Tiewolf, on 16 November 2018 - 12:56 AM, said:
The legs of a light are a very very bad spot to put ammo in. And crit padding with any other ammo then gauss is a very bad idea too. Due to the size of the arms i would advice you to put the ammo in the head and torso. 2 tons with both ammo nodes should be fine for QP.
You don't crit pad with ammo, you crit pad the ammo so it doesn't explode as often is what I'm saying.
Correct me if I'm wrong, but if a crit affects a component, it goes to one random occupied crit-slot (ignoring armor/structure slots). As such, in an otherwise empty side torso with one ton ammo, any crit will go straight to the ammo, potentially explode it and kill you due to IS XL. If it were in the right torso with a jump jet and two lasers, each crit now has only a 1 in 4 chance of critting the ammo. Thus, if the ammo is put in the right torso, it is less likely to kill you. Please let me know if I'm wrong about how this works, as it's what I've garnered from reading a few threads about crits.
Edit: After checking again, Engine and gyro can be crit as well (to no effect), so CT is probably the best place to store the extra ton of ammo, with 1 ton in the head.
Edited by Maddermax, 16 November 2018 - 01:37 AM.