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New Game Modes For 2019?


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#21 Teenage Mutant Ninja Urbie

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Posted 21 October 2018 - 05:15 AM

we'll likely see a new mode where you basically fight against 23 other guys, hiding in 27 corners of each map.

it's also gonna be called Quickplay.. oh.. wait a minute.
;)

#22 Alstren

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Posted 21 October 2018 - 05:38 AM

Remove the ECM towers from escort, make stock mode playable outside of competitive, and give us a 12 man FFA mode in Solaris.

#23 MW Waldorf Statler

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Posted 21 October 2018 - 09:11 AM

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Anyone thought of Elemental combat, you know like some sort of FPS mode as infantry?

Quote

Armoured warfare had this, played quite a bit myself, could only manage an hour at a time though-got very boring very fast. Pve always does. Unless the AI is exceptional and can mimic another player well.


Armoured warfare had this, played quite a bit myself, could only manage an hour at a time though-got very boring very fast. Pve always does. Unless the AI is exceptional and can mimic another player well.

Leading Dev Paul innoye say clear no real AI in MWO and nothing plans for came in MWO in Future
and Infantry or elementals (Hitreg ...collisonssystem and IK a big problem for PGI)and all works to MW5 ...

Quote

Posted Today, 02:15 PMwe'll likely see a new mode where you basically fight against 23 other guys, hiding in 27 corners of each map.

it's also gonna be called Quickplay.. oh.. wait a minute.
Posted Image
never more as 2 teams , PGI has not the Experience and Manpower for more as now is in Game

Edited by Old MW4 Ranger, 21 October 2018 - 09:17 AM.


#24 Reposter

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Posted 22 October 2018 - 07:33 AM

Anyone think Escort could be made more interesting? Like maybe different Assault Mechs could be fielded instead of always an Atlas and they have different attributes?

#25 Teenage Mutant Ninja Urbie

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Posted 22 October 2018 - 11:34 AM

View PostOld MW4 Ranger, on 21 October 2018 - 09:11 AM, said:

never more as 2 teams , PGI has not the Experience and Manpower for more as now is in Game



try again, but read more into my sarcasm and salt-level :)

#26 A Really Old Clan Dude

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Posted 22 October 2018 - 12:45 PM

The whole reason for aggressive game-play is that you have no consequences post match from the results.

You do not have to do any repairs, or lose a mech for a time period while it is being repaired.

The game is basically an arcade shooter, insert coin and start again. Add a repair function either in time or cbills and you will start to see a totally different set of mechs on the field and a radically different game play style.

#27 Jettrik Ryflix

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Posted 22 October 2018 - 01:42 PM

View PostA Really Old Clan Dude, on 22 October 2018 - 12:45 PM, said:

The whole reason for aggressive game-play is that you have no consequences post match from the results.

You do not have to do any repairs, or lose a mech for a time period while it is being repaired.

The game is basically an arcade shooter, insert coin and start again. Add a repair function either in time or cbills and you will start to see a totally different set of mechs on the field and a radically different game play style.


Repairs were taken out of the game for a reason. It works well in a PvE setting, but in PvP it encourages hiding. So unless you want to play find-the-shutdown-mechs for the last 10 minutes of every win, keep repairs out of the game.

Also, if ammo had a c-bill cost, you'd best be prepared to see endless laser boats.

#28 JadePanther

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Posted 22 October 2018 - 03:42 PM

View PostMechaBattler, on 20 October 2018 - 08:40 PM, said:

Still waiting on 'assault' where one team is inside a destructible base and the other team is attacking. Not incursion, this was supposed to be another mode.


the issue is who's just gonna sit inside a base and wait.. unless of course you maybe give the attacking team a numerical advantage while while giving the base enough study defenses to encourage defenders to stay close to home where theres support..

otherwise its the same old sally forth and skirmish.. another idea on this kind of mode would be to give the attackers a slight movement time advantage simulating a "surprise attack" scenario leaving the defenders to "Scramble Thier MECH's" and man the defense in a hurry.

#29 Anjian

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Posted 22 October 2018 - 07:12 PM

View PostAsylum Choir, on 21 October 2018 - 05:14 AM, said:

Armoured warfare had this, played quite a bit myself, could only manage an hour at a time though-got very boring very fast. Pve always does. Unless the AI is exceptional and can mimic another player well.


