Jay Leon Hart, on 14 December 2018 - 12:31 AM, said:
That's exactly it! "Base price" is not the full game. Full game costs more than it used to, as that "extra content" was not developed by elves and pixies, but was cut from the game to sell off piecemeal.
Is the game still worth 60 bucks without all the extra stuff? Then I contend that it is a complete experience. It is the full game.
Jay Leon Hart, on 14 December 2018 - 12:31 AM, said:
So extra levels, characters and classes (which are often included in these different editions) are not part of the experience? OK then...
Read what I said. These extras are inessential to the game experience. Give me an example of a game that is demonstrably incomplete without special edition goodies. The best they give you is the chance to experience certain content earlier, which in some cases could actually be detrimental to the experience by reducing difficulty.
Jay Leon Hart, on 14 December 2018 - 12:31 AM, said:
Not true, expansion packs for games started generally development after a game had sold and sold well, not before it had even released. DLC is often stuff they still wanted to add to the game at launch but now they know they can just sell it for more £££ later. They are not the same thing and you know it.
Fair enough, but again, as long as the base game is still worth $60 without the DLC, I can't complain. It's that or make the games more expensive from the get-go.
Jay Leon Hart, on 14 December 2018 - 12:31 AM, said:
A naive position? When story DLC exists? Things like Asura's Wrath where the ending of the game is DLC? Sure, some of it is unrelated and new, but just a much is stuff intentionally cut just to sell off again at a later date. Naive indeed...
Asura's Wrath is an example of DLC executed the wrong way. Just because some people do it wrong doesn't make it an inherently bad concept. There are plenty examples of well-executed DLC. The Witcher 3's expansions were very good. Burial at Sea for BioShock Infinite was good. I've heard great things about GTA4's and the Mass Effect series' DLC.
DLCs are also great for revitalizing interest in games post-release. Supporting a game after release through DLC keeps it in the public eye. I've certainly found myself buying a game I had otherwise overlooked or forgotten when a DLC is released.
Jay Leon Hart, on 14 December 2018 - 12:31 AM, said:
If the base game is worth the full price, then the price of the game with that extra content is the cost of the game - you know, it's gone up quite a lot.
I have no idea what you're trying to say here. If the base game costs $60 and provides $60 worth of content, then that's what it's worth. Any extras are literally just that. Extra.
Jay Leon Hart, on 14 December 2018 - 12:31 AM, said:
Costume DLC is particular egregious, since that sort of thing used to be unlocked ingame (like the recent PS4Spider-Man game), but now it;s cut out to sell off. So you're paying the same for the base game, but so much has been cut out it's just a shell of a game.
Most games allow you to unlock cosmetics for free and serve up some of the fancier ones for money. Big whoop. If your enjoyment of a game is marred by the fact that you have to pay extra for some completely irrelevant cosmetic content, then that's your problem.
Jay Leon Hart, on 14 December 2018 - 12:31 AM, said:
More value removed form a game, taking something away but charging even more. Devs do make games grindier, we have proof - see all the games who removed loot boxes then had to re-balance the entire ingame economy, because it was designed to play at a good pace when you spend even more money on the game you already paid for.
Yep, of course EA would lie. But who are they lying to? Probably the investors, but that's an even better reason to see them burn (but I'd rather all those people not get fired
)
The danger is there. But again, poor execution of an idea doesn't make the idea inherently bad.
Edited by Kaeb Odellas, 14 December 2018 - 02:21 AM.