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Every Lurm Topic Is The Same


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#1 Wil McCullough

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Posted 20 September 2018 - 04:26 PM

There will be people who say that lurms are underpowered and deserve a buff.

Then there'll be a guy who comes in all WHY NARF LURMS? LURMS GUD LURMS NOT OP. YOU JUST A H8TERBOI and the whole thing goes to ****.

As **** as lurms, in fact. That weapon needs buffs not nerfs, paul.

#2 Shifty McSwift

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Posted 20 September 2018 - 04:28 PM

Including this one?

#3 Wil McCullough

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Posted 20 September 2018 - 04:32 PM

View PostShifty McSwift, on 20 September 2018 - 04:28 PM, said:

Including this one?


Still need the 2nd guy to say his piece. Shifty, do it!

#4 JediPanther

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Posted 20 September 2018 - 04:37 PM

Pff so few people use lrm's as their 'main' weapon many really don't know how best to use lrm. Then there is the tech difference between is and clan lrm to consider because is and clan lrm do not work the same yet get lumped under the umbrella term 'lrm.' Add on the very many 40 plus counters to lrms,reduced effectiveness of equipment meant to make lrms better such as the lock on radius cut in half being the most recent one and lrms can be one of the most complex weapons in the game effectively.

I've been a heavy lrm user since day one closed beta. I could write a big volume of lrms how-tos and how-not-tos. If you were to go through all the lrm posts of the past five-six years and collect my posts in the various lrm threads you'd have it. As for the debate of guns and lasers>lrms my experiences prove that direct fire will almost win every time against indirect fire. Lrms are great for padding those damage stats for sure, just watch the rise in lrm use during an event so people can get their damage match score faster.

#5 Variant1

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Posted 20 September 2018 - 05:15 PM

all i heard was lrms need nerfs, thats all i took from this thread Posted Image

#6 Wil McCullough

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Posted 20 September 2018 - 05:17 PM

View PostVariant1, on 20 September 2018 - 05:15 PM, said:

all i heard was lrms need nerfs, thats all i took from this thread Posted Image


Yay the circle is complete

#7 Variant1

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Posted 20 September 2018 - 05:18 PM

View PostWil McCullough, on 20 September 2018 - 05:17 PM, said:

Yay the circle is complete

was i just baited? Posted Image

#8 LordBraxton

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Posted 20 September 2018 - 05:21 PM

Inner Sphere LBX20 needs a N E R F


t o o


S T R O N G


b u f f

C E R M L

t ooooo WEAK

#9 Nightbird

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Posted 20 September 2018 - 07:24 PM

LRM buff one month, pop down 40% next month. No correlation at all!

#10 FupDup

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Posted 20 September 2018 - 07:29 PM

This isn't something we can fix by just incrementing XML values.

Lurms don't need an XML buff or nerf, they need a mechanical re-design first so that we can establish a consistent baseline to then decide XML values based off of.

#11 Viking Yelling

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Posted 20 September 2018 - 08:46 PM

View PostFupDup, on 20 September 2018 - 07:29 PM, said:

This isn't something we can fix by just incrementing XML values.

Lurms don't need an XML buff or nerf, they need a mechanical re-design first so that we can establish a consistent baseline to then decide XML values based off of.


"Game Engine: Sorry, I cant let you do that."

Really though, i dont even thin anyone even uses LRMs as a variety. Pretty much anytime you see LRMs, Its on an LRM boat.
If everyone on a team had an LRM 10, that would be enough artillery for any indirect fire operations. The rampant conflict with this is min-maxing and MWO's effective game theory of making all games negative-sum in way of firepower and armor.

#12 Thorqemada

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Posted 20 September 2018 - 09:35 PM

View PostNightbird, on 20 September 2018 - 07:24 PM, said:

LRM buff one month, pop down 40% next month. No correlation at all!


They were nerfed onced more - not buffed!

#13 Shifty McSwift

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Posted 20 September 2018 - 10:24 PM



#14 TechChris

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Posted 20 September 2018 - 10:44 PM

View PostNightbird, on 20 September 2018 - 07:24 PM, said:

LRM buff one month, pop down 40% next month. No correlation at all!


Posted Image

Edited by TechChris, 20 September 2018 - 10:47 PM.


#15 Vellron2005

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Posted 20 September 2018 - 10:45 PM

View PostWil McCullough, on 20 September 2018 - 04:26 PM, said:

There will be people who say that lurms are underpowered and deserve a buff.

Then there'll be a guy who comes in all WHY NARF LURMS? LURMS GUD LURMS NOT OP. YOU JUST A H8TERBOI and the whole thing goes to ****.

As **** as lurms, in fact. That weapon needs buffs not nerfs, paul.


I agree.

All LRM threads are more-less the same.

I usually speak up against nerfs and bad mechanic changes proposed by those who mostly either don't play LRMs at all, or want them to be something different entirely, closer to ATMs or something..

Right now, LRMs are in a terrible place, mostly cose' LRM bending is killed off completely, and ECM is OP, so it takes ages to get a lock, and nanoseconds to lose it.

In my humble opinion, locks need to be a lot easier, and LRM bending needs to be re-introduced as the high-skill method only the veterans will master..

#16 Lethe Wyvern

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Posted 20 September 2018 - 11:33 PM

View PostNightbird, on 20 September 2018 - 07:24 PM, said:

LRM buff one month, pop down 40% next month. No correlation at all!

They calling it "Summer" you know, wait oh shi...

View PostVellron2005, on 20 September 2018 - 10:45 PM, said:

In my humble opinion, locks need to be a lot easier, and LRM bending needs to be re-introduced as the high-skill method only the veterans will master..

I'm in doubt - can I change my gold signature to this platinum one?

Edited by Lethe Wyvern, 21 September 2018 - 12:19 AM.


#17 Sneaky Ohgoorchik

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Posted 20 September 2018 - 11:46 PM

Id buff lurm usability - mostly id make targetting cone like 180 degree or just R based targeting. But id nerf it speed and heat. I want trick-shots to be possible. I believe, that there must be non-practical fun using any weapon.

#18 Shifty McSwift

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Posted 20 September 2018 - 11:57 PM

View PostSneaky Ohgoorchik, on 20 September 2018 - 11:46 PM, said:

Id buff lurm usability - mostly id make targetting cone like 180 degree or just R based targeting. But id nerf it speed and heat. I want trick-shots to be possible. I believe, that there must be non-practical fun using any weapon.


If we are handing our wishes, I would make it a lobfire weapon, sort of like grenades for MWO, still keep ams effective and perhaps (for at least a variant) keep the lock fire mechanism too, just add its ranging to your up/down scale and viola.

#19 Tiewolf

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Posted 21 September 2018 - 12:31 AM

With the last changes PGI tried to solve the ultimate LRM problem between the Tiers. They buffed LRMs first and then gave them "aim" panalties so there is no LURMAGEDON in Tier 5.

Like allways the idea was not bad, but the consequences for other coupled weapon systems (SSRM,ATM) are a complete disaster.

Would have been better if they nerfed lock on time even further and give an extrem buff to the lock on time for the Lurmboats own Tag. Tag hit = instant lock.

Edited by Tiewolf, 21 September 2018 - 12:34 AM.


#20 Wil McCullough

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Posted 21 September 2018 - 02:31 AM

That whoosh sound you're hearing...















... is the sound of lurms missing their target.





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