Quitting After A Short Return.
#1
Posted 07 October 2018 - 12:09 PM
1) Too many Disconnects at the start of matches, leaving a team, off to a straight disadvantage. Is disheartening and just overall frustrating when it happens in back to back matches.
2) Bad maps constantly being selected back to back, Polar Highlands and Solaris City imo are just aweful, but they seemingly get selected over, and over again. Even if it's subjective, there's no way/feature to ignore maps you dislike.
3) Lurms, Personally I don't have a too bigger issue with the weapon system itself, but in the greater context it's aweful. Polar highlands gets voted by every LRM player out there, and then the match maker likes to often disproportionately assign them to one team over the other. Yes I know you can out brawl a LRM team, but i am talking exclusively about my experience as a Solo quick play-player, and team stratergies is like hearding cats. Most players don't want to listen, or they just do their own thing.
4) You do event's which are fun, but then reinforce problems within the game. 500 Tag assist, which was programed wrong, and got changed to 50 Tag assists, but thats still alot, so everyone is carrying TAG's and its LRMs all over again. Yes take cover, yes take Radar Deprivation etc etc but again see polar highlands. It all just seems like a reinforcing circle.
5) Nascaring happens far too often, it's a really selfish game style that often sacrifices it slowest players (typically assaults), that even knowledgable vets, can get screwed over by, due to starting spawn locations. Sometimes your team can win, and being the big *** mech that gets chewed up upon in the rear, buying time for your team, is the logic, but its by no means fun. Even as a Light, or a fast medium, i do not find Nascaring fun, just a mindless scramble. Too many Maps encourage this behaviour, HPG Manifold, Caustic Valley, Mining Collective and Grim Plexes. whilst I enjoy those maps, they typically all feature one thing in common, a Central battle point on a raised piece of Terrain, and then the Nascar begins. why this even happens on HPG is beyond me, I like to assume that most intelligent people know that taking and holding the top, is generally seen as the winning stratergy, yet the amount of teams that fail to recognise this.
Yes I know wah wah wah, don't let the door hit you on the way out. I do like this game, and want to enjoy it, I find this forum community pretty embracing to players, rather than the hostile exchanges that take places ingame. I will be back again at some point. However I feel until changes get made, I cannot waste my few free hours I have on a game I'm not enjoying.
Maybe it's just me, and solo pug life is just, well solo pug life, and i'm only seeing the negative sides.
Fair well Mech Warriors. Looks forward to MW5. guess I'll see how the Battletech game plays.
#2
Posted 07 October 2018 - 01:35 PM
#3
Posted 07 October 2018 - 02:05 PM
#4
Posted 07 October 2018 - 02:08 PM
#5
Posted 07 October 2018 - 02:15 PM
#6
Posted 07 October 2018 - 02:20 PM
This whole week I've had tons of fun. Thanks for all the fun guys o7
#7
Posted 07 October 2018 - 02:42 PM
I still like this game but only been playing two years
Edited by DarkFhoenix, 07 October 2018 - 02:44 PM.
#8
Posted 07 October 2018 - 02:45 PM
When I find something I like I stick to it and I like MWO.
I'm way better at mb warband than I am mwo tho
#9
Posted 07 October 2018 - 03:10 PM
#10
Posted 07 October 2018 - 03:23 PM
#11
Posted 07 October 2018 - 03:53 PM
I myself am currently having a blast with War Thunder ... which now has helis!
#12
Posted 07 October 2018 - 04:07 PM
Variant1, on 07 October 2018 - 03:10 PM, said:
Common misconception.
The heat penalties and bonuses applied by maps are not a percentage, they are a fixed value. What this means is that mechs with the fewest heatsinks actually feel the penalty (or bonus) much more strongly than mechs who have tons of DHS to counteract the penalty. Laser vomit builds tend to have the highest heatsink quantities by far, therefore they don't lose as much as a dakka mech that is configured to have only a few extra heatsinks if any.
#13
Posted 07 October 2018 - 06:26 PM
FupDup, on 07 October 2018 - 04:07 PM, said:
The heat penalties and bonuses applied by maps are not a percentage, they are a fixed value. What this means is that mechs with the fewest heatsinks actually feel the penalty (or bonus) much more strongly than mechs who have tons of DHS to counteract the penalty. Laser vomit builds tend to have the highest heatsink quantities by far, therefore they don't lose as much as a dakka mech that is configured to have only a few extra heatsinks if any.
