Posted 12 December 2018 - 11:58 PM
The recent patch read as lowering the maximum heat when engine/heat sink damage occurs.
As to the OP's idea, it would depend on how you think of the "heat" generated. If the component became hot, then you would be right to want this (ie: total heat = individual heat of all components). But this would need a change in the heat system I think as it would imply an item is "hot" and it was releasing heat to the mech over time (after being used), but the current heat system generates heat as it is fired. (not after / during propagation of the heat).
It is probably better to think of the heat being taken from the item used via some "coolant" system as it is fired/used and spread throughout the mech (as it is used). Then if the item is lost, the heat is already in other areas of the mech. In which case, your idea would not work. That being said, if the coolant system was throughout the mech, losing 20% of the mech should take 20% of the heat with it (ie: the cooling material is lost with the component).
For that to work, you would have to have a way of working out the "worth" of a component vs the rest of the mech, so it might not add up to be very much (ie: an arm with no armour is very small vs the rest of the mech).
Overall, even that path of thought gives only a small % for a lost arm. More so if you "weigh" each component based on it's weight vs the rest of the mech (ie: a 40Ton engine will put over 50% "weighting" on the CT, so the arm might be 5%.
It starts to feel like the effort is not worth the rewards/cost to implement.