RJF Volkodav, on 14 October 2018 - 08:55 AM, said:
I'm not talking about you aswell ). You results are quite high among the playerbase. Thats just my thoughts about current state of a matches and balance at all. It is your freedom to play mechs you like and a top 3% on a "casual" builds is a good result. There are people who made it in top 100 using almost anything around. When i'm getting out of meta i run around top 300-400 so i'm not among the best players who can perform with everything everywhere. But thats not the case. The problem is if that builds or "fun" builds style are taken by ppl who do not even know how to win and then this "style" is being populated making situation in matches even worse.
I disagree with you on WLR influence and an example. Try to do WLR>1 playing caps only in a light. I highly doubt if its possible. Single example is not the stats. As for matches you cant influence on - here comes meta which allows you to be more adaptive, have more DPS, tanky etc to carry matches. Carrying indep on situation is what i'm looking for in a mech, because as you've mentioned too - you cannot rely on your teammates. And i'm not having fun in a bad matches.
no one has fun in bad matches, except for those who blargh out the typical " BUT I PLAY FOR FUN!!" excuse.
i actually have no damn clue where i sit at on the playerbase but thanks for the kind words
for quite a time i was one of the VERY few that played a victor-9S, i got mad as more people played it after all the quirks lol.
the problem most players have with funbuilds are actually the same with meta builds, they just copy without trying to understand where its best and how to play it properly but still can do well because its "easier" to play than funbuilds.
last battle i again tried give advice and reach out to players, after i died. so hey, im trying to help those that think dmg and kills mean everything. thats harder than winning battles after all
all they reply is that you "whine". then they disconnect
when i build a mech i typically think about the role i want to use it first, then comes the rest. so my movement on the map, how to adapt on circumstances and enemy movement/team movement actually have a much bigger impact on my own scores than the mechs weaponry. those often look weird but its all about the purpose they are supposed to work at.
trying to get WLR>1 by caps... come on man, that sounds like a challenge i would try out
in group queue especially but i often just say, you dont NEED all the caps, just get 3 and then defend propably theta heavily.
people that dont know how to play certain modes after playing for a while need to sort their stuff out..... but they get all butthurt when you tell em that
Edited by Alienized, 14 October 2018 - 10:39 AM.