How is this a misconception? It's been proven repeatedly. Though no longer updated there is even a heat simulator which while initially speculating it pulls data from the game. In fact it has changed values at least three times in the past two years despite not being updated manually since early 2016.
If I need to I will dig up where pgi says that the map temperatures are just fluff and they set a percentage modifier. If I am not mistaken this is even available in the third party tool development xml files pgi provided.
Pgi doesn't believe in fixed values otherwise the skill tree would only provide fixed values instead of percentages as would quirks.
To be specific:
These are the values currently:
(Also stand corrected the last manual update was 2015, but it's updated automatically 3 times in the last two years, which only occurs when the map values change, and this is just when I've noticed it.)
Alpine Peaks
125% dissiipation, 125% threshold (+0.25 faster cooling and threshold)
Canyon Network
100% dissiipation, 100% threshold (0)
Caustic Valley Caldera
60% dissiipation, 70% threshold (-0.4 cooling rate, -0.3 max heat.)
Boreal Vault
100% dissiipation, 100% threshold (0)
Crimson Strait
100% dissiipation, 100% threshold (0)
Terra Therma Caldera
40% dissiipation, 88% threshold (-0.6 cooling rate. -0.12 max heat.)
Frozen City
125% dissiipation, 125% threshold (+0.25 faster cooling and threshold)
Emerald Taiga
100% dissiipation, 100% threshold (0)
Terra Therma
75% dissiipation, 80% threshold (-0.25 cooling rate. -0.2 max heat.)
Grim Plexus
125% dissiipation, 125% threshold (+0.25 faster cooling and threshold)
Forest Colony
100% dissiipation, 100% threshold (0)
Caustic Valley
85% dissiipation, 90% threshold (-0.15 cooling rate. -0.1 max heat.)
Grim Portico
125% dissiipation, 125% threshold (+0.25 faster cooling and threshold)
Hellebore Springs
100% dissiipation, 100% threshold (0)
Sulfurous Rift
85% dissiipation, 90% threshold (-0.15 cooling rate. -0.1 max heat.)
Polar Highlands
125% dissiipation, 125% threshold (+0.25 faster cooling and threshold)
The Mining Collective
100% dissiipation, 100% threshold (0)
Tourmaline Desert
85% dissiipation, 90% threshold (-0.15 cooling rate. -0.1 max heat.)
HPG Manifold
85% dissiipation, 90% threshold (-0.15 cooling rate. -0.1 max heat.)
River City
100% dissiipation, 100% threshold (0)
Vitric Forge
85% dissiipation, 90% threshold (-0.15 cooling rate. -0.1 max heat.)
Viridian Bog
100% dissiipation, 100% threshold (0)
(These are not grouped in any way except to be able to make them comparable to the Steam heat guide if you screen shot the two and place side by side for comparison.)
The so called "multiplier" of the heat guide written later may or may be based on speculation. Ultimately a decimal is still a percentage. Literally any multiplication or division is a percentage increase or decrease and the two are completely interchangeable.
Here's the multiplier values which was...
Posted Jun 20, 2016 @ 3:40pm on Steam
Updated Jul 8, 2016 @ 2:52pm
Unlike the values on the heat sim, these are not automatically updated and if there's any truth to them, you can see where things stayed the same and where they changed. Please note that a modifier of 0.5 can combine the effects of 0.25 cooling and 0.25 threshold difference and get you the same result at face value...
Quote
The actual values for each map's heat effects are tabulated below:
Alpine Peaks
-0.5
Canyon Network
0.0
Caustic Valley Caldera
0.8
Boreal Vault
-0.5
Crimson Strait
0.0
Terra Therma Caldera
0.6
Frozen City
-0.5
Emerald Taiga
0.0
Terra Therma
0.5
Grim Plexus
-0.5
Forest Colony
0.0
Caustic Valley
0.3
Grim Portico
-0.5
Hellebore Springs
0.0
Sulfurous Rift
0.3
Polar Highlands
-0.5
The Mining Collective
0.0
Tourmaline Desert
0.3
HPG Manifold
-0.3
River City
0.0
Vitric Forge
0.3
Viridian Bog
0.0
Final edit: Fixed formatting issue caused by copy/pasting from steam.
