How Much Should I Be Listening To "build Advice"
#1
Posted 08 July 2018 - 06:35 AM
#2
Posted 08 July 2018 - 06:52 AM
#3
Posted 08 July 2018 - 07:05 AM
To add to what Elizander says: Make sure people actually know what they are talking about before listening to their advice.
Advice is good. I listen to everything people tell me. And then I research it. And then I may or may not try it out. Because something a lot of people do not seem to get is:
Just because it works for you, does not mean it works for everybody else.
I have a lot of Mechs that the pros consider "Potato Mechs". I enjoy playing them. I do well with them. I bought a real overpowered Mech and could not get it to work for me. I did not manage to do what I set out to do and it wasn't any fun to play.
Having said that, some advice. 935 damage is great, but 0 kills indicates you spread the damage out too much. You might want to look into staying with one target for a longer amount of time to secure a kill.
***EDIT: Also, the results look very familiar... Was that me in the Nova? ***
Edited by Darakor Stormwind, 08 July 2018 - 08:49 AM.
#4
Posted 08 July 2018 - 12:17 PM
Edited by darkeyed, 08 July 2018 - 12:20 PM.
#5
Posted 08 July 2018 - 12:25 PM
#6
Posted 08 July 2018 - 12:43 PM
Having said that, how much heat does one full alpha produce for you? If you want us to, and post a smurfy link, we can take a look at your build and see whether we can squeeze some more performance out of it.
#7
Posted 08 July 2018 - 01:14 PM
This is whether or not to use the team for a meatshield and not sharing armor, ie not making oneself a target in an assault an assault, thus saving that armor til the end with the entire surviving team left with one or two targets. The difference MIGHT have been enough to change the result from that 12-6, ie allowing a team mate to survive a few more moments to get a kill or savage its target enough to fall to the next incoming fire.
The bad thing is there is an event going on where the setup requires for specific Clan mechs to be used and get x amount of Most damage done and/or kill shot, that is why ya see those Warhawks (C) (trial mech) Neat mech, took only two drops to earn 5 Kill or KMDD in it.
On the Gauss Rifles, put them on 4-5-6 grouping too. Around the crosshairs are bars to show charge/cooldown, a helpful indication for the GR line.
Edited by Tarl Cabot, 08 July 2018 - 01:22 PM.
#8
Posted 08 July 2018 - 01:58 PM
darkeyed, on 08 July 2018 - 06:35 AM, said:
Either split medium and large laser or make a new group for just the large lasers.
Thing is, sometimes your mediums will be out of range and firing them will do nothing except generating heat.
You could also set one group to chainfire, sometimes, an enemy is one or two points of damage away from dying, sometimes you're close to your mechs heatlimit.
It's all about options, you might not need them most of the time but having the option to only shoot one laser can make a difference at times.
#9
Posted 08 July 2018 - 02:00 PM
time played is at 28 hours tier 4 I am very new
as for where I tend to be I tend to play on the frontlines and middle of the pact depending on how the match is going. as for my heat firing once puts me up above 50% but by the time can fire again my heat is down to 20% and that point if I just wait 6 seconds my heat is at zero.
and toha at the ranges I tend to be fighting at both my med and heavy are both within range, and if my team is sitting back and sniping I spend my time patrolling the flanking spots or moving to reinforce somewhere where the enemy is trying to push.
Edited by darkeyed, 08 July 2018 - 02:17 PM.
#10
Posted 08 July 2018 - 03:13 PM
darkeyed, on 08 July 2018 - 06:35 AM, said:
When listening to advise, you can take as much or as little from it as you wish. Listen to it, but that doesn't mean you "have" to nor "must" you follow it.
In this case, I know my preference would be to split it up into three groups (if possible). Gauss in it's own group, then (because their ranges as so similar), I'd have my lasers set up for "Right" side and "Left" side (if applicable); or I'd have the HLLs on their own and the ERMLs separate in another group (as HLLs do have a slight bit more range).
Personally, I'd do this for two reasons. The first is heat management, as if I'm running too hot to shoot all the lasers, I can at least shoot some of them. The second is if someone is standing in front of my left guns (if applicable), I can shoot only my right guns and have a lower risk of causing team damage (rather than choosing between dealing some damage to the enemy and my allies, or not dealing any damage at all).
However, if your preference is to shoot all the lasers at once, and it works for you, then go for it. Ignore those who complain, because it's a rather minor point overall. Of course, people will complain about anything and everything. Bring a sniper build, people complain when they charge in recklessly by themselves that you were not with them (though you should still be near your team). Bring LRMs? They complain just because you have LRMs, even if you are in front of them for the entire game. Sometimes, it's best to ignore the complainers.
#11
Posted 08 July 2018 - 03:46 PM
I've only rarely had anyone say anything to me though.
#12
Posted 08 July 2018 - 03:53 PM
Erronius, on 08 July 2018 - 03:46 PM, said:
I have my third weapon fire group set to left shift, because I only have a two button (and a wheel) mouse. Just a possible suggestion/concept to think about. Typically good for locking weapons, such as LRMs or SSRMs, but can work for any weapon. Only weapon it doesn't work with are press and hold weapons, such as MGs and Flamers, because if I hold left shift, forwards and try to turn... my keyboard kinda stops working...
#13
Posted 08 July 2018 - 04:41 PM
#14
Posted 08 July 2018 - 08:54 PM
#15
Posted 08 July 2018 - 09:11 PM
#16
Posted 08 July 2018 - 11:43 PM
darkeyed, on 08 July 2018 - 06:35 AM, said:
A lot of people will tell you not to do this...But turn VOIP off. Nobody has anything constructive to say. Me especially.
On another note: Normally I wouldn't have more than two main firing groups, other firing groups are just to mitigate heat/heat management.
Another note note: When 11 other people have to watch you play, they'll often criticize everything, doesn't matter how good you do, "they can do it better" mentality. More often than not, they're people who struggle not to drool on themselves when they tie their shoes, best not to take advice from people that can't tie their own shoes. Just let the match score/damage speak for itself.
#17
Posted 09 July 2018 - 03:47 AM
#18
Posted 09 July 2018 - 04:17 AM
darkeyed, on 08 July 2018 - 06:35 AM, said:
2 groups is fine. Just ignore dead players who are usually bad.
#19
Posted 11 July 2018 - 12:07 PM
#20
Posted 11 July 2018 - 01:26 PM
Anyways. Food for thought, having the lighter weapons on one side'd allow you to favour twisting to a less valuable shield side an save the heavies for later into the fight.
~Leone.
Edited by Leone, 11 July 2018 - 01:30 PM.
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