The Vapor Eagle's Secret Shame?
#1
Posted 13 November 2018 - 08:24 PM
#2
Posted 13 November 2018 - 08:25 PM
#3
Posted 13 November 2018 - 09:11 PM
No more tippy toe feet! It makes the battlemechs feel more anime like
#4
Posted 13 November 2018 - 09:27 PM
RickySpanish, on 13 November 2018 - 08:24 PM, said:
If you had paid attention to the reveal screenshots and the hardpoint numbers you would have guessed it already.
#5
Posted 13 November 2018 - 09:40 PM
El Bandito, on 13 November 2018 - 09:27 PM, said:
If you had paid attention to the reveal screenshots and the hardpoint numbers you would have guessed it already.
Thanks, tips! To clarify, I knew that the 'Mech was assymetrical with respect to ballistics, but it's also assymetrical with respect to energy hardpoints in the torsos. For example the VGL 1 can mount energy hardpoints in both torsos, but on the ballistic side, the energy hardpoint can never be on the higher mount, even with no ballistic mounted. It's annoying because it was very obviously a conscious decision to screw over a dual PPC build.
Edited by RickySpanish, 13 November 2018 - 09:53 PM.
#6
Posted 13 November 2018 - 10:43 PM
#7
Posted 13 November 2018 - 11:37 PM
I mean... if you really want to get technical, the LT laser is clearly in the top slot. just saying
I love my vapes though
#8
Posted 14 November 2018 - 01:41 AM
#9
Posted 14 November 2018 - 01:51 AM
RickySpanish, on 13 November 2018 - 09:40 PM, said:
Just as likely they saved time by not modelling every hardpoint in every position. Lazy? Efficient? You decide!
#12
Posted 14 November 2018 - 09:12 AM
Brizna, on 14 November 2018 - 01:41 AM, said:
Vapor eagle is definitely not little. This thing is so tall, damage splashes fairly easily on side torsos/arms but its such a big target so easy to hit from even far away.
#13
Posted 14 November 2018 - 10:12 AM
Shanrak, on 14 November 2018 - 09:12 AM, said:
Vapor eagle is definitely not little. This thing is so tall, damage splashes fairly easily on side torsos/arms but its such a big target so easy to hit from even far away.
My arms fall right off, it makes the 4, A and Rival rather difficult to pilot. Tis not a bad 'Mech on the whole though.
#14
Posted 14 November 2018 - 10:43 AM
Great fire support mech with lots of hardpoints and tonnage, however lower mounts than dedicated fire support.
Great brawl mech, fast and can take plenty of light clan weapons, however no survival quirks
Great skirmisher, with mobility, JJs, and plenty of trading weapons, however no ECM
#15
Posted 14 November 2018 - 11:32 AM
#16
Posted 14 November 2018 - 01:01 PM
#17
Posted 14 November 2018 - 01:02 PM
FireStoat, on 14 November 2018 - 11:32 AM, said:
Agreed. I have had the most success with the 1, with its main weapons being a pair of ATM 9s and an ER PPC in its one good energy mount location (I believe only the 1 makes use of the upper torso location for its energy hardpoint). I have some medium lasers and machine guns to back it up, and spend as much time as possible switching between the PPC and ATMs. It's a decidedly bad brawler, and loses trades easily because it is enourmous. I think UAC 10s on the 1 would be quite good as well, but the other chassis I've simply failed to produce good results with.
#18
Posted 14 November 2018 - 01:23 PM
Edited by TheArisen, 14 November 2018 - 01:23 PM.
#19
Posted 14 November 2018 - 02:55 PM
FireStoat, on 14 November 2018 - 11:32 AM, said:
Lacking the Huntsman's severe crit slot limitations, especially in the side torsos, is a major advantage.
#20
Posted 15 November 2018 - 06:01 AM
I'll have to take out my VGL-1 at some point, currently loaded up with 4xMPL and a UAC10 which should work fine but hasn't been tested.
With the other variants being pretty similar to one another, I'd really like to have access to MRMs. ATMS are fun but it's just a little redundant to have on 2 variants of the same chassis.
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