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Bonus For High Priority Targets


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Poll: Bonus for high priority targets (4 member(s) have cast votes)

Hand out a bonus for fighting priority targets ?

  1. Yes (1 votes [25.00%])

    Percentage of vote: 25.00%

  2. No (1 votes [25.00%])

    Percentage of vote: 25.00%

  3. Maybe (2 votes [50.00%])

    Percentage of vote: 50.00%

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#1 Warning incoming Humble Dexterer

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Posted 13 December 2018 - 05:53 PM

Give players a bonus based on "how well the enemy players that they damaged performed".

So let's say that by the end of the match Enemy-1 did 2000 damage and killed 5 mechs, while Enemy-2 was AFK and did nothing.

There's a nice "primary target" bonus based on how much damage a player did to Enemy-1, but even a solo kill on Enemy-2 would provide no "primary target" bonus at all, since that bonus is based on how well that enemy player performed in that match.

This would introduce a whole new dimension to MWO : Prioritizing high value primary targets, over rushing to the enemy dropzone to go farm the harmless AFK ones.

#2 Cichol Balor

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Posted 13 December 2018 - 07:44 PM

wouldn't it be better to do what others have suggested and bonus hitting a target recently hit by other team members. Giving a higher multiplier the more target it at both team and lance levels.

This reflects actually hitting a primary target rather than your arbitrary disruption of a "priority target" because i assure you that raven taking pot shots at the back of your assaults are a bigger priority than the lrm boat farming damage spread across the entire team

#3 Warning incoming Humble Dexterer

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Posted 14 December 2018 - 07:27 PM

By priority targets, I mean the enemy mechs that are piling up the most damage on your team, on that single match (regardless of their Leaderboard stats).

You could even add a ~crown symbol to the top mech of each team, so that everyone from both sides knows who's currently the top priority target of each team.

And of course you display that crown symbol on the end match results, so everyone competes to pull off that crown, and maybe even add an end game bonus to the crown owner of the winning team (but not to the crown owner of the losing team).

Edited by Humble Dexter, 14 December 2018 - 07:33 PM.


#4 Cichol Balor

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Posted 14 December 2018 - 09:06 PM

so on top of the original issues you now want to punish players for dealing damge? wtf?


and once again just because a mech is doing a lot of damage it doesn't make it a priority target. That ecm raven with a narc and take is a much bigger priority than the lrm30 archer on the other side of the map

#5 Warning incoming Humble Dexterer

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Posted 15 December 2018 - 09:54 AM

View PostCichol Balor, on 14 December 2018 - 09:06 PM, said:

and once again just because a mech is doing a lot of damage it doesn't make it a priority target.

It doesn't, but this Feature Request does :)

#6 Cichol Balor

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Posted 15 December 2018 - 09:56 AM

this feature request promotes making poor disitions

#7 Reno Blade

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Posted 18 December 2018 - 06:52 AM

The naming might be misleading, but what seems to be the request is "bounty" on good pilots (based on dmg).

I think the addition of a "bounty" reward is something worth and seems to come up more often in the Faction Play community post.
Just having a 1-3 star marker for the top 3 players would quickly allow this on the HUD.

On top of that, having a bonus for "concentrated fire" is also worth considering for rewarding good teamplay.

There are a lot more things that should be rewarded, but the addition of a bounty would also give two benetits to the gameplay:
1. the players would try to eliminate the most dangerous player first -> might result in more even matches, where it's harder to carry for a single "pro" because he stands out more
2. the bounty hunted player would feel more challenged AND could use this tactically (e.g. baiting people by disengaging)
overall, i think this was one of the big missed opportunities for FP that was promised in the introduction of Community Warfare back then.

#8 Cichol Balor

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Posted 18 December 2018 - 11:07 AM

View PostReno Blade, on 18 December 2018 - 06:52 AM, said:

There are a lot more things that should be rewarded, but the addition of a bounty would also give two benetits to the gameplay:
1. the players would try to eliminate the most dangerous player first -> might result in more even matches, where it's harder to carry for a single "pro" because he stands out more
2. the bounty hunted player would feel more challenged AND could use this tactically (e.g. baiting people by disengaging)
overall, i think this was one of the big missed opportunities for FP that was promised in the introduction of Community Warfare back then.



you are suggesting a feature that directly punishes a player for doing well... this is not heathy any for the game. on top of that many second line mechs have high damage or high finishing potential but require going under the radar of the enemy team to survive. The Adder is one of these mechs.

they can get high damage or a high number of killing blows w/o needing much player skill. Hell they are normally dropped by newer players that don't know enough about the game to use a more dedicated brawling mech. These mechs are simply part of the team and while experienced players and groups are able to pick out and eliminate these threats it is a far cry from the game putting a giant target on their backs.

The IS hunchback is another great example of one of these types of mechs. being able to put out a good deal of pinpoint damage all from the same high mounted cluster of hard points. However even less experienced players who see you will quickly target your right shoulder to easily remove a large amount of damage for minimal effort.

#9 Blacksheep One

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Posted 18 December 2018 - 01:17 PM

Think I'd have to agree with CB. Maybe limit this to Solaris? (Or if not there, some other game mode.) Either that or it would have to be more than single match play. I've played games with this (and the bounty would change on death or on a timer) - and in some sense, this could... frankly be a game mode of its own. We've lost Escort, and one of the complaints was that the AI was predictable, fairly dumb, and didn't fight back. This could very well take the place of that - though I'm not sure mechanically how it would work.

#10 Reno Blade

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Posted 18 December 2018 - 02:20 PM

I didnt say its perfect. This is an idea that might be worth discussing.

Ever played a match with/against one of the Devs?
I remember that it was considered the true "escort" game, as one team tried to get the kill on the dev, as usually you would get some kind of badge or something for that.

But ofc standing in the middle of 12 people and being the main target sucks. Not that anyone would actually want that (outside of a ligh wolf pack of piranhas that nobody hits) :)


I just remember we already have something similar ingame...
savior bonus.
When you kill someone that attacks a crit team member (or help) you get a bigger bonus.
So yea, rewards team play and such, it just doesnt feel that strong/rewarding "defending" than "bounty hunting". :)





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