An Unusual Solution For The Laser Vomit Problem
#1
Posted 13 July 2018 - 05:35 PM
#2
Posted 13 July 2018 - 06:58 PM
#4
Posted 13 July 2018 - 07:42 PM
Ilfi, on 13 July 2018 - 07:41 PM, said:
You're wrong, the core role of the LRM in the greater weapon lineup is to have a ranged DPS weapon option
#6
Posted 13 July 2018 - 09:18 PM
#8
Posted 13 July 2018 - 09:45 PM
#9
Posted 13 July 2018 - 09:49 PM
#15
Posted 14 July 2018 - 10:08 AM
El Bandito, on 13 July 2018 - 07:47 PM, said:
With its current tonnage most builds already fill up all the non-arm slots with Dubs. Smaller engine means you gotta then armor-up the arms so your extra Dubs don't get blown off in 4 seconds.
#16
Posted 14 July 2018 - 10:14 AM
Ghogiel, on 13 July 2018 - 09:18 PM, said:
The amount of burst damage (alpha strike) it can inflict is a tad obnoxious, particularly considering that it can reach out to mid-long ranges, has pretty good precision (depending on factors like the user's aim and stuff), requires relatively little weight investment, and is pretty easy to use. Overall pretty low-medium risk for high reward.
#17
Posted 14 July 2018 - 11:03 AM
FupDup, on 14 July 2018 - 10:08 AM, said:
Which is fine. I can armor up only one arm of my Hellbringers and fit in five DHS in that arm. In comparison, Battlemasters can fit only four DHS while using both arms.
Edited by El Bandito, 14 July 2018 - 11:07 AM.
#18
Posted 14 July 2018 - 02:06 PM
FupDup, on 14 July 2018 - 10:14 AM, said:
Sounds amazing. Then you play the game and realise that in actual play this burst peek dmg is actually 2nd rank to the dps push meta at all strata of the playerbase. I think it's a cognitive bias, they are getting wrecked so much harder by other dmg types but as soon as an EBJ touches them their mind is transported back in time to a game balance that hasn't existed for over a year and has barely existed on the periphery of any meta
Edited by Ghogiel, 14 July 2018 - 02:07 PM.
#19
Posted 14 July 2018 - 02:29 PM
Ghogiel, on 14 July 2018 - 02:06 PM, said:
DPS push (dakka I'm assuming you mean) tends to require more risk like exposure, ammo, tonnage, jams (if UACs), and projectile aiming (as opposed to hitscan). That's why it doesn't get complained about nearly as much. There are costs to doing it.
Edited by FupDup, 14 July 2018 - 02:29 PM.
#20
Posted 14 July 2018 - 02:51 PM
FupDup, on 14 July 2018 - 02:29 PM, said:
Then you play the game and see the rewards and balance are dispropotionately in favor of dps and that the risks of laser vomit are detrimental enough to have pushed it off into a place that no one is seriously saying it's anything but niche or risky. DPS and NSR are the clear metas right now, has been so for ages, and it's finally filtered into the pugs enough over the past months to hit critical mass. As for hard to play? that's a bit of a joke that's been going around for a while. dps and NSR is disproportionately easier to play than pretty much anything besides lock on weaps. (NSR- no skill rush)
Edited by Ghogiel, 14 July 2018 - 02:52 PM.
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