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Anyone Like The Legend Killer?


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#21 Gristle Missile

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Posted 13 November 2018 - 11:52 AM

View PostEl Bandito, on 13 November 2018 - 01:22 AM, said:


I suppose, but HBK-IIC can pretty much do the same thing weighing 10 tons lighter.


HBK-IIC doesn't have ridiculous 20% CD reduction on LBX10s and lasers...or the structure quirks

All in all Its a good mech and definitely worth it for the fun factor alone

Edited by Gristle Missile, 13 November 2018 - 11:53 AM.


#22 Omniseed

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Posted 13 November 2018 - 12:14 PM

View PostEisenhorne, on 13 November 2018 - 07:44 AM, said:

I've just never liked IS 60 tonners in general, they feel too fragile with too little firepower. The exception is the IV4, but it's quirked to hell and back. In QP, all heavies are considered equal, and the Rifleman will never stand up to the power of clan heavies like the Hellbringer or Ebon Jaguar, and it has nothing on the tankiness of IS heavies like the Roughneck, and doesn't have the tonnage to mount the big guns like the Warhammer. In FP, it can have a place if you're short on tonnage and only have space for a 60 tonner, but the extra 10 tons for a Warhammer is usually well worth it.


My favorite IS deck is a light assault and three RFL, it's awesome

Also you shouldn't be running medium lasers on a Rifleman, unless it's eight pulse on a -5D. Smalls are perfect complements to the guns it runs.

#23 Eisenhorne

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Posted 13 November 2018 - 12:19 PM

View PostOmniseed, on 13 November 2018 - 12:14 PM, said:

My favorite IS deck is a light assault and three RFL, it's awesome

Also you shouldn't be running medium lasers on a Rifleman, unless it's eight pulse on a -5D. Smalls are perfect complements to the guns it runs.


I mean you can run that, sure, and I'm sure you get good results with it, but I think you'd get more firepower out of larger mechs + a light mech. For example, you have 12 autocannon 2's and an 80-85 ton assault, which can't mount any dakka at all (no 80-85 ton IS dakka mechs). If you want the most dakka possible, Mauler + 2 Jagers + an Assassin would give 16 autocannon 2's and a very powerful fast mech for scouting / ambushing / reinforcing as needed.

Maybe I'm just biased against Riflemen. I've never seen one on the field and gone, "oh crap that has to die".

#24 El Bandito

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Posted 13 November 2018 - 02:16 PM

View PostGristle Missile, on 13 November 2018 - 11:52 AM, said:

HBK-IIC doesn't have ridiculous 20% CD reduction on LBX10s and lasers...or the structure quirks

All in all Its a good mech and definitely worth it for the fun factor alone


Ah yes, the "fun factor", when using those spread LBX10s. Otherwise I would stick to Rifleman-3N/3C, for its superior ballistic quirks.

Edited by El Bandito, 13 November 2018 - 02:17 PM.


#25 Nightbird

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Posted 13 November 2018 - 02:21 PM

It's good in FP as a light killer while not being as specialized as a streak boat. In general usage, as others mentioned, it's average.

#26 LordNothing

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Posted 13 November 2018 - 03:31 PM

View PostEscef, on 13 November 2018 - 09:22 AM, said:


https://mwo.smurfy-n...19bf3505a031e40

Might be a little light on the ammo, but it can be done.


i dont think i used it since the ammo buff.

#27 WrathOfDeadguy

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Posted 13 November 2018 - 04:00 PM

View PostEisenhorne, on 13 November 2018 - 12:19 PM, said:

(no 80-85 ton IS dakka mechs).


*Cough.*

#28 Eisenhorne

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Posted 13 November 2018 - 04:14 PM

View PostWrathOfDeadguy, on 13 November 2018 - 04:00 PM, said:



Yea, good point, but I mostly meant AC2 spam dakka.

#29 Lykaon

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Posted 14 November 2018 - 12:15 PM

View PostLordNothing, on 13 November 2018 - 03:15 AM, said:

i suppose its ok but last i checked it was quirked for squirrel guns. and you really dont have the tonnage to boat 2-class ballistics unless you also go for an xl engine. it could be a lot better.



