Its Time To Reduce Clan Drop Weight Again
#1
Posted 08 December 2018 - 01:35 PM
Where as in times past clan assaults were lemons there are Blood Asps and Mad Cats as far eye can see.
Non-optimal Summoners have been replaced by powerful dakka Gyrs, Linebackers or Orions. Mediocre Novas have been replaced by Huntsmen and Hunchbacks. The new Vapor Eagle is proving supremely competent in a variety of roles. Front loading gets worse with each mech release. Crit lynx, Artic Wolves and Piranhas have enabled very powerful combinations of mechs during any of the four waves of combat.
This utility has not been matched by corresponding increase in useful I.S. dropdecks. Clan has gained meta mechs at a rate faster than that of the I.S. To win I.S. must have very tailored specific counters. One can know the map but not necessarily your opponent. This creates a situation where I.S. guesses incorrectly more frequently. With faction population so low the normal metrics of planet capture or slider position imbalance are not sufficient to generate notice by the devs(if they even monitor it).
Absent population pressures the best teams always trend towards Clan given a choice. The ability to dish out more damage and other stats creates incentives to play as them.
Weight must be reduced to achieve either win parity or damage parity. I suggest a reduction to 245 tons.
#2
Posted 08 December 2018 - 01:42 PM
#3
Posted 08 December 2018 - 01:45 PM
#4
Posted 08 December 2018 - 01:56 PM
IS also has PLENTY of mechs that can hold their own vs Clans. Quad LBX10 assaults and Warhammers galore are just as effective in equal hands as any clan mech to give an example.
Besides, Clan laser meta just got indirectly nerfed a bit in the heat changes with HLL's now being slightly to hot to make sense over a LPL.
#5
Posted 08 December 2018 - 02:26 PM
Spheroid, on 08 December 2018 - 01:45 PM, said:
No, and no there is no reason to reduce clans yet again, played yesterday around 8 drops as IS and did not lose a single drop, the tonnage is fine.
#7
Posted 08 December 2018 - 03:05 PM
Blood Asp <-------- I don't see the appeal. Blast off its side torsos, they're easy to hit and it seems too slow and fat to twist anything off.
#8
Posted 08 December 2018 - 03:50 PM
Leggin Ho, on 08 December 2018 - 02:26 PM, said:
No, and no there is no reason to reduce clans yet again, played yesterday around 8 drops as IS and did not lose a single drop, the tonnage is fine.
You only have 18 matches this season. I have played everyday for months. I face the same top tier guys on the Clan side during NA primetime each night. If they were agnostic this would not be so. Plus they are not rank grinding, they switch frequently. The nature of the tech differences is informing distribution of players beyond wait time consideration.
#9
Posted 08 December 2018 - 04:09 PM
Spheroid, on 08 December 2018 - 03:50 PM, said:
Spheroid, on 08 December 2018 - 03:50 PM, said:
... ?
I think you're just not noticing all the time they spend playing IS because when they go IS you're unlikely to end up in games with them
there's a few maps/modes where clan is a little stronger, and a few where IS is a little stronger, but overall balance is surprisingly good right now, no need to fix something that isn't broken. "Top tier guys" these days just play which ever side they can find drops in. It's not uncommon to switch like 5 times a night
#10
Posted 08 December 2018 - 04:21 PM
I am not switching myself I have five ranks of FRR to finish.
Edited by Spheroid, 08 December 2018 - 04:22 PM.
#11
Posted 08 December 2018 - 05:04 PM
IS is slightly stronger now than Clans in FP
#12
Posted 08 December 2018 - 05:14 PM
#13
Posted 08 December 2018 - 05:18 PM
#14
Posted 08 December 2018 - 05:23 PM
- Tier1 : Default value
- Tier2 : +5T
- Tier3 : +10T
- Tier4 : +15T
- Tier5 : +20T
#15
Posted 08 December 2018 - 06:19 PM
Spheroid, on 08 December 2018 - 03:50 PM, said:
You only have 18 matches this season. I have played everyday for months. I face the same top tier guys on the Clan side during NA primetime each night. If they were agnostic this would not be so. Plus they are not rank grinding, they switch frequently. The nature of the tech differences is informing distribution of players beyond wait time consideration.
I have 18 matches this cycle but thousands since closed beta, so please try again as to why the balance is off right now.. The balance is good and so much better than it has been which is one reason I started playing again.
#16
Posted 08 December 2018 - 07:25 PM
I don't think that the clan has too much tonnage.
*kanye shrug*
Edited by J a y, 08 December 2018 - 07:26 PM.
#17
Posted 09 December 2018 - 12:39 AM
#18
Posted 09 December 2018 - 01:11 AM
#19
Posted 09 December 2018 - 01:12 AM
#20
Posted 09 December 2018 - 01:18 AM
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