Jump to content

Assaults Still Ez Mode, Lights Still Need Buffing


139 replies to this topic

#21 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 18 August 2018 - 09:36 PM

View PostEl Bandito, on 18 August 2018 - 07:40 PM, said:


Your completely juvenile antics and excuses aside, easiest way to explain your sudden increase in Assault score is simple. Sometimes one can get very lucky in the few matches they played. My Deathstrike for example, had 12:1 WLR in the first few matches I played. However, things tend to average over time, and now my DS is sitting around 2.64 WLR after 400+ SQ matches. Which is why your impressive season 25 score is but a facade compared to your real stats--the ones that were accumulated over time. A simple look at Jarl's list can prove it.



Technically the most popular mech class across time is the heavy class. Which stands to reason that the heavy class attracts the most potatoes.


Lol so basically you are saying no one can improve over time but are beholden to their past stats. Alright lets see how I make you eat your words or see what other excuses you can come up with later this month.

PS: Bookmarked

Edited by UnofficialOperator, 18 August 2018 - 09:37 PM.


#22 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 August 2018 - 09:51 PM

View PostUnofficialOperator, on 18 August 2018 - 09:36 PM, said:

Lol so basically you are saying no one can improve over time but are beholden to their past stats. Alright lets see how I make you eat your words or see what other excuses you can come up with later this month.

PS: Bookmarked


Clearly comprehension is not what you brought when you read my post. All I said was that one should not take a select few match results as clear proof of one's skill level, and instead look at the overall picture. Come back to me after 100 matches and show me that you still have 6.0 WLR and 5.4 KDR with Assaults. Until then, GL. I doubt my excuses would be as lame as yours in this thread.

#23 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 18 August 2018 - 09:56 PM

View PostEl Bandito, on 18 August 2018 - 09:51 PM, said:


Clearly comprehension is not what you brought when you read my post. All I said was that one should not take a select few match results as clear proof of one's skill level, and instead look at the overall picture. Come back to me after 100 matches and show me that you still have 6.0 WLR and 5.4 KDR with Assaults. Until then, GL. I doubt my excuses would be as lame as yours in this thread.


Lol at least I'm not a group queue stat padder. You going to apologize then?

PS: Lets make it a total of 70+ matches until next month then to match with season 24 amount of matches. I might not have enough time for this month for the balance. Sure the KDR and WLR will drop but I'm pretty confident the KDR, WLR will be higher than the light scores. Match score will be consistently high as well.

Edited by UnofficialOperator, 18 August 2018 - 10:01 PM.


#24 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 August 2018 - 09:59 PM

View PostUnofficialOperator, on 18 August 2018 - 09:56 PM, said:

Lol at least I'm not a group queue stat padder. You going to apologize then?

PS: Lets make it a total of 70+ matches until next month then to match with season 24 amount of matches. I might not have enough time for this month for the balance.


Already another excuse!? We'll see how it goes. Meanwhile start playing. ;)

#25 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 18 August 2018 - 10:01 PM

View PostEl Bandito, on 18 August 2018 - 09:59 PM, said:


Already another excuse!? We'll see how it goes. Meanwhile start playing. Posted Image


Btw nice try trying to derail the thread. Everyone knows its way easier to pilot and do well in heavier tonnages. Lights really need to be buffed as per thread title. Don't see you addressing any of that?

Trying to protect Assaults?

Edited by UnofficialOperator, 18 August 2018 - 10:02 PM.


#26 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 18 August 2018 - 10:05 PM

Posted Image

Oh El Bandito... 5% light pilot? 75% Assault and Heavy pilot? No wonder you are trying to defend Assault pilots. Your bias is showing. Mine is like 45% light 40% assaults.

Do you even light bro?

Edited by UnofficialOperator, 18 August 2018 - 10:07 PM.


#27 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 18 August 2018 - 10:08 PM

View PostUnofficialOperator, on 18 August 2018 - 10:01 PM, said:


Btw nice try trying to derail the thread. Everyone knows its way easier to pilot and do well in heavier tonnages. Lights really need to be buffed as per thread title. Don't see you addressing any of that?

