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The Nascar Problem


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#61 Dregian Bloodwrath

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Posted 07 October 2018 - 01:52 PM

I agree. but Remember there is a deference between NASCAR and out flanking ur enemy usually the flanking is done by the faster mechs it's coordinated and only after the fight has started u don't begin to flank if u don't even know where the enemy is going to be that's how NASCAR starts iv been in matches where the team ran around the center of the map 5 times trying to get to the enemy all while they where trying to do the same thing it's like being stuck I a loop ... till one guy eventually after half the team was lurmed to death or taken out by piranhas says wait I have I idea .... lets turn around and go the other way

Edited by Dregian Bloodwrath, 07 October 2018 - 02:29 PM.


#62 Viking Yelling

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Posted 07 October 2018 - 02:03 PM

What if i told you

NASCAR isnt the problem, it's teams over rotating and not protecting mechs at their flank, because everyone wants to backstab and 4v1 slow mechs instead of actually working as a team.

#63 Dregian Bloodwrath

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Posted 07 October 2018 - 02:37 PM

ppl forgot mwo is about teamwork and communication that is the real problem. now day's it's all about who can get there 1st who can do the most damage in the quickest time possible.. well organized matches with good communication will always beat out teams running in circles ALWAYS they NASCAR... send ur lights to take out there assaults lumbering about in the back and then return to the team ... all ur lights has to do it take out the ones who are falling behind .. 3 piranhas and a ecm arctic cheetah can take out a whole team who's nascaring

#64 thievingmagpi

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Posted 07 October 2018 - 03:13 PM

View PostDregian Bloodwrath, on 07 October 2018 - 02:37 PM, said:

ppl forgot mwo is about teamwork and communication that is the real problem. now day's it's all about who can get there 1st who can do the most damage in the quickest time possible.. well organized matches with good communication will always beat out teams running in circles ALWAYS they NASCAR... send ur lights to take out there assaults lumbering about in the back and then return to the team ... all ur lights has to do it take out the ones who are falling behind .. 3 piranhas and a ecm arctic cheetah can take out a whole team who's nascaring


Yup

And I here people complaining about "no role warfare" which isn't true. There are plenty of valuable roles.

Pulse lasers. Small lasers. Big ballistics. Those end lights. It's not hard as a medium to swoop back, leg some fish while the fatties march forward. A quick alpha from a 15 laser stormcrow is all you need.


#65 Dregian Bloodwrath

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Posted 08 October 2018 - 03:06 PM

look im not one of the best players and i dont pretend to be and iv come up with horrible plans .. i mean like plans where even i went WTF are u doing bad .. and coz of th nascar issues alot of those horrible plans brought home some big wins just coz everybody listened .. example forming a death ball on hpg in f4 (depending on what side u drop) and waiting for the enemy team to nascar into u .. or also hpg having the whole team move right thru the basement under ecm cover and out the side to catch the enemy of guard while they nascar , its dumb plans but they worked all coz we had comunication and everyone listened: leason u cant nascar if ur enemy is already beind u and u getting shot in the back.. river city waited close to the drop point just formed up and had all the mechs shutdown excepting 1 light to scout and we literally just waited for them to nascar right past us dumb idea but got us a 12/0 win

#66 Brizna

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Posted 08 October 2018 - 05:03 PM

For every NASCAR team that loses there is another NASCAR team that wins. NASCAR on itself isn't so bad, there are reasons why it is a common tactic: easiness of coordination on an unofficial tactical agreement among people who don't know each other, right handed bias on most mechs, opportunity to gank an slow yet valuable enemy asset while vulnerable and so on, of course all of those also apply to your own team and in the end the team whose individual players asses better the situation and adapt faster to it will win.

Anyway beign the poor sod left behind to die sucks, knowing your team lost because it didn't realize the enemy NACAR was better and we had to stop our own and form a line to defend sucks too, but so does losing to any other silly mistake. But being in the hands of complete strangers is what you signed for when you solo queued.

#67 Shadow_Thorn

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Posted 28 September 2019 - 08:17 AM

Lost the last 12 ppl in my clan that played due to NASCAR.

#68 n00biwan

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Posted 29 September 2019 - 05:32 AM

As much as I hate nascar sometimes, it's not the problem is it... I mean, it makes sense to nascar sometimes (perpetual flanking for all the above reasons).

It's the attitude to start doing it whenever, however, always... without consideration for "the tactical situation". Like the dodgy spawns on HPG, if you are on the wrong charlie spawn, even quick assaults are barely near the centre before the other two lances are well around on their first lap, but a delay, regroup, a couple of mediums to slow down the enemy leading edge, you know, actions based on a reasonable assessment of the current situation... it can be all it takes to not just start the game 3 mechs down.

Not saying don't ever nascar, just do it responsibly :D The same 3 assaults you'll berate for not keeping up when they die could have been top scorers on the other charlie spawn where they would have survived because the team is around them.

Now that they've put the middle section hole back in, they could just spawn the whole of both teams in the central area and see if that mixes things up.

#69 The ImpIication

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Posted 29 September 2019 - 06:44 AM

View PostShadow_Thorn, on 28 September 2019 - 08:17 AM, said:

Lost the last 12 ppl in my clan that played due to NASCAR.


