For Christmas I'd Love It If The Couger's Arm-Mounted Lasers Were Fixed!
#1
Posted 16 December 2018 - 08:21 AM
And here's what we have in-game:
The lasers in the arms are at least a third of the length they should be. They are also mounted in the wrong arm hardpoints; they should be in the lower-slung hardpoint. Here are a couple more pictures for comparison:
From the TRO:
The mini:
The lasers should be about nose-length and should be mounted lower. Sure people will say realism this and hill humping that, but this is MechWarrior, which has always followed the Rule of Cool. Fixing the way the lasers look in the arms would go a long way in improving the way the 'mech looks.
#2
Posted 16 December 2018 - 08:31 AM
Edited by FupDup, 16 December 2018 - 08:32 AM.
#3
Posted 16 December 2018 - 09:52 AM
FupDup, on 16 December 2018 - 08:31 AM, said:
As much as I agree with giving it defensive quirks, it sports too much laser vomit for this to be practical./balanced. Maybe mild ones but nothing on an Urbie's level.
#4
Posted 16 December 2018 - 10:00 AM
EDIT: Also, just out of interest, why has everyone started complaining about these arm mounted lasers now if the cougar has been in the game for a year and a half?
Edited by admiralbenbow123, 16 December 2018 - 10:12 AM.
#5
Posted 16 December 2018 - 10:02 AM
VonBruinwald, on 16 December 2018 - 09:52 AM, said:
Easy fix is to have it depend on the Omnipods installed. Obviously the pods with 3-4 hardpoints would get only tiny adjustments if any.
#6
Posted 16 December 2018 - 10:05 AM
VonBruinwald, on 16 December 2018 - 09:52 AM, said:
Just have them only on the pods without an E hardpoint? It can fit Class 10 ACs in the STs, but not with enough armour or ammo. It can just about manage 2 class 5 ACs, so maybe don't overquirk the Hero ST pods?
#7
Posted 16 December 2018 - 10:07 AM
Jay Leon Hart, on 16 December 2018 - 10:05 AM, said:
Pods with only a single E hardpoint should be eligible for quarks, that's basically Adder-level firepower which is nothing to write home about.
#8
Posted 16 December 2018 - 12:35 PM
https://mwomercs.com...cougar-edition/ (What I find really funny, is that you never actually spent real money on the mechpack and yet have the gall to act like it's in your vested interest for this game to have this fixed. @#$% please.)
More effectively, fixing the ginormous side torsos that scream please kill me I'm a derpy Clan light, would make sense. Or some decent mobility quirks because at 81 kph the Cougar really is a -16kph more sluggish Adder.
Finally, longer barrels are cool and all but then they better receive some hefty armor points ala Phoenix Hawk. (which btw has ~17 more points of armor in each arm than my Vapor Eagle which weighs 10 tons heavier. GG.)
VonBruinwald, on 16 December 2018 - 09:52 AM, said:
Meanwhile the wolfhound....
Edited by Jackal Noble, 16 December 2018 - 12:51 PM.
#9
Posted 16 December 2018 - 04:05 PM
#10
Posted 16 December 2018 - 05:03 PM
Kaeb Odellas, on 16 December 2018 - 04:05 PM, said:
Quirks are in-game to make up for stuff like that. Again, Rule of Cool is what has made MechWarrior and BattleTech work despite the shape of any 'mech. I've been playing BattleTech and MechWarrior for years and I like all my 'mechs to have visual character, and not all of them to look like JagerMechs or Riflemen as much as RL combat survivability design may disagree. After all, 'mechs would be much more situational IRL than tanks and combat VTOLs.
I started skipping some 'mech packs after the Night Gyr due to other RL priorities. For subsequent 'mech pack releases, I started seeing the in-game 3D models consistently deviating in canon characteristics compared to Alex's concept art, like the Nightstar, Blood Asp, the Marauder IIC to a degree, and the Cougar. It became clear to me that PGI's 3D art direction doesn't care enough about either Alex's work or the BattleTech source material to bring good 3D representations of 'mechs into the game. That's one of the reasons I stopped buying more 'mech packs for MWO.
This problem isn't new either. The Mad Dog and Warhawk were both released with laser and PPC barrels, respectively, much shorter than they have canonically had. Alex got it right, but the 3D guys did not for whatever reason. Fortunately, they were fixed this past year and look much better. Despite some mumbling around the forum, the Cougar only got its side torso-mounted laser geometry fixed, but not the arms It's pretty disappointing to me because I expect a MechWarrior licensee to have more respect for the IP they're making the game for. And don't get me started with the lack of fluff in-game. After all, I started this topic to hopefully get someone to fix the Cougar's arm-mounted laser geometry.
Edited by TELEFORCE, 16 December 2018 - 05:05 PM.
#11
Posted 16 December 2018 - 05:05 PM
Jackal Noble, on 16 December 2018 - 12:35 PM, said:
Just cause he hasn't paid out doesn't mean he's prohibited from criticising.
Look at all the salt for Escort, none of those folks paid for it.
#14
Posted 17 February 2019 - 04:26 PM
VonBruinwald, on 16 December 2018 - 09:52 AM, said:
But it is slow as hell and extremely wide, two major issues for a mech with this little amount of armor. I mean if they can give the Wolfhound massive armor quirks when it has pretty decent hit boxes to begin with, why can't they give the cougar armor quirks when it has about the most horrible hit boxes around.
#15
Posted 21 April 2021 - 09:33 AM
Yeah yeah MW5 resources and stuff, but can't this be fixed in under a day with something like Blender or MeshMixer?
#16
Posted 21 April 2021 - 10:10 AM
TELEFORCE, on 21 April 2021 - 09:33 AM, said:
Yeah yeah MW5 resources and stuff, but can't this be fixed in under a day with something like Blender or MeshMixer?
I think it's trickier than that, but yes 100% pls fix.
While we're at it, the clan slow lights are mediocre forever because they're slow. Hang the lore and let them go faster. Give them the love they need.
#17
Posted 21 April 2021 - 01:28 PM
pbiggz, on 21 April 2021 - 10:10 AM, said:
While we're at it, the clan slow lights are mediocre forever because they're slow. Hang the lore and let them go faster. Give them the love they need.
The Urbanmech has the same speed as the Adder and Kit Fox but it's a legit meta mech. Slow lights can work but they need good quirks, which all of the Clan slow lights just so happen to lack (and Clan lights in general lack them, really).
#18
Posted 21 April 2021 - 03:55 PM
All but 1 set of arms has no hand. Why can't you move the laser down there pretty please?
Edited by Alex Morgaine, 21 April 2021 - 03:56 PM.
#19
Posted 21 April 2021 - 04:41 PM
pbiggz, on 21 April 2021 - 10:10 AM, said:
I think it's trickier than that, but yes 100% pls fix.
While we're at it, the clan slow lights are mediocre forever because they're slow. Hang the lore and let them go faster. Give them the love they need.
it's not so much the speed as it is the god awful hitboxes and minimal defensive quirks.
#20
Posted 22 April 2021 - 04:45 AM
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