Trying to protect Assaults?


Oh I absolutely agree that lights need to be buffed.

However I definitely dont think lights should be as good at combat as heavies/assaults. Lights should be strictly inferior at combat to all other weight classes.

The problem with lights lies with stale gamemodes like skirmish not giving lights anything to excel at. Sadly, conquest is really the only gamemode where the speed of lights matter and can truly excel at their intended role. Every gamemode should be more dynamic like conquest, in order to help make lights more relevant, but sadly thats not what we have.

But also the game doesnt have anything resembling proper role warfare. Like we dont have sensor warfare or information warfare. And that should be a crucial role that lights perform. Sadly the only role in MWO is combat. Which forces every weight class to be equally good at combat. And thats just not how the weight classes should be balanced. There should be more to the game than that.

The disagreement isnt that lights need to be buffed. Of course they do. The disagreement is in HOW they should be buffed.

Edited by Khobai, 18 August 2018 - 10:18 PM.


#28 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 August 2018 - 10:10 PM

View PostUnofficialOperator, on 18 August 2018 - 10:01 PM, said:


Btw nice try trying to derail the thread. Everyone knows its way easier to pilot and do well in heavier tonnages. Lights really need to be buffed as per thread title. Don't see you addressing any of that?

Trying to protect Assaults?


I'm simply showing everyone your faulty logic of choosing only select few matches when presenting evidence. Your bumbling did the rest. As for me trying to protect Assaults, recall my very first post of the thread, where I told everyone the impact of Assaults vs. Lights. Here, I'll bold and underline the crucial part of the comment so you can focus.


View PostEl Bandito, on 18 August 2018 - 10:32 AM, said:

Assaults usually make much bigger difference than Lights, that much is self evident truth. Although basing your claim on mere 12 assault mech matches played in this season is rather misleading. Your last season's Assault match score over 41 matches, for example, shows mere 1.28 WLR, and 1.50 KDR--which is way worse than that season's Light stats.

So yeah, judging by your Season 24's stats, Lights are more powerful than Assaults! Posted Image


Don't forget to focus on playing MWO and proving to me that you can keep your ez-mode uber Assault score after 100 matches, too. Cause that's where you screwed up, and that's where I'm calling you out on.

Edited by El Bandito, 18 August 2018 - 10:12 PM.


#29 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 18 August 2018 - 10:12 PM

View PostEl Bandito, on 18 August 2018 - 10:10 PM, said:



I'm simply showing everyone your faulty logic when presenting evidence. Your bumbling did the rest. As for me trying to protect Assaults, recall my very first post of the thread. Here, I'll bold and underline the crucial part of the comment so you can focus.




Don't forget to focus on playing MWO and proving to me that you can keep your ez-mode uber Assault score after 100 matches, too.


5% light pilot. We see where you are coming from. Not fooling anyone with your bias trying to keep the light pilots down to preserve your ez mode.

El 5 Percento :)

Edited by UnofficialOperator, 18 August 2018 - 10:13 PM.


#30 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 August 2018 - 10:15 PM

View PostUnofficialOperator, on 18 August 2018 - 10:12 PM, said:

5% light pilot. We see where you are coming from. Not fooling anyone with your bias trying to keep the light pilots down to preserve your ez mode.


I can afford to banter with you all day on the forums since I do not have to prove anything. If needed, the 114 men strong Mercstar unit will attest that I have never made any complaints regarding Light mechs in general, in our thousands of FP drops for two years--where tonnage actually matters. Meanwhile the sands of time is ticking for you. Go on, play.

Edited by El Bandito, 18 August 2018 - 10:16 PM.


#31 Jack Dawes

    Member

  • PipPipPip
  • 66 posts

Posted 18 August 2018 - 10:18 PM

View Postxe N on, on 18 August 2018 - 09:35 PM, said:


Multi objective driven warfare would be great. An important change would be to remove skirmish as well as the "kill all enemies" win condition and rewarding missions goals with much more match score and Cbills.

