are much better div3 mechs.
div4 jagers, shoot their arms off.
its fine git gud.
#12
Posted 26 June 2018 - 10:37 AM
Cadoazreal, on 26 June 2018 - 08:20 AM, said:
Div 2 wolf hounds kill ballistic crab
Div 3 crabs, there are much better div3 mechs.
div4 jagers, shoot their arms off.
its fine git gud.
Wolfs are div 3
Edited by Kurbeks, 26 June 2018 - 10:37 AM.
#13
Posted 26 June 2018 - 04:07 PM
Cadoazreal, on 26 June 2018 - 08:20 AM, said:
Div 2 wolf hounds kill ballistic crab
Div 3 crabs, there are much better div3 mechs.
div4 jagers, shoot their arms off.
its fine git gud.
Shooting off a Jagers arm is easier said then done especially if you're not you using a Jager yourself. The maps have places that you can't get close enough to hurt them enough to knock off the arms. If the Jager pilot is dumb and actually comes out to fight yeah you can knock off there arms easy enough but the smart one never let you get close enough.
#14
Posted 26 June 2018 - 04:08 PM
#15
Posted 27 June 2018 - 04:44 AM
#16
Posted 27 June 2018 - 05:33 AM
Personally im leaning towards a reversed domination zone mechanic. Being in this zone without the other player will build up a score, if both players cannot destroy each other at the end of the round the winner is decided by whom has the biggest presence in that zone ie the biggest score. To win, you don't have to be in the zone, you just destroy your opponent. If you are unable to do so the zone can determine a winner and that will be the one that was "brave" enough to move out and to take a stand.
Edited by Old-dirty B, 27 June 2018 - 05:35 AM.
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