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An Unusual Solution For The Laser Vomit Problem


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#1 LordNothing

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Posted 13 July 2018 - 05:35 PM

unlock the engines in omnimechs. it will let me use more ballistic boats.

#2 thievingmagpi

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Posted 13 July 2018 - 06:58 PM

A good counter to laser vomit is LRMS. They are excellent RANGED DPS

#3 Ilfi

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Posted 13 July 2018 - 07:41 PM

View Postthievingmagpi, on 13 July 2018 - 06:58 PM, said:

A good counter to laser vomit is LRMs.
Maybe in Tier 5. The only thing LRMs are good at in practice is making "woosh!" sounds and being 100 tons of dead weight for your team.

#4 thievingmagpi

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Posted 13 July 2018 - 07:42 PM

View PostIlfi, on 13 July 2018 - 07:41 PM, said:

Maybe in Tier 5. The only thing LRMs are good at in practice is making "woosh!" sounds and being 100 tons of dead weight for your team.



You're wrong, the core role of the LRM in the greater weapon lineup is to have a ranged DPS weapon option

#5 El Bandito

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Posted 13 July 2018 - 07:47 PM

View PostLordNothing, on 13 July 2018 - 05:35 PM, said:

unlock the engines in omnimechs. it will let me use more ballistic boats.


Except I will use smaller engine to cram in more DHS on my Hellbringer. :P

#6 Ghogiel

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Posted 13 July 2018 - 09:18 PM

What's the problem with laser vomit?

#7 thievingmagpi

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Posted 13 July 2018 - 09:20 PM

View PostGhogiel, on 13 July 2018 - 09:18 PM, said:

What's the problem with laser vomit?



not enough RANGED DPS

#8 A Headless Chicken

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Posted 13 July 2018 - 09:45 PM

The more I read...

#9 Battlemaster56

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Posted 13 July 2018 - 09:49 PM

I guess I can go for a dual uac 10 and maybe a 5 added on it if i'm bored enough on my Timberwolf, but I wouldn't even bother with it since most likely it be used to reducing the engine for more dhs.

#10 LordNothing

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Posted 13 July 2018 - 09:50 PM

View PostGhogiel, on 13 July 2018 - 09:18 PM, said:

What's the problem with laser vomit?


its boring.

#11 Ghogiel

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Posted 13 July 2018 - 10:03 PM

View PostLordNothing, on 13 July 2018 - 09:50 PM, said:


its boring.

So is lurms, dakka, poptarting, NSRing etc

#12 LordNothing

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Posted 13 July 2018 - 10:13 PM

View PostGhogiel, on 13 July 2018 - 10:03 PM, said:

So is lurms, dakka, poptarting, NSRing etc


well you got me there. maybe pgi should like make a game or something.

#13 dario03

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Posted 13 July 2018 - 11:38 PM

View PostGhogiel, on 13 July 2018 - 09:18 PM, said:

What's the problem with laser vomit?


Thats what I've been wondering...
Didn't see much of it in mrbc. Don't see it dominating qp. Didn't see it much in solaris. Don't see it dominating in fp.

#14 jtyotJOTJIPAEFVJ

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Posted 14 July 2018 - 05:41 AM

View PostLordNothing, on 13 July 2018 - 10:13 PM, said:


well you got me there. maybe pgi should like make a game or something.

From what I've seen from PGI so far, I think it would be best if they didn't.

#15 FupDup

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Posted 14 July 2018 - 10:08 AM

View PostEl Bandito, on 13 July 2018 - 07:47 PM, said:

Except I will use smaller engine to cram in more DHS on my Hellbringer. Posted Image

With its current tonnage most builds already fill up all the non-arm slots with Dubs. Smaller engine means you gotta then armor-up the arms so your extra Dubs don't get blown off in 4 seconds.

#16 FupDup

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Posted 14 July 2018 - 10:14 AM

View PostGhogiel, on 13 July 2018 - 09:18 PM, said:

What's the problem with laser vomit?

The amount of burst damage (alpha strike) it can inflict is a tad obnoxious, particularly considering that it can reach out to mid-long ranges, has pretty good precision (depending on factors like the user's aim and stuff), requires relatively little weight investment, and is pretty easy to use. Overall pretty low-medium risk for high reward.

#17 El Bandito

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Posted 14 July 2018 - 11:03 AM

View PostFupDup, on 14 July 2018 - 10:08 AM, said:

With its current tonnage most builds already fill up all the non-arm slots with Dubs. Smaller engine means you gotta then armor-up the arms so your extra Dubs don't get blown off in 4 seconds.


Which is fine. I can armor up only one arm of my Hellbringers and fit in five DHS in that arm. In comparison, Battlemasters can fit only four DHS while using both arms.

Edited by El Bandito, 14 July 2018 - 11:07 AM.


#18 Ghogiel

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Posted 14 July 2018 - 02:06 PM

View PostFupDup, on 14 July 2018 - 10:14 AM, said:

The amount of burst damage (alpha strike) it can inflict is a tad obnoxious, particularly considering that it can reach out to mid-long ranges, has pretty good precision (depending on factors like the user's aim and stuff), requires relatively little weight investment, and is pretty easy to use. Overall pretty low-medium risk for high reward.

Sounds amazing. Then you play the game and realise that in actual play this burst peek dmg is actually 2nd rank to the dps push meta at all strata of the playerbase. I think it's a cognitive bias, they are getting wrecked so much harder by other dmg types but as soon as an EBJ touches them their mind is transported back in time to a game balance that hasn't existed for over a year and has barely existed on the periphery of any meta

Edited by Ghogiel, 14 July 2018 - 02:07 PM.


#19 FupDup

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Posted 14 July 2018 - 02:29 PM

View PostGhogiel, on 14 July 2018 - 02:06 PM, said:

Sounds amazing. Then you play the game and realise that in actual play this burst peek dmg is actually 2nd rank to the dps push meta at all strata of the playerbase. I think it's a cognitive bias, they are getting wrecked so much harder by other dmg types but as soon as an EBJ touches them their mind is transported back in time to a game balance that hasn't existed for over a year and has barely existed on the periphery of any meta

DPS push (dakka I'm assuming you mean) tends to require more risk like exposure, ammo, tonnage, jams (if UACs), and projectile aiming (as opposed to hitscan). That's why it doesn't get complained about nearly as much. There are costs to doing it.

Edited by FupDup, 14 July 2018 - 02:29 PM.


#20 Ghogiel

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Posted 14 July 2018 - 02:51 PM

View PostFupDup, on 14 July 2018 - 02:29 PM, said:

DPS push (dakka I'm assuming you mean) tends to require more risk like exposure, ammo, tonnage, jams (if UACs), and projectile aiming (as opposed to hitscan). That's why it doesn't get complained about nearly as much. There are costs to doing it.

Then you play the game and see the rewards and balance are dispropotionately in favor of dps and that the risks of laser vomit are detrimental enough to have pushed it off into a place that no one is seriously saying it's anything but niche or risky. DPS and NSR are the clear metas right now, has been so for ages, and it's finally filtered into the pugs enough over the past months to hit critical mass. As for hard to play? that's a bit of a joke that's been going around for a while. dps and NSR is disproportionately easier to play than pretty much anything besides lock on weaps. (NSR- no skill rush)

Edited by Ghogiel, 14 July 2018 - 02:52 PM.






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