- No more than a 1 min Match Window. -- Solaris matches sometimes don't last 2 min and some games can be over by the time the player is shown the enemy mech.
- Stagger matches for Divisions. -- Staggered match windows allow players to play multiple Divisions in a more consistent method.
- Divisions should have better separation. -- Division 1 is currently dominated by 3-4 100 ton mechs that don't allow for much of any diversity within the division. Mechs could be grouped by a +/- ton scale.(personal preference) this way, each mech will not fight another mech with a considerably significant more health and firepower. Also possible is matching by greatest attribute, like mobility, flexibility, firepower, ect. In this method mechs would get paired with other mechs with similar play styles making matches more synonymous with the mech they are playing.
#1
Posted 24 July 2018 - 03:24 PM
#2
Posted 25 July 2018 - 12:49 AM
Viking Yelling, on 24 July 2018 - 03:24 PM, said:
Terrible idea. The longer window allows for more players to enter the queue and therefore improves the quality of matchmaking.
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#3
Posted 25 July 2018 - 05:22 AM
"Over a hundred fighting arenas dot the two continents of Solaris, broken down into weight classes depending on the size of the machines they are certified to fight. Most small towns can only support a Class One or Two arena, while larger urban centers can boast Class Three, Four or even Five arenas. Arenas can host matches between 'Mechs up to their Class restriction, though with the permission of the Solaris Dueling Board they may host "out of class" matches. The entry fee to fight in these arenas is commiserate with their class rating: a Class One might cost 500 C-bills, while a Class Five can cost 2,000 C-bills. Of course, an unlicensed fight can occur anywhere on Solaris, but such matches tend to be organized by criminal gangs and lack any of the regulations or safety measures of licensed bouts.[1][5]
The most famous arenas however are the Class Six or 'Open' Arenas, found exclusively in Solaris City."
That's Solaris main event. What we have here is challedge matches which are also part of the Solaris games but they have another purpose.
Edited by Alexandros, 25 July 2018 - 05:23 AM.
#4
Posted 25 July 2018 - 09:59 AM
Horseman, on 25 July 2018 - 12:49 AM, said:
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Thank you for providing this without your reasoning.
@Alaxandros
These are mostly just recomendations/suggestions I would like as alternative methods to some of the problems I have experienced playing Solaris 7. Unfortunately, I am not the perverbial "DM." Pgi is, and even with my suggestions there's no reassurance for me that, even if these changes were implimented, they would work 100% to the desired effect. The exact same goes for mych of the decisions that PGI makes in regaurds to their own changes though they probably have more data and knowlege to their credit.
#5
Posted 25 July 2018 - 11:49 AM
Viking Yelling, on 25 July 2018 - 09:59 AM, said:
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#6
Posted 25 July 2018 - 01:07 PM
Horseman, on 25 July 2018 - 11:49 AM, said:
This is a moot point. Having 2 players in a MM queue is still having 2 players in a MM queue. If there's only two players playing in that division at the time, then why wait longer than the match is going to take? Plus if a third shows up, one of you is still getting kicked. Which means that person has to wait even longer.
The only time longer MM queues makes sense is to level for extra players so an odd number doesn't occur or to have one person wait for at least one other to match with. Solaris participation is the only thing that seems to warent longer wait times for queue, but for me the long queue times, coupled with short lopsided matches is exactly why I don't like playing Solaris.
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No, if you read my post, that is acknowledged. Also that the main thing that grouping by tonnage would provide similar armor and structure pools. There are in fact a few flaws with this idea, but you're not hitting on any of them. I also fail to see any creative input from your posts. As I stated these were ideas for improving Solaris 7 for discussion on an open forum. Just throwing up negative feedback while implying that the current Solaris is also bad is paradoxical.
#7
Posted 27 July 2018 - 02:36 PM
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You missed the point. Waiting longer gives time for more players to enter queue and reduce the frequency of situations where there's only 2 people queued. With more players in queue, the matchmaker can make better pairings between skill ratings.
That's the entire reason PGI increased it to 2 min in the first place, and the consensus seems to be that the matchmaking improved after that.
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Solaris fights aren't won by tanking. Similar tonnage doesn't mean similar firepower, and that's the main flaw I'm pointing at. Tonnage disparities can be overcome with the right builds and properly applied skill (or "skill"; these days you either have a metric ton of overkill or you go for legs and legs alone).
Edited by Horseman, 27 July 2018 - 02:49 PM.
#8
Posted 29 July 2018 - 05:27 AM
#9
Posted 29 July 2018 - 03:00 PM
You say division one is dominated by a few 100-ton machines but I don’t think that’s true...albeit this is coming from someone who runs a 100-ton assault. In order for me to win a match I have to be smarter and more skilled than than whoever I’m fighting...unless it’s an Annihilator. If I beat an annihilator it’s becuase he was playing stupid.
Edited by Makenzie71, 29 July 2018 - 03:03 PM.
#10
Posted 29 July 2018 - 05:50 PM
Makenzie71, on 29 July 2018 - 03:00 PM, said:
You say division one is dominated by a few 100-ton machines but I don’t think that’s true...albeit this is coming from someone who runs a 100-ton assault. In order for me to win a match I have to be smarter and more skilled than than whoever I’m fighting...unless it’s an Annihilator. If I beat an annihilator it’s becuase he was playing stupid.
Thats kinda my point with the MM by mech abilities. If the mech is similar to a direwolf, then other mech might fight that mech in a similar method. The smartest pilot skill wins. At least that the idea.
I cant do diddly in tier 1 with my Victor. everyone's a 100 ton mech and there's no point using a mech designed more for field strategy than raw firepower in that competition.
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