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Make Rac Fire Less Blinding.


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Poll: Making RAC fire less blinding. (16 member(s) have cast votes)

What should they do to RAC shell impact effects?

  1. Decrease size of blasts (7 votes [31.82%])

    Percentage of vote: 31.82%

  2. Make the blasts somewhat see through (4 votes [18.18%])

    Percentage of vote: 18.18%

  3. Make the blasts disappear faster (3 votes [13.64%])

    Percentage of vote: 13.64%

  4. Nothing (8 votes [36.36%])

    Percentage of vote: 36.36%

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#1 Sir Immortal Shadow

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Posted 19 November 2018 - 05:57 AM

"I CAN'T SEE!"
A common tactic for RAC users is to aim near the cockpit, creating a stream of blinding blasts that can completely prevent the enemy from seeing anything in the general direction of the RAC user. One can return fire in that direction only if they either have a lock and fire blindly at a target or if they wait (in or out of cover) for the RAC fire to let up.
To me this is a problem. I understand RACs having some blinding capability, but this current system where a target can be completely blinded without much difficulty is just too much. I think that it should be reworked to the point that even taking direct cockpit fire you should at least see a sliver of something. But honestly even a minor nerf to the blinding effect of RACs would be welcome. I can't be sure, but I think that it was never intended for mechwarriors to be forced to fight blind or take cover.

#2 General Solo

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Posted 19 November 2018 - 07:45 AM

Trust me, they are doing you a favor, Staring at RAC's just gets you cored faster.

Instead torso twist till their RAC's JAM, you will be spreading damage
Once JAMMED you will clearly see where to shoot.

This has worked well for me when dealing with RAC's

Edited by OZHomerOZ, 19 November 2018 - 07:46 AM.


#3 Cichol Balor

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Posted 14 December 2018 - 02:11 AM

press H

#4 KursedVixen

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Posted 16 December 2018 - 03:55 PM

They did this with the flamer why should any other weapon get special attention?

#5 Cichol Balor

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Posted 22 December 2018 - 11:13 AM

lol not only was the flamer far far more blinding it also caused your frame rate to drop into single digits

#6 KursedVixen

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Posted 31 December 2018 - 03:11 AM

View PostCichol Balor, on 22 December 2018 - 11:13 AM, said:

lol not only was the flamer far far more blinding it also caused your frame rate to drop into single digits
And the Rac doesn't? i seem to notice a strange slowdown whenever i'm hit with Racs or see the rapid fire bullets.

Edited by KursedVixen, 31 December 2018 - 03:12 AM.


#7 Cichol Balor

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Posted 02 January 2019 - 10:58 AM

then you may need a better pc or want to update your drivers. I play on a 4yr old laptop and the only slowdown comes from the lrm fkup

#8 MechTech Dragoon

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Posted 02 January 2019 - 03:30 PM

Explosion particles in mwo (including muzzle flashes) are massive in comparison to what they should be, and last a little longer than necessary.

#9 KursedVixen

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Posted 02 January 2019 - 04:15 PM

View PostMechTech Dragoon, on 02 January 2019 - 03:30 PM, said:

Explosion particles in mwo (including muzzle flashes) are massive in comparison to what they should be, and last a little longer than necessary.
So reducing their size and making them appear for less time than they do would be a massive improvement on performance for everyone.

Edited by KursedVixen, 02 January 2019 - 04:15 PM.


#10 MechTech Dragoon

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Posted 02 January 2019 - 05:51 PM

Would make blinding less of an issue, would also improved physical gameplay performance as well. Reducing lag when getting hit by large amounts of fire, as short freez ups even on good computers are common in this instance.

#11 Cichol Balor

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Posted 02 January 2019 - 06:41 PM

problem is the blinding effect is 50% of the weapon. its the suppression that makes them worth bringing their damage is to low and spread to much. they need to blind and shake and all that good stuff

#12 KursedVixen

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Posted 02 January 2019 - 06:47 PM

people will find better weapons to use, then. Plain and simple.

Edited by KursedVixen, 02 January 2019 - 06:47 PM.


#13 MechTech Dragoon

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Posted 02 January 2019 - 08:13 PM

Shake is good. Blind is ok.
So many particles that your machine lags out, bad.

If the visual effect nerfs the weapon, buff it in another aspect.

#14 Cichol Balor

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Posted 03 January 2019 - 03:09 AM

the particles are different from reducing the size of the explosion. most of the AC effect is a couple of overlaid textures and the practical effects can be reduced or removed in the video settings. so its not a particle effect causing any substantial frame drops and so long as you meat the recommended settings they don't cause frame drop. They caused frame drop a few months ago but that was do to a bug (similar to the current lrm lag) has since been fixed

#15 KursedVixen

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Posted 03 January 2019 - 06:56 AM

That seems incredibly unbalnced that you can turn the graphics down to see more when being hit.

Edited by KursedVixen, 03 January 2019 - 06:56 AM.


#16 MechTech Dragoon

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Posted 03 January 2019 - 07:27 AM

The size of the explosion on muzzle and explosion effects is directly controlled by particles.
I could go into the xml right now, reduce all particle explosions/muzzle flashes by x particle life time and x scale.

#17 KursedVixen

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Posted 03 January 2019 - 06:27 PM

View PostMechTech Dragoon, on 03 January 2019 - 07:27 AM, said:

The size of the explosion on muzzle and explosion effects is directly controlled by particles.
I could go into the xml right now, reduce all particle explosions/muzzle flashes by x particle life time and x scale.
But could you get banned for using 'modified' files?

#18 MechTech Dragoon

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Posted 03 January 2019 - 07:22 PM

Yes. Hense why I don't do that.
But, just making a point ^.^

#19 Cichol Balor

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Posted 03 January 2019 - 09:32 PM

View PostKursedVixen, on 03 January 2019 - 06:56 AM, said:

That seems incredibly unbalnced that you can turn the graphics down to see more when being hit.


that's a common theme you will find across most games. but again most of the blinding effect is textures you can see that really well when you go to potato mode. the particles mostly just hide and enhance those textures to make them look more like actual explosions.

but you already solve all of the blinding effect of racs just by swapping to heat vision though so its not much of an advantage

#20 Sable Dove

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Posted 04 January 2019 - 06:06 PM

View PostOZHomerOZ, on 19 November 2018 - 07:45 AM, said:

Instead torso twist till their RAC's JAM, you will be spreading damage
Once JAMMED you will clearly see where to shoot.

This has worked well for me when dealing with RAC's

Might work with RAC5s, but RAC2s can sometimes fire to about 300% of the jam bar before jamming if they're lucky. Unless they're using a single RAC, if you try to outlast them by twisting, all you're doing is letting them kill you without dealing any damage back in the meantime. If you can't break line of sight, you're better off just trying to fight them using the lock-on box to aim.





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