Khobai, on 21 August 2018 - 07:29 AM, said:
so let me get this straight
you want 35 tonners to be smaller because you think theyre too big compared to other lights
regardless of how they scale compared to mediums, heavies, and assaults.
yeah im sorry thats not how scaling works. lights dont exist in a vacuum. they have to be scaled proportionally against all other weight classes.
Big word because then the agility stats of heavies and assaults should be also scaled the same way. Yet you have mediums and heavies with agility stats which put the 35t mechs to shame.
An Assassin is much more agile than all 35t mechs and several others, too. A Linebacker is two weight classes higher than a light and 30t heavier, yet his agility stats are also better than those of 35t mechs. Sure, the Linebacker is an extreme example but wouldn't have been agility stats of a medium be enough?
You see, you cannot argue that size should be depended on weight when the same rules do not apply at all to agility stats. Heck, a light mech would survive much longer wouldn't most heavies turn like fat, heavily, to-the-teeth armed ballerinas.
So much for regarding things in a vacuum.
OrmsbyGore, on 25 August 2018 - 03:15 AM, said:
I see where you're coming from, but I disagree with your sentiment. It seems as though you aren't taking movement/positioning into account. It is much easier for a light mech to avoid getting hit than an assault mech; it is easier for a light to get to an advantageous position on the map, and they have the speed to get there first; it is easier for a light to re-position in response to enemy actions; it is much easier for a light to get behind an assault and peel away the (usually) heavily reduced back armor than the reverse; lights are smaller and tend to draw more enemy fire; engine de-synch hampered assaults' ability to defend themselves by torso twisting, somewhat undermining their armor advantage over lighter weight classes
Yup, now in reality for
35t mechs these things apply...
1. Moving to a position on the map
Most maps are made that way that you get a minor advantage at best of getting to a certain position. Now, let's assume you are at that position...you cannot hold it anyway because your mates aren't there
2. You can re-position but if the get a LoS on you, you take hits...which your lousy armour cannot afford.
Then you can add:
1. (Near) Instant deaths: Streaks and Dual heavy gauss
2. Less armour
3. Less structure
4. Less heat dispersion
5. Less dps
6. Low alpha
7. Short range (with the exception of e.g. a Raven L sniper etc)
8. 35t mech agility isn't too great - you won't avoid much fire
9. 35t mech size is about medium mech size - you won't avoid much fire
And all these drawbacks for a bit more speed.
There is simply nothing a 35t mech can do which a medium mech can't do better.
Edited by Bush Hopper, 25 August 2018 - 11:50 AM.