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Gotta Love That Faction Balance


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#21 Major Major Catch 22

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Posted 13 December 2018 - 05:08 PM

ghost drops and games, imo

#22 Warning incoming Humble Dexterer

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Posted 13 December 2018 - 05:59 PM

Hey Major : Weren't you in all of those matches with me, or was it another day ? :)

#23 justcallme A S H

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Posted 13 December 2018 - 06:10 PM

View PostJun Watarase, on 13 December 2018 - 03:52 PM, said:


Not really, you can easily tell which ones are ghost drops from one team just by looking at the timestamps. I forgot the time limit for ghost drops...what is it these days? 10 minutes in the lobby? Two matches seperated by about 30 minutes are probably actual matches as thats the time limit in invasion mode.


His statement of 3.5hrs stands.

Simply looking at it it was ONE good IS group winning for 3.5hrs and 1 or 2 Clan groups losing. That's about it.

Proves nothing as usual as again, two IS mexh release 2 days ago.

Spout your rubbish in a month and then call it.

#24 -Mean Machine Angel-

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Posted 13 December 2018 - 07:53 PM

Balance? Here's a funny bit of balance from earlier today : 157 in IS que, 7 waiting in Clan..hmmm IS must be so junk they need the numbers ? :P

#25 Khalcruth

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Posted 13 December 2018 - 10:00 PM

View PostMean Machine Angel x, on 13 December 2018 - 07:53 PM, said:

Balance? Here's a funny bit of balance from earlier today : 157 in IS que, 7 waiting in Clan..hmmm IS must be so junk they need the numbers ? Posted Image


Pretty sure that was a display bug of some kind - I saw it at 159 / 8 at least twice, and each time within 60 seconds it was back to a sane number on the order of 15 / 8. I really don't think there were more than a dozen 12 man's in the queue at once.

#26 Pain G0D

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Posted 13 December 2018 - 10:04 PM

WOW . Thats was alot of IS love .

I assume our OP being T1 is here to mock us losers and remind us this game will be dead in two months ................Again ?

Edited by Pain G0D, 13 December 2018 - 10:05 PM.


#27 LordNothing

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Posted 13 December 2018 - 10:39 PM

funny, the bar goes the other way durring the oc phase, if you can get games at all in the oc phase.

#28 -Mean Machine Angel-

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Posted 13 December 2018 - 10:53 PM

Cheers Khal for the info..thought it maybe a little odd.But I'm just gonna go booo boooo booooooooooooooo on any kind of reasonable explaination,so I can just be salty for abit.

#29 Tarl Cabot

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Posted 14 December 2018 - 04:05 AM

Faction showing numbers. The question though, is that the number of players waiting in queue, like the hoover over percentage for Quickplay queue.

Edited - bug on the numbers being generated in multiples of 144 (12*12) that lasts for 3-5 secs.

Posted Image

Edited by Tarl Cabot, 17 December 2018 - 06:31 AM.


#30 Jun Watarase

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Posted 14 December 2018 - 12:19 PM

Forgot to add : The fact that very few people (especially people in units) are playing clans in FP (except during the EU cycle apparently) is telling in of itself. In every faction vs faction game, people always flock to the most OP faction for obvious reasons. People want to win, not lose. It should be a huge give away that something is wrong if one faction is dominating 2 out of 3 FP cycles consistently because the other faction has practically nobody playing for it.

Kinda like when IS units used to drop with 12x thunderbolts all with 3x LPL or boating MPLs back when it had insane quirks. Doesnt take a genius to see why.

Also the fact that IS units (including mercs) keep complaining about FP waiting times but dont want to switch to clans, even though penalties have been removed from switching (to my understanding, you only need to do the 10 games if switching to a new loyalty contract) says volumes. They would rather deal with the high waiting times than switch...because clans in FP are just so unappealing that waiting is better than trying to play clans in FP.

Edited by Jun Watarase, 14 December 2018 - 12:26 PM.


#31 Relixander

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Posted 14 December 2018 - 01:07 PM

View PostJun Watarase, on 14 December 2018 - 12:19 PM, said:

Forgot to add : The fact that very few people (especially people in units) are playing clans in FP (except during the EU cycle apparently) is telling in of itself. In every faction vs faction game, people always flock to the most OP faction for obvious reasons. People want to win, not lose. It should be a huge give away that something is wrong if one faction is dominating 2 out of 3 FP cycles consistently because the other faction has practically nobody playing for it.

Kinda like when IS units used to drop with 12x thunderbolts all with 3x LPL or boating MPLs back when it had insane quirks. Doesnt take a genius to see why.

Also the fact that IS units (including mercs) keep complaining about FP waiting times but dont want to switch to clans, even though penalties have been removed from switching (to my understanding, you only need to do the 10 games if switching to a new loyalty contract) says volumes. They would rather deal with the high waiting times than switch...because clans in FP are just so unappealing that waiting is better than trying to play clans in FP.


OR

2 IS Mechs were just released and have on-going events that require you to play those IS Mechs.... maybe?

#32 Tarl Cabot

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Posted 14 December 2018 - 03:46 PM

View PostRelixander, on 14 December 2018 - 01:07 PM, said:


OR

2 IS Mechs were just released and have on-going events that require you to play those IS Mechs.... maybe?


And there is likely more IS Loyalists than Clan Loyalists, Loyalists who refuse to switch factions, while mercs go from one flavor to another.

Jun, are you dropping as a PUG or with a unit? Must be pug since he would appear to be complaining lots.

Added the following....

View PostTarl Cabot, on 14 December 2018 - 04:15 PM, said:


https://mwomercs.com...-after-hot-fix/

Per a post Humble made in the patch feedback, there may have been an issue of the UI displaying full unit as 144 players then the next time a full team was added it jumped to by another 144 jumped. No screen shots but if it was true after the patch, that the numbers that had been displayed in in the screen shot would have been incorrect.

Though it was funny and sad at the same time, a display bug would make more sense.

Edited by Tarl Cabot, 14 December 2018 - 04:18 PM.


#33 Monkey Lover

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Posted 14 December 2018 - 09:42 PM

IS are just better players*


(*TM 2015 Clan players)

Edited by Monkey Lover, 14 December 2018 - 09:43 PM.


#34 Gilgamecc

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Posted 16 December 2018 - 12:59 AM

View PostJun Watarase, on 14 December 2018 - 12:19 PM, said:

Forgot to add : The fact that very few people (especially people in units) are playing clans in FP (except during the EU cycle apparently) is telling in of itself. In every faction vs faction game, people always flock to the most OP faction for obvious reasons. People want to win, not lose. It should be a huge give away that something is wrong if one faction is dominating 2 out of 3 FP cycles consistently because the other faction has practically nobody playing for it.

Kinda like when IS units used to drop with 12x thunderbolts all with 3x LPL or boating MPLs back when it had insane quirks. Doesnt take a genius to see why.

Also the fact that IS units (including mercs) keep complaining about FP waiting times but dont want to switch to clans, even though penalties have been removed from switching (to my understanding, you only need to do the 10 games if switching to a new loyalty contract) says volumes. They would rather deal with the high waiting times than switch...because clans in FP are just so unappealing that waiting is better than trying to play clans in FP.


I don't think it has anything to do with one faction being more powerful, some of us just enjoy playing IS mechs and have been running Clam for most of the year.





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