New Game Modes For 2019?
#1
Posted 20 October 2018 - 09:31 AM
#2
Posted 20 October 2018 - 09:34 AM
#3
Posted 20 October 2018 - 09:35 AM
#4
Posted 20 October 2018 - 09:45 AM
#5
Posted 20 October 2018 - 10:18 AM
Edited by Spheroid, 20 October 2018 - 10:18 AM.
#6
Posted 20 October 2018 - 11:22 AM
#7
Posted 20 October 2018 - 11:38 AM
This way the Nascar addicts can be finally satisfied, and won't do their stupid lapping around the map for no reason and ruin the match for others who are trying to fight and not spend the entire match chasing their team around.
o7
#8
Posted 20 October 2018 - 06:45 PM
ObeyTheLion, on 20 October 2018 - 11:38 AM, said:
This way the Nascar addicts can be finally satisfied, and won't do their stupid lapping around the map for no reason and ruin the match for others who are trying to fight and not spend the entire match chasing their team around.
o7
Oh yes! This is amazing idea! Would go as far as transform Solaris 7 into Nascar mode. I'm 100% sure it will become very-very popular at last.
#9
Posted 20 October 2018 - 07:14 PM
Edited by Dryderian, 20 October 2018 - 07:15 PM.
#10
Posted 20 October 2018 - 08:40 PM
#11
Posted 20 October 2018 - 09:09 PM
#12
Posted 20 October 2018 - 10:22 PM
Dryderian, on 20 October 2018 - 07:14 PM, said:
Nascar was only not a problem in the first two years of this game, and during the time when you still have old maps of Frost City, River Valley, even River City and Caustic. Caustic was sheer hillside trench warfare.
You won't have nascar if you have an objective game mode, and respawns to make sure the game mode is not turned into another TDM.
#13
Posted 20 October 2018 - 10:27 PM
The6thMessenger, on 20 October 2018 - 09:09 PM, said:
You got something similar ("Assault"?) in War Thunder, and this also reminds me of Fortnite's original game mode. But as you can see with Fortnite, that alone would not make it successful. It took another game mode to make an average shooter like Fortnite, into the massive hit it was today. I would doubt that PUBG would be this successful either if everyone is just playing team death match.
That just shows you how massively transforming the right game mode is.
Edited by Anjian, 20 October 2018 - 10:27 PM.
#15
Posted 20 October 2018 - 10:49 PM
The6thMessenger, on 20 October 2018 - 09:09 PM, said:
There was a community-added gametype for Starsiege called Overrun which did this, to the letter, years before wave-based zombie horde modes became a running gag in shooters. Endless faction-themed waves of AI vehicles in stock configs attacking the human players' fixed base- when either the last player or the last base structure fell, game over. You'd get warnings of incoming drops until you lost your sensors, turrets and walls to buy time with, repair and rearming facilities, etc. It was quite a bit of fun, especially when there wasn't a large enough crowd on to get a proper TDM going.
Given the similarity in gameplay ('Mechsim/FPS mashup), it'd work pretty well in MWO. The AI wouldn't even have to be terribly bright to make it happen. What we already have can move and shoot; that's plenty for a wave-based holdout mode... and all of the base assets (destructible walls, structures, turrets) are already in-game.
#16
Posted 21 October 2018 - 12:06 AM
#17
Posted 21 October 2018 - 02:20 AM
#18
Posted 21 October 2018 - 05:05 AM
In fact, there are several WoWs players that only play COOP.....the heck with PvP and toxicity.
#19
Posted 21 October 2018 - 05:11 AM
ObeyTheLion, on 20 October 2018 - 11:38 AM, said:
This way the Nascar addicts can be finally satisfied, and won't do their stupid lapping around the map for no reason and ruin the match for others who are trying to fight and not spend the entire match chasing their team around.
o7
we already got that mode.
called QP.
#20
Posted 21 October 2018 - 05:14 AM
Asym, on 21 October 2018 - 05:05 AM, said:
In fact, there are several WoWs players that only play COOP.....the heck with PvP and toxicity.
Armoured warfare had this, played quite a bit myself, could only manage an hour at a time though-got very boring very fast. Pve always does. Unless the AI is exceptional and can mimic another player well.
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