Sorry to hear that, I myself lost an uncle to NASCAR.

#70 General Solo

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Posted 29 September 2019 - 09:15 AM

People like to blame things, for example NASCAR, LERMS, MAPS, etc for poor performances
Because its can't be them playing badly thats IMPOSSIBLE.

Peoples follow the flanking light mech, aka Instant NASCAR
Is that NASCAR's Fault or Peoples fault?

Two Teams NASCAR
one team wins and the other loses
so Nascar's W/L is 1:1, not great but, its OK ish

One team won and the other lost
Is that NASCAR's fault?

So nascars going to happen
YOU KNOW THIS
PREPARE

I luv assault mechs and don't fear NASCAR much at all
its so predictable

NASCAR exists because of skill gap.
I NASCAR because you CAN'T STOP ME Edit: (@ TIMES IN AN aNNIE, people will back me up on this)

If you could stop me, I wouldn't NASCAR
I'd do something else for the winPosted Image

Edit: Like
Poptart
Wolfpak
Self narc LERM
Get angles
Trade outta range
Streak when sheet reg and lights

Endless varieties

Edited by OZHomerOZ, 30 September 2019 - 03:28 AM.


#71 Herr Vorragend

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Posted 01 October 2019 - 04:54 AM

View PostDaggett, on 02 October 2018 - 03:20 PM, said:

Option 2 is quite easy at least in QP and works more often than not if you don't try to control/micromanage everything the herd does but instead only use voip in critical situations.

Try it, the herd needs clear and simple commands at the right time. So when i see my team nascaring too hard on HPG i just say "Take the top!" maybe followed by "or we lose our assaults!". That's often the only words i say the whole match.
I usually need only 1-2 guys supporting me to be able to create enough pressure to slow down or even stop the enemy push, even when the top is contested.

On the contrary i have seen guys who are chatting nonstop which at some point distracts the team more than it helps. Those are usually the first ones flaming that nobody listened to them without realizing that they are leading them wrong.

Of cause it's cool if you have a competent drop-caller who calls out targets without spamming the voip-channel, but herding the sheep can also work well enough with much fewer commands.

So one don't need to be a commander to win, one just need to be a wake-up call at the right time. Posted Image


As i wrote above utilize the top, that's all you need to get some of your teammates to do. The better you are at suppressing and aggressively pushing the enemy, the less support you need to succeed. From there you can not only support your nascar's stragglers in no time but also flank the enemy like crazy.

Most nascar maps have such shortcuts, it's all about using them at the right time. The nascar is usually won by the team that utilizes those shortcuts more.

This image should sum it up:
(And yes, it's really as simple as it looks, but for some reason pugs need to be reminded...)

Posted Image



That´s what I´m doing on HPG, when I´m in an assault and see my team nascaring. I go into the base and cross the HPG in the middle. And on my way I mostly can kill one or two enemy mechs.

#72 mad kat

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Posted 03 October 2019 - 01:24 PM

I'm literally at the point now where i'm sorely tempted to just instant quit the match when HPG gets selected as it's frankly ridiculous for NASCAR on this crappy designed map.

#73 The pessimistic optimist

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Posted 07 October 2019 - 02:17 AM

View Postmad kat, on 03 October 2019 - 01:24 PM, said:

I'm literally at the point now where i'm sorely tempted to just instant quit the match when HPG gets selected as it's frankly ridiculous for NASCAR on this crappy designed map.

Yup some maps are far more NASCAR then others and those are the popular ones

#74 mad kat

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Posted 07 October 2019 - 07:49 AM

View PostSirSmokes, on 07 October 2019 - 02:17 AM, said:

Yup some maps are far more NASCAR then others and those are the popular ones


Well we managed to break the Nascar curse in that one game!

#75 Lykaon

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Posted 09 October 2019 - 09:34 AM

View PostViking Yelling, on 07 October 2018 - 02:03 PM, said:

What if i told you

NASCAR isnt the problem, it's teams over rotating and not protecting mechs at their flank, because everyone wants to backstab and 4v1 slow mechs instead of actually working as a team.



Then you would be speaking the truth.

There are so many ways to exploit a predictable manuver but nobody ever does.

If you know the enemy will be attempting a right rotation then maybe your team should try a left rotation? this will prevent the enemy from isolating your slow "tail" by keeping your team cohesion. The enemy will be strung out in a line if they did a typical NASCAR and their slow heavy hitters won't be on the front yet but yours will.

On many maps a team can begin a rotation and continue the right rotation long enough to create a sense of predictability then simply cut through the middle with your rear trailing mechs while your vanguard (fast stuff) finishes the rotation. Instead of the endless tail chase you have now actually executed an actual flanking manuver and did it with your heavy hitters.

A set firing line is also a solid option on some maps. If you know where the enemy is and where they will be coming from you can set to receive the enemy advance. You also gain an added advantage of removing the predictable NASCAR and replacing it with your team's initiative and plan. The trick to a set line is simple it's what you do next! The enemy has stumbled into the gun line and you get some free damage out and win the first trade. Do NOT simply settle into a pattern of trading shots from cover do something smart fast and aggressive next. You need to exploit your enemy's disorder and do not afford them the time to regroup and form a counter firing line.

There are many options for countering a NASCAR without also setting into a tail chaser.





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