By What Logic Pgi Does A Tie Cost You Elo ?
#1
Posted 14 October 2018 - 03:36 AM
#2
Posted 15 October 2018 - 03:54 PM
#3
Posted 15 October 2018 - 06:26 PM
Due to the nature of the game there really aren't any legitimate ties. It can only happen when 1 player is hiding. It's just too bad they can't identify which player it was and only give them the ELO hit.
#4
Posted 17 October 2018 - 04:36 PM
#5
Posted 31 October 2018 - 01:16 AM
Edited by Dregian Bloodwrath, 31 October 2018 - 01:16 AM.
#6
Posted 31 October 2018 - 08:00 AM
One guy was borderline, and had simply chosen the wrong map for his brawler and literally told me that he would lose anyhow...so f*** me
In another incident a female player was in a light and had legged my assault on factory but was down to 25% and ran away until time ran out.
In another incident, I was competing for #1 in division 6, then the servers went down and everyone was disconnected...I lost 30 points in a tie due to a technical issue.
At the very least, the Elo penalty should be a constant, like 10 points, to eliminate the temptation to abuse the leaderboard.
Edited by Surn, 31 October 2018 - 08:08 AM.
#7
Posted 31 October 2018 - 09:10 AM
In solaris the tactic of taking a short range mech and hiding on Factory, Caves or Colosseum is completely based on the TIE = LOSS.
Seriously, this is getting really annoying. Please fix this Elo NIGHTMARE of a system!
#8
Posted 31 October 2018 - 09:56 AM
#9
Posted 31 October 2018 - 11:01 AM
On the other hand ties can also be abused. What’s to stop a top 5 guy in a division from bringing an alt account....Lose the first 20 matches to get his elo as low as possible and then going to tie up another top 5 player? Nothing really.... A tie wouldn’t matter to the guy on his alt, but could really move the other player down the leaderboard. Sure, he could fight and win to tank the other guys elo ...but that involves some risk, when on some maps you can force a tie with ease if you have the right build. An even if it isn’t a guy doing this to help his main account, by doing this on an alt....there are troll-players out there that might get a laugh just tanking elo’s
So I really hate that ties cost elo....but I acknowledge there are problems either way PGI goes with this.
Edited by Marquis De Lafayette, 31 October 2018 - 11:03 AM.
#10
Posted 31 October 2018 - 07:07 PM
Tie should be a Constant -10 Elo to both players.
That is
a reasonable amount and prevents abuse by troll accounts that cost ranked players -30 Elo.
Edited by Surn, 31 October 2018 - 07:10 PM.
#11
Posted 08 November 2018 - 05:59 AM
The fact that players can check to see what mechs are available in certain divisions, then complain afterwards because they didn't bring a fast enough mech or one with arm mounts to chase down or shoot a more mobile mech should not be the point.
Why do players keep confusing lack of their mech build/chassis choices with how they feel hard done by when they lose?
Got an assault, might have to fight pirahna, take arm mounts. Maybe pick something with a bit more speed than 40-50kph so you can move around the map and cut them off to get shots in.
I had that problem in div 2, switched to an Orion IIC. Light tried to run up on my ankles and eats my arm mount srms. Also means I've got enough mobility to do hit and run on assaults, or enough speed to run around the map and cut off kite mechs trying to run away and hide for a draw.
Rather than boo-hoo I took the most armor/weapons I could with the smallest engine and got beaten by a mobile player whilst trying to play mech-turret-online.
The amount of whinning going on that doesn't touch on issues about this game mode is quite distracting really.
The fact there is an element of the unknown as to what you might actually face now in various divisions is what makes this mode more interesting and a challenge as a pilot and in the mech lab.
Edited by Endo Clad Kiwi, 08 November 2018 - 06:00 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users