Kodiak 3 Still Viable?
#1
Posted 01 September 2018 - 09:48 PM
But for some reason, when I see a Kodiak 3 on the battlefield, it either does a huge amount of damage (rarely), or really, really little (most of the time). So it seems kinda hit and miss. So I wanted to hear what people here think. Is the Mech still viable? Or is my experience with encountering them just really warped?
#2
Posted 01 September 2018 - 11:38 PM
The Kodiak needs some buffs, it's been some time since anyone complained about the mech being OP and it would be nice to have a mech other than the Annihilator to compete in Div 1 of Solaris (stupid AC 2 boats)
#3
Posted 01 September 2018 - 11:56 PM
Steel Raven, on 01 September 2018 - 11:38 PM, said:
The Kodiak needs some buffs, it's been some time since anyone complained about the mech being OP and it would be nice to have a mech other than the Annihilator to compete in Div 1 of Solaris (stupid AC 2 boats)
I am also looking forward to picking up a Kodiak 3, so thank you for the info.
#4
Posted 02 September 2018 - 01:09 AM
Armour seems comparable.
So, sold. Going for the MC over the Kodiak.
Edited by Darakor Stormwind, 02 September 2018 - 01:21 AM.
#5
Posted 02 September 2018 - 01:28 AM
Edited by Horseman, 02 September 2018 - 01:34 AM.
#6
Posted 02 September 2018 - 03:22 AM
Recent game, still viable.
MCII-B might has an edge over the KDK-3 but that does not mean anyone should take a KDK-3 lightly.
XL400 Endo Ferro 16DHS TC1 2 Gauss 4 MPL
XL400 Endo Ferro 10DHS 2 LB10X 2 UAC10
Can also do quad LB10X or even quad gauss
Generally, the KDK-3 has a lot of hard hitting viable builds especially with higher and highest rated engines (dual 20s with XL400 yeah!).
If you want the most optimal 'mech, go for a MCII-B. If you can do without "meta'ing" it out, the KDK-3 offers a lot of build variety IF you are willing to reskill and put up with different engines.
If you got for a Mad Cat II, the MCII-1 offers a bit more build variety over the MCII-B (either 2UAC5 2UAC10 or go home)
It can do mixed builds well such as:
2 Gauss 2 ER Large 2 ER Medium
2 UAC10 4 MPL
2 LB20X 4 MPL
Heavy lasers etc etc
The MCII-1 is considered a poor man's Death Strike but if it wouldn't be overshadowed by it's Hero'mech companion it certainly would be considered and credited as the top tier 'mech it is.
Edited by Toha Heavy Industries, 02 September 2018 - 03:35 AM.
#7
Posted 02 September 2018 - 05:19 AM
#8
Posted 02 September 2018 - 05:41 AM
The one thing that made me wonder about the Kodiak is that all the weapons are torso mounted, meaning range of motion isn't all that great. I have a Night Gyr with 2 UAC10 and 4MPLs that I really enjoy playing, but the stiff motion causes me some problems. It seems fairly pigeonholed, it either performs great, or meh.
Weapons in the arms means a better fighting range (up down, as well as twisting) for me, which is why I am currently looking at that. I know that means I have less ammo as well as a better chance to lose the weapons, seeing as arms have less HP than side torso's. So I hope the better motion will offset that.
I still need about 5 million cbills before I get buy either and another 5-10 before I can kit them out.
#9
Posted 02 September 2018 - 07:11 AM
Edited by Horseman, 02 September 2018 - 07:11 AM.
#10
Posted 02 September 2018 - 09:15 AM
#11
Posted 02 September 2018 - 01:05 PM
Darakor Stormwind, on 02 September 2018 - 05:41 AM, said:
With a Mad Cat II you can shoot down uavs in your area, something a KDK-3 ballistics boat can't do.
The KDK-3 has a better grouping because the ballistics are packed tighter together. With a MCII-B you need a bit of wider field otherwise you will shoot into builds (and friendlies) left and right.
Also, your "standard" AC build on a MCII-2 runs a lower engine then your "standard" KDK-3 AC build.
KDK-3, even at 100 ton, can effectively run an XL400. My own MCII-3 build features an XL340 (i wanted more Heatsinks on mine).
So the torso speed and "nimbleness" is actually fairly similar on an XL350ish MCII-B as it is on an XL400 KDK and the KDK is almost 10KM/H faster to boot once you get the acceleration going (which is a bit on the slow side considering it's a 100 ton assault).
Honestly, i can recommend you either 'mech. they are all good.
KDK-3
MCII-B
MCII-1
Considering all the factors, loadout, effectivenes, hardpoints, tankyness, hitboxes. The MCII-B just simply wins. But they are all closely together. It's not like you have an oddball like the direwolf which you can't even effectively bring through the solo que thanks to it's super slow speed or gargoyle or anything which plays rather unique like a paper dragon.
Edited by Toha Heavy Industries, 02 September 2018 - 01:06 PM.
#12
Posted 02 September 2018 - 03:46 PM
Sure having 100t gives it slightly better cooling/ammo/payload, but its a miniscule difference which wont in any realistic game counteract the KDK's crippling weaknesses.
Just get a MC-II, or if you dont like the chassis, the MAD-2C is close behind with its triple ballistic option (moves fastest of the 3, but has 1 UAC10 replaced by a few ERMLs).
#13
Posted 03 September 2018 - 12:14 AM
Edited by Cato Zilks, 03 September 2018 - 12:15 AM.
#14
Posted 03 September 2018 - 05:34 AM
You can not just stand and fire anymore and it is slower.
#15
Posted 03 September 2018 - 08:53 AM
I know they took away the Spirit Bears mobility because a vocal few complained about the hero being pay-to-win (not true, good number of IS brawlers could take it on) The popularity of the SB took a nose dive after that.
#16
Posted 03 September 2018 - 09:20 PM
LikeUntoBuddha, on 03 September 2018 - 05:34 AM, said:
You can not just stand and fire anymore and it is slower.
Steel Raven, on 03 September 2018 - 08:53 AM, said:
I know they took away the Spirit Bears mobility because a vocal few complained about the hero being pay-to-win (not true, good number of IS brawlers could take it on) The popularity of the SB took a nose dive after that.
These are both very true, yet the question was about the KDK-3 witch is hurt the least by the mega-mobility-nerf that all KDKs got. Spirit Bear or KDK-1 used to be able to challenge the Atlas in a brawl. Now, those Kodiaks make Atlai look like nimble ballerinas.
But, the KDK-3 still spits out ungodly damage at whatever happens to be in front of it.
#17
Posted 04 September 2018 - 04:07 AM
Cato Zilks, on 03 September 2018 - 09:20 PM, said:
But, the KDK-3 still spits out ungodly damage at whatever happens to be in front of it.
Yea, it can still give it, but it can't take it and can't dodge it. I still play my SB but the KDK-3, not so much and I have TWO of them
#18
Posted 06 September 2018 - 01:26 AM
Takes some time to find out what it can and cannot take. Spent 10K GXP to get some skills, but still need a lot more, especially armour and structure. ;-)
Working fine for me so far. Thanks for the advice.
#19
Posted 06 September 2018 - 02:31 AM
#20
Posted 06 September 2018 - 04:05 AM
Simple as that.
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