Jump to content

Hls Quirk


  • You cannot reply to this topic
17 replies to this topic

#1 Viking Yelling

    Member

  • PipPipPipPipPip
  • 150 posts

Posted 14 October 2018 - 04:04 PM

Havent seen anyone mention this yet.
I really appreciate this addition.
How many other mechs are going to get these quirks, or is it just for select mechs?
I noticed the AWS-8r didn't get a +2 lrm 15 hls quirk.

PGI seems to be inching along with all of these changes but I get the feeling its just driving players to safer meta/psuedo meta builds and mechs. I havent seen an incubus for a while now, and only a few hellfires.


#2 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 14 October 2018 - 04:35 PM

View PostViking Yelling, on 14 October 2018 - 04:04 PM, said:


PGI seems to be inching along with all of these changes but I get the feeling its just driving players to safer meta/psuedo meta builds and mechs. I havent seen an incubus for a while now, and only a few hellfires.

There's a good reason for that. I still run the INC now and again but it's very feast or famine, super easy kill. Why go 160 when it doesn't feel like it and you still lose to a PIR or any other light 1v1. Was really thinking it would be more than what it is.
The hellfire is even bigger disappoint, it can carry marginally more firepower than a Mad-dog on paper, but that doesn't really translate in game because it's made of glass, it's convergence is pretty bad, and the MASC doesn't really synergize very well with how sluggish it responds. The hero is just sad.

#3 Viking Yelling

    Member

  • PipPipPipPipPip
  • 150 posts

Posted 14 October 2018 - 05:18 PM

Ive had pretty decent gameplay with the hellfire.
Fire power is pretty decent actually. But yeah, theres a lot of technical disadvantages that seem unnecessary. It does better than the maddog cause its a battlemech tho.

#4 HenryFA

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 225 posts
  • LocationHunting down LRM assaults

Posted 15 October 2018 - 04:57 AM

Remove ghost heat from firing 2 AC20s on King Crab plz...

#5 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 15 October 2018 - 05:22 AM

The AWS PPC quirks are for the specified PPC only, making them useless. If the AWS-8Q could fire 3 HPPC without ghost heat, then maybe it would be worth something. But no, it just gets 3 regular PPC shots... which is 30 damage. My Gausshammer does 30 PPFLD w/ 20 backup laser dmg, at 10 tons less, better hitboxes, faster, lower heat.... just overall better. Why use the AWS at all?

The AWS-9M gets the quirk for only ERPPC, which again is pretty useless... IS ERPPC are too hot to use effectively, and it's still only 30 PPFLD.

#6 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • The CyberKnight
  • The CyberKnight
  • 3,694 posts
  • LocationUnited States

Posted 15 October 2018 - 09:17 AM

This is an interesting quirk and it might be a nice alternative to doing something like -50% PPC heat for example. This method adds flavor but doesn't actually change the core heat values of weapons, so we'll just have to see what kind of snowball effect this method may or may not have.

#7 Daurock

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 529 posts
  • LocationSouth Dakota

Posted 15 October 2018 - 10:33 AM

View PostEisenhorne, on 15 October 2018 - 05:22 AM, said:

The AWS PPC quirks are for the specified PPC only, making them useless. If the AWS-8Q could fire 3 HPPC without ghost heat, then maybe it would be worth something. But no, it just gets 3 regular PPC shots... which is 30 damage. My Gausshammer does 30 PPFLD w/ 20 backup laser dmg, at 10 tons less, better hitboxes, faster, lower heat.... just overall better. Why use the AWS at all?

The AWS-9M gets the quirk for only ERPPC, which again is pretty useless... IS ERPPC are too hot to use effectively, and it's still only 30 PPFLD.


Probably true, at least for the awesome. This specific quirk isn't going to out-shine the more normal double HPPC builds out there.

Still, it's cool that they're trying something unique here. I'm liking the path, of adding it to those few mechs out there that combine "Iconic loadout" with "BadmechTM."
I'm actually interested in that UAC20 Hunchback build, and I haven't been interested in twin UAC20's in almost forever. The ERPPC+Gauss limit for the Nightstar is also intriguing, if not particularly amazing. (With the removal of the Armor quirks from the HGR-Mechs, this makes the Nightstar even more intriguing as well.)

