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What Is The Very Least Pgi Has To Do To Start Getting The Players Back?


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#121 Koniving

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Posted 26 August 2018 - 08:26 AM

View PostWil McCullough, on 26 August 2018 - 04:37 AM, said:


i saw the emotiv headset. it's pretty primitive in that you can't control where the toy car goes. it's a simple on/off kinda trigger. if you focus, it moves the car. if you stop focusing, it stops. focusing on making it go left or right doesn't do jack. it just goes forward.

there is some current research on gear that interprets more detailed mental commands, but it's kinda iffy and slow af.

Edit: This was written on a phone during a break -- fixing the autocorrect nonsense.

Honestly, that's about as complex as the neuro helms are in terms of Battletech.

There's the "on/off" as to whether the mech should try to maintain or ignore its balance.
And there's the "intention" of what's more important: Avoiding self-harm, or accomplishing the task.
(Example, I want to shoot this guy on the other side of the building with the weapon on my mech's arm. I'm so close that if the arm attempts to align and fire on the enemy as I want, it must breach the building causing damage to it as well as the arm. Where's the priority? Self-preservation [on], or complete task [off].)

As the TechManual states under cockpit, most of the mech's complex functions are autonomous and controlled by the DI computer, which combines inputs with the "intention" of the pilot (which can be simplified as an 'on/off') in order to achieve its many tasks such as avoiding crushing things and evading light poles while running down a street (after all, there's the priority of avoiding risks of self-harm, or focus more on going faster and more directly to the destination...another on/off of intent).

The DI is stated to refuse to act without pilot intent, however. This is why the "To hit" check encompasses the possibility of self-defense and evasion (and thus leaves 'where' you are hit to chance), meanwhile if the pilot is unconscious (or the mech is shutdown or in a compromised position where evasion is difficult such as prone or hull down), one can land "aimed shots". It isn't so much that any other shot isn't aimed, but the fact that the machine cannot automatically react to the incoming threat. (This is also why arms are so prone to being hit, when protecting your body from harm, what do you do? Raise your arms to try and block the danger. This is what the mechs supposedly do.)

--------

Now in Solaris VII (the oldest version), there's a bit in the lore about a far more complex helm, based on some old data that never got very far into active use. That allowed total control of the mech. But the user eventually goes crazy, feels pain when the machine is hit, gradually gets dumber and eventually needs to be put down.

Similarly, the E.I. implants allow for similar abilities...with similar issues though the effects are across a decade or so rather than months. Also remote control mechs by standing within 30 meters...and focusing so hard said Clanner with EI is completely unable to react to the world around him in a gameplay perspective.

Edited by Koniving, 27 August 2018 - 08:10 AM.


#122 R5D4

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Posted 26 August 2018 - 09:58 AM

View PostFireDog, on 26 August 2018 - 06:21 AM, said:

So, What do I think PGI should do to start getting the player base back... Well here ya go...

1. Randomize spawn points. [...]

3. Take existing maps and add and delete elements to keep them fresh. (man made structures, weather, visibility, heat vs cold, change up "paths", add tunnels, ramps and bridges and passes. [...]


Honestly, these two changes alone would make a world of difference to me to freshen up the stale gameplay.

#123 Ollie Rifleman Brown

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Posted 26 August 2018 - 10:58 AM

Bring back 3025.

#124 xe N on

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Posted 26 August 2018 - 11:00 AM

View PostOllie Rifleman Brown, on 26 August 2018 - 10:58 AM, said:

Bring back 3025.


I'm for 2766 or 2767. Much more interesting timeline. No losstech :P

Edited by xe N on, 26 August 2018 - 11:01 AM.


#125 gooddragon2

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Posted 26 August 2018 - 12:09 PM

Give me a PG-11 mode (turn off the rocket girl thing on solaris city etc. so that I can't see it)
Make it 32 bit compatible again

#126 Grus

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Posted 26 August 2018 - 01:43 PM

View PostGrus, on 20 August 2018 - 04:56 PM, said:

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Edited by draiocht, 22 August 2018 - 01:53 PM.
unconstructive
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ok ill rephrase since my other statement was too crass, IMO PGI is spread too thin to work on MW5 and MWO at the same time. I think PGI move on to MW5 and sell the MWO to another company that will take up the reins and passion of the MW universe to a higher level than what PGI can currently muster.

Edited by Grus, 26 August 2018 - 01:44 PM.


#127 Jon Gotham

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Posted 26 August 2018 - 03:40 PM

If the playerbase was more social, and actually did the whole teamwork thing more and stopped being so super solo, I'd play MUCH more. I'm not sure what PGI can do to change people's core nature though...:P
Some of the best fun I've had in mwo has been running in groups-utterly eclipses anything solo.

#128 Imperius

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Posted 27 August 2018 - 03:37 AM

View PostJon Gotham, on 26 August 2018 - 03:40 PM, said:

If the playerbase was more social, and actually did the whole teamwork thing more and stopped being so super solo, I'd play MUCH more. I'm not sure what PGI can do to change people's core nature though...:P
Some of the best fun I've had in mwo has been running in groups-utterly eclipses anything solo.

But groups have been penalized for being groups. So basically the message sent is PGI wants you to play solo.

#129 Racerxintegra2k

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Posted 27 August 2018 - 04:37 AM

View PostBud Crue, on 24 August 2018 - 10:05 AM, said:

Just can’t agree.

