Make Rac Fire Less Blinding.
#1
Posted 19 November 2018 - 05:57 AM
A common tactic for RAC users is to aim near the cockpit, creating a stream of blinding blasts that can completely prevent the enemy from seeing anything in the general direction of the RAC user. One can return fire in that direction only if they either have a lock and fire blindly at a target or if they wait (in or out of cover) for the RAC fire to let up.
To me this is a problem. I understand RACs having some blinding capability, but this current system where a target can be completely blinded without much difficulty is just too much. I think that it should be reworked to the point that even taking direct cockpit fire you should at least see a sliver of something. But honestly even a minor nerf to the blinding effect of RACs would be welcome. I can't be sure, but I think that it was never intended for mechwarriors to be forced to fight blind or take cover.
#2
Posted 19 November 2018 - 07:45 AM
Instead torso twist till their RAC's JAM, you will be spreading damage
Once JAMMED you will clearly see where to shoot.
This has worked well for me when dealing with RAC's
Edited by OZHomerOZ, 19 November 2018 - 07:46 AM.
#3
Posted 14 December 2018 - 02:11 AM
#4
Posted 16 December 2018 - 03:55 PM
#5
Posted 22 December 2018 - 11:13 AM
#6
Posted 31 December 2018 - 03:11 AM
Cichol Balor, on 22 December 2018 - 11:13 AM, said:
Edited by KursedVixen, 31 December 2018 - 03:12 AM.
#7
Posted 02 January 2019 - 10:58 AM
#8
Posted 02 January 2019 - 03:30 PM
#9
Posted 02 January 2019 - 04:15 PM
MechTech Dragoon, on 02 January 2019 - 03:30 PM, said:
Edited by KursedVixen, 02 January 2019 - 04:15 PM.
#10
Posted 02 January 2019 - 05:51 PM
#11
Posted 02 January 2019 - 06:41 PM
#12
Posted 02 January 2019 - 06:47 PM
Edited by KursedVixen, 02 January 2019 - 06:47 PM.
#13
Posted 02 January 2019 - 08:13 PM
So many particles that your machine lags out, bad.
If the visual effect nerfs the weapon, buff it in another aspect.
#14
Posted 03 January 2019 - 03:09 AM
#15
Posted 03 January 2019 - 06:56 AM
Edited by KursedVixen, 03 January 2019 - 06:56 AM.
#16
Posted 03 January 2019 - 07:27 AM
I could go into the xml right now, reduce all particle explosions/muzzle flashes by x particle life time and x scale.
#17
Posted 03 January 2019 - 06:27 PM
MechTech Dragoon, on 03 January 2019 - 07:27 AM, said:
I could go into the xml right now, reduce all particle explosions/muzzle flashes by x particle life time and x scale.
#18
Posted 03 January 2019 - 07:22 PM
But, just making a point ^.^
#19
Posted 03 January 2019 - 09:32 PM
KursedVixen, on 03 January 2019 - 06:56 AM, said:
that's a common theme you will find across most games. but again most of the blinding effect is textures you can see that really well when you go to potato mode. the particles mostly just hide and enhance those textures to make them look more like actual explosions.
but you already solve all of the blinding effect of racs just by swapping to heat vision though so its not much of an advantage
#20
Posted 04 January 2019 - 06:06 PM
OZHomerOZ, on 19 November 2018 - 07:45 AM, said:
Once JAMMED you will clearly see where to shoot.
This has worked well for me when dealing with RAC's
Might work with RAC5s, but RAC2s can sometimes fire to about 300% of the jam bar before jamming if they're lucky. Unless they're using a single RAC, if you try to outlast them by twisting, all you're doing is letting them kill you without dealing any damage back in the meantime. If you can't break line of sight, you're better off just trying to fight them using the lock-on box to aim.
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