Bishop Steiner, on 18 August 2018 - 05:36 PM, said:
Do you know what reading comprehension, critical thinking and oh.... facts are?
PvE narrative game. People have played the narrative multiple times. Now are waiting for the DLC. It was never a game that was going to hold huge numbers of MP players. If you thought it was.. then you were delusional. Do I need to use smaller words for you?
And again... how does that spell DOOM for the entire IP? The game has exceeded the expectations HBS ever hoped for. CGL is doing well. (Caveat, for a niche pen and Paper TT game, since no such game not named Games Workshop is just printing money. Yet oh..... is releasing new product at a rate not seen in a decade. Oops!) PGI is doing rather well. MW5 largely delayed.. because of a certain lawsuit... and a desire to actually....IDK have certain Classic Unseen mech assets in the game? (Cause you know... it will sell better with Warhammers, Marauders and Archer, OH MY?).
Might help.. if you actually... IDK... knew WTF you were talking about.... actually communicated with the devs (I do... from all 3 companies involved.. and Iron Wind Metals, to boot). So yeah.. when I see some one pulling alarmist BS out their butt? ... I'm going to call them on it. So go wipe yourself.
Do you realize that many of the highest grossing mobile games are PVE narrative games? Let's say Nintendo's Fire Emblem Heroes. It is a turn based narrative game that is played solo, like every game in the franchise. But it makes way more money than the Mario games on mobile, or practically just about every console title Nintendo has ever made. We're looking at least $200 million dollars probably heading towards a billion, which is achievable with a hit mobile game in Japan and globally.
Do you know what sustains it? Frequent updates, as fast as two weeks. Games of this ilk update this fast, in both content and narrative. If there is not main narrative content, they would have a seasonal content, narrative to kick off a limited time event.
When a player finishes a game, he goes plays another game. Frequent updates --- part of games as a service --- are intended to keep him playing the game no matter, what. Because once he leaves to play another game, there is no guarantee he will ever come back by the time you will release a DLC months from now. Gamers nowadays have a very short attention span. If you are not ploughing regular updates --- even PGI knows that, which is why MWO still stands today --- then something is very wrong, which isn't helped with HBS being sold to Palladium and zero word ever since.
I don't have any indication that PGI is doing rather well from a business point of view. While it is sustainable, sustainable doesn't mean well. The best symptom a company is doing well is when it is greatly expanding staff, offices, doing more regional localizations, and the most important of all, its doing visible marketing. As much as 60 to 80% of game revenue can be ploughed back to marketing because maintaining player base numbers is that important. But PGI and MWO has zero marketing, and MWO simply enjoyed the backdraft of HBS' marketing of Battletech. When you have zero marketing you are only earning enough to keep the lights on and the salaries paid, and you are using a dubious prepay scheme for that which no other game but Star Citizen is using (and Star Citizen has yet to deliver a game). Every game gets paid only after their content is released.
Edited by Anjian, 18 August 2018 - 05:54 PM.