The AI in WOWS is quite exceptional. Also in these coop battles, which need to be filled within 30 seconds, AI bots would also fill your team.

In coop though, you will still likely win over 90% of your battles, with the percentage going lower as the tier goes up.

WoWs Operations mode, however, is another matter. Its much more complex, the situation is dead set against you, it requires precise teamwork, game experience, and luck. The win rate for these missions are much lower. These are probably the best coop game mode I have seen with a vehicular PvP game with the exception of those in Fractured Space.

#30 Vellron2005

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Posted 23 October 2018 - 12:07 AM

My biggest hope is for a properly implemented FP that they said they were working on..

I hope to all the mech deities they don't mess it up and player population goes up..

#31 Monkey Lover

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Posted 23 October 2018 - 12:38 AM

View PostVellron2005, on 23 October 2018 - 12:07 AM, said:

My biggest hope is for a properly implemented FP that they said they were working on..

I hope to all the mech deities they don't mess it up and player population goes up..


I have given up hope on this once Paul said they can't add any new systems. Looks to me they have no programmers working on mwo until mw5 is done.

#32 Asym

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Posted 23 October 2018 - 05:05 AM

A second thought: FFA concpet, on the large maps, non-solaris based with 12 man teams being inserted randomly all over the boundaries of the map.

You literally drop next to a bad guy. You'd have rally points for extra points and the missions would be the same.....

#33 MW Waldorf Statler

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Posted 23 October 2018 - 05:50 AM

View PostAsym, on 23 October 2018 - 05:05 AM, said:

A second thought: FFA concpet, on the large maps, non-solaris based with 12 man teams being inserted randomly all over the boundaries of the map.

You literally drop next to a bad guy. You'd have rally points for extra points and the missions would be the same.....

No thanks ..a further Arena random Modus ...far away from the Tactical WAR Shooter to a Random Brawl Fastshooter ...in...fast fight and out ...hate this Arena Sh*t in mW4 and will never seeit here ,.Thats perfect for CoD or Unreal Tournment ...the most BT fans wills a Tactical WAR SIMULATION with tactical Awarness not stupid brainless run and fight.
Sad enough thats the Objectives have no sense in the Gameplay by only 15 Minutes Playtimes and most small Maps.

Edited by Old MW4 Ranger, 23 October 2018 - 05:51 AM.


#34 Anjian

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Posted 23 October 2018 - 06:56 AM

View PostOld MW4 Ranger, on 23 October 2018 - 05:50 AM, said:

No thanks ..a further Arena random Modus ...far away from the Tactical WAR Shooter to a Random Brawl Fastshooter ...in...fast fight and out ...hate this Arena Sh*t in mW4 and will never seeit here ,.Thats perfect for CoD or Unreal Tournment ...the most BT fans wills a Tactical WAR SIMULATION with tactical Awarness not stupid brainless run and fight.
Sad enough thats the Objectives have no sense in the Gameplay by only 15 Minutes Playtimes and most small Maps.


If you want tactical war simulation, go play War Thunder. A Robot game will not win a Tank shooter over in this role, simply because to simulate you need reality and mechs are not real --- tanks are. Tanks and their Wars like World War 2 are real, and not science fiction books.

I also feel that there is a pre-existing public perception that when you have war plus mechs and robots, they expect a brawl.


Edited by Anjian, 23 October 2018 - 06:57 AM.


#35 Asym

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Posted 23 October 2018 - 12:05 PM

View PostOld MW4 Ranger, on 23 October 2018 - 05:50 AM, said:

No thanks ..a further Arena random Modus ...far away from the Tactical WAR Shooter to a Random Brawl Fastshooter ...in...fast fight and out ...hate this Arena Sh*t in mW4 and will never seeit here ,.Thats perfect for CoD or Unreal Tournment ...the most BT fans wills a Tactical WAR SIMULATION with tactical Awarness not stupid brainless run and fight.
Sad enough thats the Objectives have no sense in the Gameplay by only 15 Minutes Playtimes and most small Maps.

I usually agree with you. MWO isn't even close to a SIM.... I spent over ten years playing actual military SIMs and to be honest, they were a lot of fun.......but, the average MWO pilot would NOT last 10 minutes and would die.... Reality and MWO are not even close. If MWO re-vamped itself and returned the weapons to their full-effectiveness and were un-nerf'd, most pilots would quit.... This is an arcade FPS......imagine LRMs/ATMs (guided missiles that home center-of-mass) now greater more deadly. Gauss rifles that "significantly" damage mechs and blow out mech electrical systems for a few seconds till the on-board computers re-boot (because of the EMP).... Long range accuracy returns and up-close weapons become far more effective damaging components.... Oh yeah, there would be a whole lot of alligator tears.....