Interesting would be game modes with respawn. Heavier mechs could have longer respawn times.

However, with PGIs competence shown in game modes like escort VIP, I don't see any future here.


I think conquest is a good model that would be made more impressive (perhaps a different style of gamemode) if once the points were capped, you had to maintain a presence near them otherwise the cap would degrade to neutral. This would force the elimination of NASCAR and would make lights a more important presence as heavies and assaults would be the maintainers of the flags and lights would have to swarm in support. And they are the only ones that have the requisite speed (along with a few mediums) that can be-bop back and forth to support the cap defenders.

#32 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 18 August 2018 - 10:22 PM

View PostEl Bandito, on 18 August 2018 - 10:15 PM, said:


I can afford to banter with you all day on the forums since I do not have to prove anything. If needed, the 114 men strong Mercstar unit will attest that I have never made any complaints regarding Light mechs in general, in our thousands of FP drops for two years--where tonnage actually matters. Meanwhile the sands of time is ticking for you. Go on, play.


Why would it matter how long it takes as long as its in the next 70 assault matches? Are you dense?

Nice appeal to authority :)

We see your bias 5% light pilot.

#33 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 18 August 2018 - 10:24 PM

View PostJack Dawes, on 18 August 2018 - 10:18 PM, said:


I think conquest is a good model that would be made more impressive (perhaps a different style of gamemode) if once the points were capped, you had to maintain a presence near them otherwise the cap would degrade to neutral. This would force the elimination of NASCAR and would make lights a more important presence as heavies and assaults would be the maintainers of the flags and lights would have to swarm in support. And they are the only ones that have the requisite speed (along with a few mediums) that can be-bop back and forth to support the cap defenders.


Ive always liked the idea of ticket based respawns

when your mech dies youd lose tickets equal to its tonnage. And then youd respawn in a new mech of your choice.

and then in order to force action you have like 3 capture objectives spread out through the centerline of the map and controlling them would slowly bleed the enemy team of tickets. when a team runs out of tickets they would lose.

so light mechs automatically get biased towards being worth less than heavier mechs. that solves the problem of lights not having to be as good as assaults since they would cost less. which also gives incentive to spawn in the lightest mech you can do well in

the capture objectives could also double up as forward dropzones so you could drop reinforcements at those bases instead of having to walk all the way from your main base. so faster mechs could secure the forward dropzones for the slower assaults to drop in.

thats basically what incursion shouldve been but fell way short of...

Edited by Khobai, 18 August 2018 - 10:30 PM.


#34 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 August 2018 - 10:42 PM

View PostUnofficialOperator, on 18 August 2018 - 10:22 PM, said:

Why would it matter how long it takes as long as its in the next 70 assault matches? Are you dense?

Nice appeal to authority Posted Image

We see your bias 5% light pilot.


Just as long as you don't put "browsing too much forums and forgot to play", in your excuse list.

#35 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,479 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 18 August 2018 - 10:50 PM

View PostKhobai, on 18 August 2018 - 10:08 PM, said:


Oh I absolutely agree that lights need to be buffed.

However I definitely dont think lights should be as good at combat as heavies/assaults. Lights should be strictly inferior at combat to all other weight classes.


I know this is going to sound somewhat rude, but hitting Lights as a whole with a blanket statement like this really not helping your case. It's like saying all Assault mechs should be slow, plodding wads of armor with guns bolted on. Does that sound right to you? It doesn't to me. There are Lights meant for straight up combat. Hell, some of them, like the Adder, straight up have more firepower than a Medium.

#36 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 18 August 2018 - 10:59 PM

View PostEl Bandito, on 18 August 2018 - 10:42 PM, said:


Just as long as you don't put "browsing too much forums and forgot to play", in your excuse list.


Btw I think its interesting to note that the last time you played lights in QP that we can publicly see is S11 which is more than a year ago. You have a total of 125 games played as a light with a 1.58 WLR and 1.46 KDR.

