Boring
#1
Posted 12 November 2018 - 09:14 PM
#2
Posted 12 November 2018 - 10:17 PM
Mainly because you might be forgetting that some folks will be in a teamspeak/discord channel of their own, already communicating to one another, while some folks literally can't hear you (music on or muted etc), then there are some folks who don't want to "go first" (and sort of rightfully so, being a cheap ******* pays well here, being the "hero" not as much), and then you have the people that are literally using the others in their team and will only do anything if someone else starts it for them, which, if you get half a team of, makes for some sad stuff to watch.
Take is as a case by case thing, do your mic check and advising etc at the start, see if you get responses, if not, you might just have to go with the flow in those games.
#3
Posted 12 November 2018 - 10:29 PM
Find ways to have fun and contribute. That's really the best advice. Whip out some different builds. Try some meme mechs. There are a couple of mechs I have a blast in, they aren't carry mechs that's for sure but I have fun and still manage to contribute somewhat in them. I've moved more towards just focusing on fun and doing weird **** and it's been a lot more interesting.
#4
Posted 12 November 2018 - 11:26 PM
Edited by GuardDogg, 12 November 2018 - 11:27 PM.
#5
Posted 13 November 2018 - 01:45 AM
Find a unit and play group q
#6
Posted 13 November 2018 - 05:12 AM
#7
Posted 13 November 2018 - 05:15 AM
GuardDogg, on 12 November 2018 - 11:26 PM, said:
Well if not pugging is on the table of your options then, yes. Stop pugging. Join a group and play GQ or FP with other like minded individuals who are willing to try things your way, or frankly anyway, but doing so as a team. It helps. A lot. Even on those evenings where you end up against the same groups of superior opponents over and over (alas, it does happen given the population), its still a lot more fun playing with folks who you can count on not to outright screw the pooch.
#8
Posted 13 November 2018 - 06:36 AM
#9
Posted 13 November 2018 - 07:21 AM
#10
Posted 13 November 2018 - 07:22 AM
Nightbird, on 13 November 2018 - 06:36 AM, said:
It is really fun to play it that way though. Just bring the biggest, nastiest LRM assault you can without backup weapons, and wander around at 50 KPH laying waste to things that dare to stand in the open, while you tell your team to "hold locks". it's the ultimate trollmech, because you troll both teams at the same time, while following the rules of the game enough that nobody can really report you. It's glorious.
#11
Posted 13 November 2018 - 07:31 AM
GuardDogg, on 12 November 2018 - 09:14 PM, said:
I find I have much better luck "guiding" my team than "commanding" them. Use cooperative language "let's go to G6" or "how we take the top" rather than "Go to G6 and hold it."
Explain why something is bad rather than telling people not to do it.
If I'm tired of the NASCAR grind, I'll ask the team for strategies. Sometimes someone speaks up - then if you go with that, you're guaranteed to have two people coordinating. If nobody speaks up, I'll put something forward, ask for objections, and proceed. If three people follow you, another four or six are likely to do the same to keep with the deathball.
Commanding never works because (1) some people can't hear you, and (2) the people who can have no reason to listen to you. I don't know you from Adam, so why should I take your orders? I take orders from people I don't like all day at work. This is Solo Q, I'm here to have fun - my way.
If you do command, eventually you're going to have to be flexible with your plans and adapt to what the PUGs are doing anyway. Never say "no" to potatoes, as they'll just keep doing what they're doing. Instead, encourage the better half of the team to do what must be done to save the potatoes or capitalize on their deaths.
Case in point: I had a very interesting match on Terra Therma a couple weeks ago. Some dude called the drop (solo Q), and had us ball up in an ambush position. But three of our lights had been harassing and were already on the other side of the map.
First wrong move: Commander started haranguing them for being out of position.
Second bad move: Commander failed to capitalize on their distraction; especially when the lights were informing us on comms that the Reds were scattered and vulnerable.
Third bad move: He tried to say "no." About half team moved to assist the lights as they neared our position. Rather than have the whole team move as a deathball, the commander told the rescuers "no," - and none of them listened. I went along with the rescuers, because I knew they'd be going anyway, and b/c I disagreed w/ the callers failure to act on the the lights' distraction (and the fact that he was a **** to the lights for doing what they were doing before he ever articulated a strategy). We (the rescuers) ended up having an excellent position on the enemy, and with the other 4 'mechs could probably have won the brawl. Instead we were defeated in detail 12 vs 3, then 12 vs. 5, then 12 vs 4.
Moral of the story: Work with what you've got. Don't make the game 1 vs 23.
#12
Posted 13 November 2018 - 07:35 AM
#13
Posted 13 November 2018 - 07:57 AM
Few times everyone listened or half and mostly just 1 or 2 which ended up that those 2 peeps get themselves killed because others were to afraid of pushing.
Monkey Lover, on 13 November 2018 - 01:45 AM, said:
Dude have you seen the Battlefield chats?
Comparing to MWO, MWO community are angels.
#14
Posted 13 November 2018 - 08:04 AM
We're always a fun bunch drunkard's and miscreants.
Except when Eisenhorne is with us.
He's way too serious except on Thursday nights
#15
Posted 13 November 2018 - 11:14 AM
But I've also seen things like a split actually working. Mostly because the enemy team didn't focus on one side and were widdled down from all sides. At the end of the day it's about bringing localized firepower greater than your enemy. Nascar makes that happen in an easy format.
If want to see different tactics. Find a group to play with. Preferably one open to different strategies.
#16
Posted 13 November 2018 - 12:20 PM
It started off with, "Guys, I really miss old frozen city." *agreement*
"You know what would be funny? What if we all go tunnel?" *agreement*
"If this totally fails, at least it was fun." *agreement*
At the end of the day, it is about influencing your teammates and binding them together in a common goal. Shifting the goal to doing something fun/funny and imploring that they entertain you for just one match instead of prioritizing survival through conventional hivemind tactics gets people moving a lot better than just telling them "hey do this, hey do this, hey do this. Wow you guys suck."
People are very not apt to follow bad attitudes, especially when you hold no real authority over them.
Edited by Moldur, 13 November 2018 - 12:21 PM.
#17
Posted 13 November 2018 - 01:53 PM
#18
Posted 13 November 2018 - 05:56 PM
Recall a few drops on Forest Colony taking the battle to somewhere unusual because you could.
#19
Posted 13 November 2018 - 06:46 PM
Moldur, on 13 November 2018 - 12:20 PM, said:
It started off with, "Guys, I really miss old frozen city." *agreement*
"You know what would be funny? What if we all go tunnel?" *agreement*
"If this totally fails, at least it was fun." *agreement*
At the end of the day, it is about influencing your teammates and binding them together in a common goal. Shifting the goal to doing something fun/funny and imploring that they entertain you for just one match instead of prioritizing survival through conventional hivemind tactics gets people moving a lot better than just telling them "hey do this, hey do this, hey do this. Wow you guys suck."
People are very not apt to follow bad attitudes, especially when you hold no real authority over them.
Haha, I think I was there for that! I was the scout Kit Fox with LRMs who kept an eye out until the enemy wandered into the ambush zone after me.
As a mainly light 'Mech pilot, I find that I have a lot of power over how the team maneuvers, since they react to my scouting information, and of course the natural urge to follow the friendly dots on the map. I remember on Arctic Wasteland recently, I used Alpha Lance chat to organize the fast-movers into going left to hit the enemy nascar's own alpha lance head-on on purpose. Then once 3 of us were moving in the right direction I shared the plan with the rest of the team. Pulled out a win that time too.
#20
Posted 14 November 2018 - 12:36 AM
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