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Burst Fire Srms


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Poll: Make SRMs Burst-Fire (7 member(s) have cast votes)

Make SRMs Burst Fire

  1. YES to Clan-Only SRM Burst-Fire (5 votes [71.43%] - View)

    Percentage of vote: 71.43%

  2. Yes, all SRMs burst-Fire (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Only Burst-Fire when Artemis (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. NO (2 votes [28.57%] - View)

    Percentage of vote: 28.57%

Damage Buff

  1. Yes To your values (4 votes [57.14%] - View)

    Percentage of vote: 57.14%

  2. Yes, but more than your values (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. No (3 votes [42.86%] - View)

    Percentage of vote: 42.86%

Normalized SRM6 and SRM4 Spread

  1. Yes (4 votes [57.14%] - View)

    Percentage of vote: 57.14%

  2. No (3 votes [42.86%] - View)

    Percentage of vote: 42.86%

SRM Cooldown adjustment.

  1. Yes to 1.5/2.75/4.0s CD for 2/4/6 SRMs respectively (4 votes [57.14%] - View)

    Percentage of vote: 57.14%

  2. No (3 votes [42.86%] - View)

    Percentage of vote: 42.86%

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#1 The6thMessenger

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Posted 22 July 2018 - 10:51 PM

Some context necessary:

Clan SRM2 is 0.5 Ton, IS SRM2 is 1 Ton.
Clan SRM4 is 1 Ton, IS SRM4 is 2 Ton.
Clan SRM6 is 1.5 Ton, IS SRM6 is 3 Ton.

Clan SRM2A is 1.5 Ton, IS SRM2A is 2 Ton.
Clan SRM4A is 2 Ton, IS SRM4A is 3 Ton.
Clan SRM6A is 2.5 Ton, IS SRM6A is 4 Ton.

Now here is the problem, Clan SRMs are really light, it's easy to lump a bunch and just splat a lot of damage willy-nilly. This results in Clans getting nerfed the hell out by lower damage, and larger spread.

The larger spread which affects SRM6 heavily, that's why pre Artemis nerf SRM6A is the norm. And now post nerf, SRM6 and Artemis is bad. Spread is quite literally the SRM6's problem, because it has to be bad in some way because Clan SRMs are easily massed.

So what if, Clan SRMs are burst-fire by default, preferably 0.13s between shots? Of course we're looking at completely tighter spread, and higher missile health. But being stream-fired means it's slightly superior over IS SRMs, but it would be the same trend of unwieldy. By introducing burst-fire with SRMs, that means we have the luxury of lessening the COF, and thereby balancing CSRMs with iSRMs WITHOUT having to resort to debilitating extremes.

Clan Artemis would be in the form of volley fire than burst fire, but no longer would provide spread reduction. Note that IS Artemis still provides a 33.33% Spread reduction.

Misc Changes:
- SRM2 Spread is 1.5 for IS (1.0 with Artemis), 1.0 for Clans.
- SRM6 Spread Normalized with SRM4: IS at 3.5 spread (2.31 with artemis), Clan at 2.5 spread.
- SRM2 Cooldown to 1.5s, SRM4 Cooldown to 2.75. SRM6 Cooldown to 4.0s.
- Damage buff For Clan: From 2.00 to 2.15
- Damage buff For IS: From 2.15 to 2.35

Edited by The6thMessenger, 22 July 2018 - 11:21 PM.


#2 Abaddun

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Posted 23 July 2018 - 02:06 AM

I am generally against reducing clan spread. Whilst I am in favour of making Clan SRMs burst fire in exchange for reduced spread, you need to be VERY careful with the numbers, wspecially when we could easily open a whole new can of worms. I would suggest Clanner spread be no less than IS spread, and bump the ghost heat penalty by a couple of points.





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