OP, let's answer this maturely and based in some facts. OK?
And, before I get into this: your English is just fine. Thanks for the article.
LRMs are part of a combined arms environment. They exist form the beginnings of the MW universe. LRM's and most missile technology have a part to play in the team oriented battle space. Without "indirect fire weapons", all you have is a single plane battle space and that would never have existed in this made up fictional Universe MW operates on. LRM's are part of the cultural legacy of MW....
LRM's aren't bad at all and many of the forum pilots that reject them have been seen in game running SNV-A LRM/ATM boats and at the same time, bashing them in the forums.... War isn't easy; nor, should it be. War in a faster-than-light culture is a complicated affair. Think about this for a second....they can travel between world in space but only use "direct fire weapons?" Can you honestly say that makes any sense? It doesn't......and, LRM's have a function in not only lore but in this version of warfare....
Missiles deny the use of open space... What can be seen can be hit; and, what can be hit can be killed.... Cover and concealment are requirements of modern warfare since the bow and arrow.....
Now, about being a no skill weapon? Does ECM involve skill and is ECM effective? How about TC's, TAG, BAP, Sensor skill nodes and ARTEMIS? Remember, we are talking about FTL capable cultures with advanced technologies that have "force field screens on their FTL ships and inertia compensators that allow people to travel at FTL speeds?" Why don't we have force fields on our mechs??? Why aren't we using enhanced TC controlled, fool proof ballistic targeting?
LRM's are too powerful....really? Let's look at that logically. You have cover and concealment on every map I've ever played on to start.
I rarely die from LRM's and I am a potato. You have skill nodes with radar dep. You have ECM. You have the no skill AMS systems that kills "no skill missiles" and you are rewarded in doing so..... The real question I have to those whom complain about missiles is "why are you not using all of the tools to avoid them?" Ah, the root cause of the angst is that many players
don't want to think and assume arena FPS games are suppose to be "easy".......see the bad guys and shoot them into tiny pieces...ooooooh, that's fun,repeat again....I are GuD. MWO isn't that game...
The real purposes of any indirect fire weapon are: area denial, being able to get inside of the enemies plans well before they make contact (disrupting those plans) and, to break up enemy formations.... That is why Artillery is the King of Battle because nothing can stand in it's way when properly used.... Unfortunately, many MWO players have never served in the military's we have in this game....and, MW is based on a future where military forces fight for power. Why would there not be Artillery???
Again, a civil response to a question that has been asked many times. LRM's are here because they've always been here and in the real world as well..... If you want a pure gaming, made up silly FPS, play another game because MW was created for an entirely different purpose and has a much larger scope than the average arcade FPS..... I hope this explains what I believe.
Edited by Asym, 15 July 2018 - 05:28 AM.