My Legend Killer does well and is set up as follows

2 LB10x w/ 2 tons ammo per gun
2 LMGs w/ 1 ton sharded ammo
4 ER Small lasers

250 LFE/endo steel /Light Ferro and 10 DHS

Head armor -6 right and left leg -3 each

#30 InvictusLee

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Posted 14 November 2018 - 08:15 PM

Its by far one of my top 3 IS Robits.

#31 Omniseed

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Posted 15 November 2018 - 11:28 PM

View PostLykaon, on 14 November 2018 - 12:15 PM, said:



My Legend Killer does well and is set up as follows

2 LB10x w/ 2 tons ammo per gun
2 LMGs w/ 1 ton sharded ammo
4 ER Small lasers

250 LFE/endo steel /Light Ferro and 10 DHS

Head armor -6 right and left leg -3 each



Ditch the LMGs for more ammo and switch the ERSL to regular smalls and you're off to the races

#32 Lykaon

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Posted 16 November 2018 - 10:51 AM

View PostOmniseed, on 15 November 2018 - 11:28 PM, said:

Ditch the LMGs for more ammo and switch the ERSL to regular smalls and you're off to the races


My previous build was pretty much that 4 small lasers 2 LB10X 5 tons ammo and a slightly larger engine (265 LFE )

I found the standard small lasers were frequently falling short of optimal range when I was engaging with the LB10s so I upgraded to the ER smalls with a noticable increase in average match damage after the switch.

I later observed the Psychological effects of the sound of MG rounds plinking off enemy mechs so added the LMGs and slightly downgraded the ammo and engine ( I rarely ran short of ammo and the slight speed decrease wasn't significant)

Seriously since the PIR release the sound of MGs hitting a mech triggers some primal panic in a significant number of players (they waste some time looking for a Piranha and twisting around freaking out) that it is well worth including the pair of LMGs just for the panic causing effects the compounded crit effects coupled with the LBX don't hurt much either.

#33 Escef

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Posted 19 November 2018 - 09:05 AM

View PostEisenhorne, on 13 November 2018 - 04:14 PM, said:


Yea, good point, but I mostly meant AC2 spam dakka.


You can jam 3xAC2s on the left arm of a BLR-1D.

#34 Cato Phoenix

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Posted 19 November 2018 - 09:13 AM

View PostLykaon, on 16 November 2018 - 10:51 AM, said:


My previous build was pretty much that 4 small lasers 2 LB10X 5 tons ammo and a slightly larger engine (265 LFE )

I found the standard small lasers were frequently falling short of optimal range when I was engaging with the LB10s so I upgraded to the ER smalls with a noticable increase in average match damage after the switch.



XL engine. More ammo, medium lasers. There have been times when I've burned through all 120 LBX 10 shots on this monster. You've got a shotgun, use it.

#35 Lykaon

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Posted 19 November 2018 - 01:11 PM

View PostCato Phoenix, on 19 November 2018 - 09:13 AM, said:


XL engine. More ammo, medium lasers. There have been times when I've burned through all 120 LBX 10 shots on this monster. You've got a shotgun, use it.



The number of kills I have secured with only one side torso intact leads me to believe the XL will not serve me all that well.

LB10s are brawler weapons requiring you to be willing (and able) to take some hits. I feel the XL engine is to fragile. The LB10X Legend Killer isn't a typical Rifleman build (that tend to be mid formation/close second line mechs with RACs or UACs) it's a dynamic front line aggressor.

I have tuned My Legend Killer to function how I use it. and it has been successful in the past. That being said I have replaced it's role with a Roughneck 2A recently because it's just way tougher in a brawl.

So are you advocating this sort of build?

Legend Killer

255XL
Endo steel
Light Ferro
4 medium lasers
2 LB10X w/6 tons ammo

Or maybe 270XL and 5 tons ammo? ( I would probably go this route 6 tons ammo is to me way to much)

Edited by Lykaon, 19 November 2018 - 01:20 PM.


#36 Aidan Crenshaw

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Posted 19 November 2018 - 10:12 PM

I love the Killa.
I run mine like this https://mech.nav-alp...6a8bb0a4_RFL-LK
but you can switch to a LFE255/250 for an additional DHS, if you feel like it.

Edited by Aidan Crenshaw, 19 November 2018 - 10:14 PM.






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