Edited by Koniving, 07 October 2018 - 07:07 PM.
#14
Posted 07 October 2018 - 06:36 PM
Koniving, on 07 October 2018 - 06:26 PM, said:
If I need to I will dig up where pgi says that the map temperatures are just fluff and they set a percentage modifier. If I am not mistaken this is even available in the third party tool development xml files pgi provided.
Pgi doesn't believe in fixed values otherwise the skill tree would only provide fixed values instead of percentages as would quirks.
The "misconception" is the part about thinking that high-heatsink mechs are going to get punished by these maps. They're not. My Virago laughs at hot maps.
#16
Posted 07 October 2018 - 07:16 PM
FupDup, on 07 October 2018 - 06:36 PM, said:
Gotcha.
And unfortunately, while they do take a hit the overall hit is hardly meaningful as you said.
Perhaps back in the day when the max threshold was 139. Last year after a number of changes I was only able to get a max of 92 [both of these samples of max threshold went under the rule of it must have at a single ER PPC and as many heatsinks as one can cram into an 100 ton mech). But even then...
(Percentages and the multipliers are posted above. Assuming the heat simulator is still updating automatically in terms of temps, the first set of numbers are the current. The second is the one's from Steam in 2016).
(Terra Therma's only as punishing as Caustic was 3 years ago. Though all the hot maps are generally "softer" on us than in 2015.)
#19
Posted 08 October 2018 - 01:24 AM
Edited by RickySpanish, 08 October 2018 - 01:26 AM.
#20
Posted 08 October 2018 - 03:07 AM
WarGanisM, on 07 October 2018 - 12:09 PM, said:
1) Too many Disconnects at the start of matches, leaving a team, off to a straight disadvantage. Is disheartening and just overall frustrating when it happens in back to back matches.
2) Bad maps constantly being selected back to back, Polar Highlands and Solaris City imo are just aweful, but they seemingly get selected over, and over again. Even if it's subjective, there's no way/feature to ignore maps you dislike.
3) Lurms, Personally I don't have a too bigger issue with the weapon system itself, but in the greater context it's aweful. Polar highlands gets voted by every LRM player out there, and then the match maker likes to often disproportionately assign them to one team over the other. Yes I know you can out brawl a LRM team, but i am talking exclusively about my experience as a Solo quick play-player, and team stratergies is like hearding cats. Most players don't want to listen, or they just do their own thing.
4) You do event's which are fun, but then reinforce problems within the game. 500 Tag assist, which was programed wrong, and got changed to 50 Tag assists, but thats still alot, so everyone is carrying TAG's and its LRMs all over again. Yes take cover, yes take Radar Deprivation etc etc but again see polar highlands. It all just seems like a reinforcing circle.
5) Nascaring happens far too often, it's a really selfish game style that often sacrifices it slowest players (typically assaults), that even knowledgable vets, can get screwed over by, due to starting spawn locations. Sometimes your team can win, and being the big *** mech that gets chewed up upon in the rear, buying time for your team, is the logic, but its by no means fun. Even as a Light, or a fast medium, i do not find Nascaring fun, just a mindless scramble. Too many Maps encourage this behaviour, HPG Manifold, Caustic Valley, Mining Collective and Grim Plexes. whilst I enjoy those maps, they typically all feature one thing in common, a Central battle point on a raised piece of Terrain, and then the Nascar begins. why this even happens on HPG is beyond me, I like to assume that most intelligent people know that taking and holding the top, is generally seen as the winning stratergy, yet the amount of teams that fail to recognise this.
Yes I know wah wah wah, don't let the door hit you on the way out. I do like this game, and want to enjoy it, I find this forum community pretty embracing to players, rather than the hostile exchanges that take places ingame. I will be back again at some point. However I feel until changes get made, I cannot waste my few free hours I have on a game I'm not enjoying.
Maybe it's just me, and solo pug life is just, well solo pug life, and i'm only seeing the negative sides.
Fair well Mech Warriors. Looks forward to MW5. guess I'll see how the Battletech game plays.
OP: Try playing in windowed full screen as its helped quite a few players with crashes... also be careful when you alt tab back at the start of the match as thats my personal #1 cause of crashing ...
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