It is time to bring the engines inline, sharing the same benefit of surviving the loss of one side torso when equipped with a isXL which both cXL and LFE benefits from.
Example, Warhammer 6D - LFE 300 -20 DHS / 3LL + 4ERML or isXL 325 (with an one more DHS and AMS/Ammo + LFF and some shaved armor and speed increase) Yet with the isXL the mech would be finished when a ST is destroyed. Take a similar Clan mech it continues along its way, with a penalty but it SURVIVED one ST being destroyed, it is still a target that needs to be taken care of.
And due to DHS taking up 3 slots instead of 2 slots, the weight savings can be used for more heatsinks except the slot that gets opened up in the engine at 325 rating.
And lets not forgot IS have Omnimechs, which if they follow PGI Clan Omni construction rules, will have locked engines, mostly isXL engines.
MWO Engine Weights by Type
And I did appreciate Chris' reply below to my question in another thread, but PGI is NOT going to lower component weight, amount of crits occupied, better component benefits (Endo/Ferro) or even increase engine speed. And quirks are giveth and taketh away.
Chris Lowrey, on 13 September 2018 - 04:10 PM, said:
This is a particular point that I am always pushing on my end when I can. (Especially since I said I was looking into it at one point in a QA more then a year ago.)
Like Paul has said elsewhere, it often comes down to bandwidth. And engines are just unfortunately a very tight knot to try and unfurl on our end for improvements. Especially when there are many other avenues we can target for improvements and get them implemented in a more timely manner.
By no means does this mean that it's fallen off my radar. But lots of things need to happen in order to have it put up for consideration, most of which is completely outside of my control. As with anything in development, we can say the exact same thing for any number of other improvements that are currently in production now or on deck for development. So while its not on the table for right now, this does not mean we won't consider it in the future.
And screw lore to Timbuktu with regards of of the current engine setup.
/where is that bottle of whiskey... email to PGI to cancel some orders..frak this.
Edit
And for those who say LFE is enough, it is not at times.
My suggestion.
LFE 15% movement penalty - 20% engine heat dissipation penalty
cXL 20% movement penalty - 30% engine heat dissipation penalty
isXL 30% movement penalty - 45% engine heat dissipation penalty
Edit 10-05-18 - many who may read this thread may not read the other posts pass a certain point.
By making isXL survive one side torso lost (with non-lethal penalties), exactly what would IS mechs gain that Clan mechs do not gain when said Clan mechs are equipped with cXL? As for IS LFE, PGI can make the penalties different enough so that it would make both feasible, more so for builds that tend to lose a side torso more often than not, even with torso twisting.
And is there really an IS boogeymech that sends shivers down people spines if said mech was equipped with a survivable isXL instead of a LFE? Seriously...
Edited by Tarl Cabot, 05 October 2018 - 03:57 PM.