The game certainly has metas that players take advantage of. But that isn’t what PGI nerfs. Consider the recent 92 point alpha boogie man that PGI has fixated on. I’ve never encountered it in game. Ever. Never even read a weepy forum post about how that build is driving players away or destroying faction play or dominating Solaris, etc. Yet here we are on PTS 2.1 so that we can come up with a way for PGI to nerf most of the currently existing mechs in the game all to prevent this barely played scourge from existing. It’s the same thing they did with the UAC nerf to address the Kodiak-3 or adding GH to Gauss/PPC to address poptarting Night Gyrs. Was my UAC5 running Enforcer really “meta” too? I think not, yet it was nerfed. Was my 2PPC/1Gauss 0XP “meta”? I think not. But PGI trashed them both along with the supposed metas of their day. That isn’t the players fault, that is ALL on PGI.

Now put yourself in the position of the new player who just came in and was dumb enough to buy that Enforcer, or that 0xp. Maybe it’s your first mech. And now PGI nerfs it and tells you it is for “balance”. That new player is going to reasonably think: “WTF are you breaking my mech for if the Kodiak is unbalanced, my mech isn’t a Kodiak!!?” You just want to play with your new toy that now doesn’t play the way it did yesterday. Then, month after month they nerf something else for “balance,” and each time they tell you how “balance is the best its ever been,” only to keep screwing with EVERYTHING you buy. Result: the new player is forced to rebuild, reskill or buy something new and start over. But then it occurs to the new player that “hey they do this to everything, and they do it all the time. So why bother? I’ll go play some other FPS that doesn’t do this crap.”

That is the new player experience of MWO, and it isn’t the players making it happen. It is 100% PGI. It would be great if they chose to address OP outliers that drive the supposed meta that players take advantage of, but that is not what PGI does. They hit everything. Add that expoerience to the normal grind (and other issues raised above) and you have about the most unfriendly new player enviornment I can think of in a supposedly viable online game.



This is why i have 0 interest to play anymore and for the last 2.5 years I've basically played 25+ hours a week. I finally came to the realization that to PGI balance doesn't mean bringing outliers back in line. Its randomly destroying something else over and over and over again.

#130 FLes

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Posted 27 August 2018 - 04:49 AM

1. I want more maps. Could be procedurally generated, I couldn't care less. I just want more maps. And no voting. Playing the same handful of maps over and over gets boring really fast.

2. LFG feature does nothing.

#131 Black Ivan

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Posted 27 August 2018 - 05:06 AM

MWO should go to a company with the means to develop it, this means not PGI.

Rebalance of all weapons and equipment and Mech Quirks has to be done. There shouldn't be Mechs nobody wants to play.

Then make the modes more interesting

#132 Sam Slade

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Posted 27 August 2018 - 05:22 AM

Same issue they had on day one: MWO needs to introduce an accuracy mechanic like every other successful shooter in recent history.

Pin-point damage undermines the mechanics the game was built on and has done since day one. If you check out clips of the beta tests you'll find people laughing about how stupid it was putting two PPCs and a Gauss round into cockpit after cockpit... the PGI solution? The Gauss charge-up Band-Aid... it's been downhill ever since...

#133 Jon Gotham

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Posted 27 August 2018 - 07:26 AM

View PostImperius, on 27 August 2018 - 03:37 AM, said:

But groups have been penalized for being groups. So basically the message sent is PGI wants you to play solo.

Aye i get that, what they should have done is ignore the super solos and let the game either sink or swim. The more the industry caters to it the worse it'll get.

#134 Imperius

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Posted 27 August 2018 - 08:07 AM

View PostJon Gotham, on 27 August 2018 - 07:26 AM, said:

Aye i get that, what they should have done is ignore the super solos and let the game either sink or swim. The more the industry caters to it the worse it'll get.

Yup because the only thing that keeps me playing a game past its fun is doing it with friends. You can’t play with those here.

#135 Stone Wall

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Posted 27 August 2018 - 08:08 AM

MWO is dying faster than MW3/MW4? Wow, imagine that. ;)

(even then MW3/MW4 didn't die from being stale, Microsoft just pulled the servers after 8 years)

#136 - S A R G E -

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Posted 27 August 2018 - 03:32 PM

View PostStone Wall, on 27 August 2018 - 08:08 AM, said:

MWO is dying faster than MW3/MW4? Wow, imagine that. Posted Image

(even then MW3/MW4 didn't die from being stale, Microsoft just pulled the servers after 8 years)



MechWarrior 4 isn't even dead. Still one server up on gameranger for the MTX version.

#137 Stone Wall

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Posted 28 August 2018 - 05:47 PM

View PostIronRiders, on 27 August 2018 - 03:32 PM, said:



MechWarrior 4 isn't even dead. Still one server up on gameranger for the MTX version.


From my communication from the group that plays, sometimes more than one server too.

#138 Ken Harkin

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Posted 28 August 2018 - 05:58 PM

Ban cheaters

Edited by Ken Harkin, 28 August 2018 - 05:59 PM.


#139 topgun505

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Posted 29 August 2018 - 07:54 AM

Reduce the crit chance on MGs.

#140 LordNothing

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Posted 29 August 2018 - 12:59 PM

stop doing the very least and make a game.





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