No wonder you are biased towards heavy and assault mechs in your posts since you are getting better results in heavies and assaults and seem to have abandon lights since.

No need to keep deflecting here. We see the hypocrisy of how you dodge questions. We see who you are.

Edited by UnofficialOperator, 18 August 2018 - 11:30 PM.


#37 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,457 posts
  • LocationGermany/Berlin

Posted 18 August 2018 - 11:05 PM

the Most assaults im seeing in QP ..useless Tonnage in team , driving from Kids thats thinking its a Battleship thats can alone destroy a army like Fights against Bots or Novell Heros and have Autoaim..and with the Rescaling Disaster thats make the problem stronger ,while lights can stand of the feet from Assaults and this can nothing doing ...Assaults here more Aircraft Carrier ...strong weapon when it have a Big fleet to safe her from the light (submarines)...NASCAR by this deadly..and the most Playerbase now terrible ..Lightpilots thats brawls in max Zoom and LRM assaults thats run in the brawl to firing here LRMs like SRMs and wondering thats not make Damage or Annihilator Mechzillas thats run alone over open Field in the red fireline and wondering thats Instantdeath.

Edited by Old MW4 Ranger, 18 August 2018 - 11:09 PM.


#38 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 18 August 2018 - 11:36 PM

View PostRequiemking, on 18 August 2018 - 10:50 PM, said:

I know this is going to sound somewhat rude, but hitting Lights as a whole with a blanket statement like this really not helping your case. It's like saying all Assault mechs should be slow, plodding wads of armor with guns bolted on. Does that sound right to you? It doesn't to me. There are Lights meant for straight up combat. Hell, some of them, like the Adder, straight up have more firepower than a Medium.


I didnt say there shouldnt be combat lights.

I said lights shouldnt be as good as heavies/assaults at combat

Just like its okay to have assaults that are faster than normal, but no assault should be as fast as a light/medium.

Each weight class should be defined by both upper and lower limits. A light should never be as good as a heavy/assault at combat. And an assault should never be as fast or agile as a light/medium.

Instead of trying to make lights better at something they shouldnt be good at, they should be making lights better at what theyre supposed to be good at. Lights should definitely not be equal to heavies/assaults in combat. However Lights should also be able to use their speed to influence the outcome of gamemodes in ways heavies/assaults cant. That's where better gamemode design and role warfare comes in.

Edited by Khobai, 18 August 2018 - 11:51 PM.


#39 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,010 posts
  • LocationAiming for the flat top (B. Murray)

Posted 18 August 2018 - 11:36 PM

The light mech class as a whole needs help, especially the 35t mechs. They are quite large and easy to hit and their agility doesn't do much to keep them from being shot at.
That's why some of those mechs need hefty armour boni, like the WLF, - which is ridiculous. A light mech, except an outlier like the Panther, should be about being agile and avoid shots.

Then on the other hand you have tiny mechs like the Locust or Commando which also boast great agility values...and can ankle hump some assaults (and even mediums like the Griffin) and cannot get hit. Which shouldn't be possible either

View Postx Deathstrike x, on 18 August 2018 - 10:24 AM, said:

Try Piranha... easy mode light.
Seen many folks reach insane K/Ds with it the last season.
Just check the top K/D for lights in season 25. That's all Piranha work.


Cool story from someone who doesn't play lights.

The PIR is quite a potato killer or great to finish someone off and that's it. It was amusing when someone tried to attack my Centurion AH yesterday. First 2 salvos took his ST out. Then it was dead meat.

#40 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,457 posts
  • LocationGermany/Berlin

Posted 18 August 2018 - 11:59 PM

the 35 t Lights ok , its like the Assaults a Class for high Gamexperience and tactical Awarness , the mediums and Heavys the Allrounder and the Mainforce in the MWO universe ...problem with lights here ...no PVe elements with objectives thats most the Mainelement for here ...Lights the Humvees or Corvets ..which fight with a Humvee frontal with a Abrams or a Corvet frontal to a Hvy Cruiser?

Edited by Old MW4 Ranger, 19 August 2018 - 12:00 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users