Loyalty Mech Discussion Thread
#1
Posted 13 November 2018 - 11:34 AM
My assessment:
Javelin
This is a great mech! My favorite Solaris mech is a 2 Sn-PPC spider, so I am used to aiming with this weapon. 6 MGs is a fair tradeoff. My first outing landed 289 damage and 2 kills in a 4-12 loss.
NTG
Garbage truck maneuvering. Outflanked and too slow to face enemies. Hangar queen until PGI finishes undoing all the mobility nerfs.
#2
Posted 13 November 2018 - 11:48 AM
#3
Posted 13 November 2018 - 11:49 AM
#4
Posted 13 November 2018 - 11:53 AM
#5
Posted 13 November 2018 - 11:57 AM
Jonathan8883, on 13 November 2018 - 11:34 AM, said:
My assessment:
Javelin
This is a great mech! My favorite Solaris mech is a 2 Sn-PPC spider, so I am used to aiming with this weapon. 6 MGs is a fair tradeoff. My first outing landed 289 damage and 2 kills in a 4-12 loss.
NTG
Garbage truck maneuvering. Outflanked and too slow to face enemies. Hangar queen until PGI finishes undoing all the mobility nerfs.
Great to heat that about the javelin. Should be a fun little mech.
On the topic of the gyr though - I wouldn't hold my breath on many of the clan chassis getting much mobility back anytime soon. Since they still are perceived as out-performing their IS cousins in the absence of giant quirks, so until and unless that changes, their mobility probably won't either. Note that the mobility changes are going almost exclusively under-gunned mechs. (That means, over-engined Omnis, or IS mechs with poor hardpoints and/or geometry)
Edited by Daurock, 13 November 2018 - 11:59 AM.
#6
Posted 13 November 2018 - 11:58 AM
I should have gotten also the javelin but for some reason I do not qualify even though I bought MC and Solaris 7 pack. Already inquired about this issue to customer support.
EDIT: You can blame PGI about many things, but they do have the best customer support I have ever experienced, I got my issue fixed in less than 1 hour...
Edited by Brizna, 13 November 2018 - 12:32 PM.
#7
Posted 13 November 2018 - 12:28 PM
Looked at the Warhammer. It looks super soild and fun.
Wish I didn't have to work today lol... oh well in 10hours I can have a few games.
#8
Posted 13 November 2018 - 12:34 PM
Night Gyr is still meh.
Warhammer is fun.
MAD IIC is okay.
Haven't tried the Rifleman yet.
#9
Posted 13 November 2018 - 12:53 PM
- World Eater -, on 13 November 2018 - 12:34 PM, said:
Can't say about the rest, but while NTG is over nerfed in the agility department that's nothing you can't compensate with tactical awareness, careful positioning and good aim. It's not the best heavy mech out there as it used to be but it s definitely above average.
#10
Posted 13 November 2018 - 01:07 PM
#11
Posted 13 November 2018 - 01:10 PM
While it meets the "be a Night Gyr" part of my expectations perfectly, I'm pretty disappointed that you can't recolor the golden palm/feather/whatever portion of the camo.
#12
Posted 13 November 2018 - 03:04 PM
I pulled out JJ,s from javelin and swopped XL engine for a light . Added armour and ammo , took out the snub nosed ppc for an Er large laser and an extra heatsink .
#13
Posted 14 November 2018 - 07:14 AM
#14
Posted 14 November 2018 - 07:25 AM
Rifleman = 2 Heavy PPC Jump sniper works pretty good, if a bit slow
Javelin = crappier version of a MG Arctic Cheetah, not going to bother using it.
#15
Posted 14 November 2018 - 07:28 AM
#16
Posted 14 November 2018 - 08:06 AM
:
#1: Javelin - 6xMGs, 2xMPLs, XL225, 4JJ. Awesome to play.
#2: Night Gyr - swap out LT for a ballistics, 2xUAC10, 1xUAC5. Poptarting and pushing dakka. Fantastic.
#3: Warhammer - MRM40, 5xMPL, LE300. Not too bad. Took out the stealth armour tho.
#4: Marauder IIC - 2xHLL, 5xERML, XL375, 30 DHS. Alpha and hide. Not my style of play but can't complain with a 64 damage alpha. In the mid to late game you're popping mechs left and right.
#5: Rifleman - RAC5, RAC2, 4xERSL, LE275. It's a Rifleman, typical 2nd-liner. All of its weapons on the arms is bad...
#17
Posted 14 November 2018 - 10:57 AM
Night Gyr is super legit, even with brick agility. Try two gauss one erppc, 5uac 2 (hilarious with the ecm), or the tried and true 2/3 of a deathstrike dual gauss dual erlarge. A little difficult to learn at first, but it's a damn powerful ppfld poptart only now it has spud detection protection.
Rifleman; I don't even know what to do with this thing. Probably make it into a jump sniper.
Warhammer; ditto. Doesn't do anything well. Would have been turbo legit with ballistics, but alas.
Edited by Prototelis, 14 November 2018 - 11:00 AM.
#18
Posted 14 November 2018 - 11:28 AM
#20
Posted 14 November 2018 - 12:15 PM
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