Hazeclaw, on 13 December 2018 - 02:49 PM, said:
Unless I'm misunderstanding, part of your proposal means you take 10% damage of what it is now in the 100-150% range at the cost of mobility penalties. In a static firing line this would mean you can easily fire off up to an extra alpha per mech and take much less damage than now, and not have to shut down, no? In the context of multiple mechs this means you can drop a few more enemies with less overheat damage if you don't mind the mobility penalty.
It's not that it's worse than what we have now, but I don't see how it's really much better, just different
Well, it depends on when you take that >100% heat shot. Suppose you're in a firing line, and a team is brawling into you.
If you do it early in the fight and take yourself to 140% heat, then if you want to maintain your DPS you will be taking internal damage the entire time of the fight. You're unable to re-position with -80% speed. If you are targeted by a brawler, you will be unable to spread damage or arm shield with -80% agility. Even if the enemy is not shooting at you, you will die after 1 min. All this for ONE ALPHA, since a second will put you over 150% and in stunlock.
If you do it late when several brawlers are on top of you, you take little overheat damage but the agility nerf will mean you die anyways. There's also no chance to fire off several extra alphas when overriding.
Basically, this is a nerf to ways to intentionally game the heat system that exists today.
For example, you can alpha over 100%, power down, power up, alpha, power down, over and over again while minimizing internal damage despite being way over 300%.