Moving forward though, I kind of doubt you'll find it creeping into actual "Average to Good" mechs anytime soon. (Like the king crab, which may well be the only IS dakka assault with sizeable armor quirks now)

#8 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 15 October 2018 - 10:40 AM

Hmm. It's nice. But yeah, not really great. It's just PPCs are not as good as running HPPCs. Which is not a call to nerf HPPCs, Chris. Get that right out of your head! Maybe a little buff to PPCs?

#9 Funky Bacon

    Member

  • PipPipPipPipPipPipPip
  • 629 posts

Posted 15 October 2018 - 12:10 PM

You CAN fire all 3 H-PPC on the Awesome at about 70% heat. I think if it could fire all 3 without the heat spike that could maaaaybe be a bit OP? It's just 5 damage shy of dual Heavy Gauss at over twice the range.

I do wish it had that quirk for the ER-PPC too tho but I can understand that they'd want the 9M to have that role (and it's quirks are already worse anyway).

#10 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 16 October 2018 - 12:31 PM

Can anyone confirm/deny 3 heavy ppcs can fire without ghost heat?

#11 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 16 October 2018 - 12:34 PM

View PostFunky Bacon, on 15 October 2018 - 12:10 PM, said:

You CAN fire all 3 H-PPC on the Awesome at about 70% heat. I think if it could fire all 3 without the heat spike that could maaaaybe be a bit OP? It's just 5 damage shy of dual Heavy Gauss at over twice the range.

I do wish it had that quirk for the ER-PPC too tho but I can understand that they'd want the 9M to have that role (and it's quirks are already worse anyway).


The rate of fire is going to be way lower on the Awesome than any HGR mech, since you need to wait to cool off. Still though, if this isn't a bug, and it's intentional you can use 3 HPPC, then I can actually see myself trying to use the Awesome because that sounds pretty good.

#12 Funky Bacon

    Member

  • PipPipPipPipPipPipPip
  • 629 posts

Posted 16 October 2018 - 12:40 PM

View PostNightbird, on 16 October 2018 - 12:31 PM, said:

Can anyone confirm/deny 3 heavy ppcs can fire without ghost heat?


All PPC's on the 8Q can be fired in groups of 3 without ghost heat now (for the moment anyway). I have tried both Heavy and ER variants and I'm having lots of fun with both of them. The changes to heat dissipation really buffed the 8Q as well.

View PostEisenhorne, on 16 October 2018 - 12:34 PM, said:


The rate of fire is going to be way lower on the Awesome than any HGR mech, since you need to wait to cool off. Still though, if this isn't a bug, and it's intentional you can use 3 HPPC, then I can actually see myself trying to use the Awesome because that sounds pretty good.


The RoF will be about the same. they both have 5 seconds cool down and HGR got the charge up on top of that. Ofc in an outright battle of sustained damage the HGR will win since it doesn't have to worry about heat and deal 5 damage more, but they're also heavier with worse range.

Edit: and PGI, please please pleeaaaasseee don't "fix" that quirk! The AWS finally truly lives up to it's name as a formidable PPC boat.

Edited by Funky Bacon, 16 October 2018 - 01:01 PM.


#13 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 16 October 2018 - 01:06 PM

Yep, the awesome has a niche now.

#14 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 16 October 2018 - 01:09 PM

I hope they give it to the Hellslinger as well

#15 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 16 October 2018 - 01:10 PM

View PostNightbird, on 16 October 2018 - 01:09 PM, said:

I hope they give it to the Hellslinger as well


The Terra Therma Terror

#16 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 16 October 2018 - 04:59 PM

View PostViking Yelling, on 14 October 2018 - 04:04 PM, said:

Havent seen anyone mention this yet.
I really appreciate this addition.
How many other mechs are going to get these quirks, or is it just for select mechs?
I noticed the AWS-8r didn't get a +2 lrm 15 hls quirk.

PGI seems to be inching along with all of these changes but I get the feeling its just driving players to safer meta/psuedo meta builds and mechs. I havent seen an incubus for a while now, and only a few hellfires.

***HSL


I like the addition personally. The Hunchback IIC though - that is a little frightening.

#17 Palor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 372 posts
  • Twitch: Link
  • LocationManitowoc WI

Posted 16 October 2018 - 07:23 PM

View PostHenryFA, on 15 October 2018 - 04:57 AM, said:

Remove ghost heat from firing 2 AC20s on King Crab plz...


Just remove GH from the AC/20 entirely.

#18 Throe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,028 posts

Posted 16 October 2018 - 09:10 PM

[deleted by user]

Edited by Throe, 09 November 2018 - 11:26 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users