The military sims made you actually sweat and left you emotionally drained.... Getting your crew killed wasn't an approved solution because their confidence in you was on the line each and every match........ Oh yes, MWO could not support a real SIM designed mode..... Heck, all you see is whining with degraded weapons now........imagine of PGI took off the limiters.

Edited by Asym, 23 October 2018 - 12:07 PM.


#36 Ilfi

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Posted 23 October 2018 - 12:28 PM

I would love for PGI to put the final nail in Faction Play's coffin, rip out drop-deck style modes and add them as an option in Quick Play... that, plus: picking your Mech after you know the map and mode.

#37 Ted Wayz

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Posted 23 October 2018 - 04:06 PM

Escort
Incursion

Oh wait...

Of all the things PGI can spend resources on...new game modes? How about balance, immersion, faction play, a way to bring back old maps, hitboxes, etc.

We really do not need another thing for people not to vote on. Given PGI has not shown a core competency in developing game modes how about we ask them to do things they can do? Like variants of existing game modes. For instance 8 v 8 skirmish. Or maybe all light queue conquest.

Just saying.

#38 Throe

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Posted 23 October 2018 - 04:30 PM

[delete by user]

Edited by Throe, 08 November 2018 - 03:40 PM.


#39 Anjian

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Posted 23 October 2018 - 05:16 PM

View PostAsym, on 23 October 2018 - 12:05 PM, said:

I usually agree with you. MWO isn't even close to a SIM.... I spent over ten years playing actual military SIMs and to be honest, they were a lot of fun.......but, the average MWO pilot would NOT last 10 minutes and would die.... Reality and MWO are not even close. If MWO re-vamped itself and returned the weapons to their full-effectiveness and were un-nerf'd, most pilots would quit.... This is an arcade FPS......imagine LRMs/ATMs (guided missiles that home center-of-mass) now greater more deadly. Gauss rifles that "significantly" damage mechs and blow out mech electrical systems for a few seconds till the on-board computers re-boot (because of the EMP).... Long range accuracy returns and up-close weapons become far more effective damaging components.... Oh yeah, there would be a whole lot of alligator tears.....

The military sims made you actually sweat and left you emotionally drained.... Getting your crew killed wasn't an approved solution because their confidence in you was on the line each and every match........ Oh yes, MWO could not support a real SIM designed mode..... Heck, all you see is whining with degraded weapons now........imagine of PGI took off the limiters.



Yeah, if its a tactical military sim, you can be dying in one shot by a shell or a missile even at long ranges. People here in the forums are already complaining for far less. Tanks are constantly hiding, peeking out their guns for sniper shots, or sneaking up behind rocks, trees and buildings. The only place it gets to be a brawl would be inside a city or a town. Lets not forget to mention the player flown aerial attacks, and artillery strikes.

There is a kind of person that are actually entertained like this, but its not going to your mech player.

#40 MW Waldorf Statler

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Posted 23 October 2018 - 10:30 PM

View PostAnjian, on 23 October 2018 - 06:56 AM, said:


If you want tactical war simulation, go play War Thunder. A Robot game will not win a Tank shooter over in this role, simply because to simulate you need reality and mechs are not real --- tanks are. Tanks and their Wars like World War 2 are real, and not science fiction books.

I also feel that there is a pre-existing public perception that when you have war plus mechs and robots, they expect a brawl.



SF is only a Setting and tactical shooter is not binding on real Settings, thats you can make a good simple tactical FPS shoooter you can seeing by BF 2142 ...yes is has mechs and VTOLs ,Titan Skyships and many tactical Aspects, or the Old Heavy Gear Games (sadly thats Mektek make a Arena shooter with this great Fanchise) and BT is from the Ground a tactical Game and yes ist very difficult for balance, bring usercontroled tanks in it or VTOLs or aerospacefighters , so the MWO mechs have massive Problems while not have the free vertical Arm Movement like MWLL..and Mechs only walking tanks thats hold out more hits ,like the supertanks and Titans in WH40k

Edited by Old MW4 Ranger, 23 October 2018 - 10:34 PM.






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