mogs01gt, on 02 August 2018 - 04:25 AM, said:
I'm going to refute this part. Elements such as range, heat, cooldown, burn time, damage, etc, all could have been considered in having clan technology stack against Inner Sphere for asymmetrical balance. PGI considered doing this with some evidence we've seen, but didn't do the initial work and testing before the release because they half assed it and then left players with table top expectations as well as initial play expectations after the release of the first values.
Simple scenarios of "what alpha from X mech could be expected as reasonable? How does it compare vs mech Y? What does damage absorption look like for both? What sort of damage can be sustained within 6 seconds? 12 seconds? 18 seconds? 30 seconds?"
This sort of testing and balancing would have taken a LOT of work initially, but it could have been done. Just because PGI didn't do it at launch with Clans and still appears inept with what needs to be done doesn't mean that it isn't possible, or that a different company couldn't do it.