Lurms
#1
Posted 16 December 2018 - 03:21 PM
A simple suggestion? Drastically increase the heat for lurms, reduce the volleys and increase the fun.
#2
Posted 16 December 2018 - 03:32 PM
And as for the changes? PGI hasn't done it. Things would probably just stay the same.
#3
Posted 16 December 2018 - 03:38 PM
Jaeger Hunter, on 16 December 2018 - 03:21 PM, said:
A simple suggestion? Drastically increase the heat for lurms, reduce the volleys and increase the fun.
Just get rid of shared targeting and make it so that only TAG/NARC allows that. Buff direct firing to fire-and-forget to compensate.
Edited by El Bandito, 16 December 2018 - 03:40 PM.
#4
Posted 16 December 2018 - 03:54 PM
#6
Posted 16 December 2018 - 04:52 PM
On maps without that helpful rock, like alpine or polar, it basically boils down to if your team can alpha any spotters before you get LRMed to death.
#7
Posted 16 December 2018 - 05:08 PM
Spheroid, on 16 December 2018 - 03:54 PM, said:
Not to mention it's a one sided solution since only IS has anything like it. El Bandito's Idea has great merit though.
#8
Posted 16 December 2018 - 05:10 PM
#9
Posted 16 December 2018 - 06:11 PM
Jaeger Hunter, on 16 December 2018 - 03:21 PM, said:
A simple suggestion? Drastically increase the heat for lurms, reduce the volleys and increase the fun.
The problem is the concept of "role warfare" was largely abandoned. By the development team and the player base. LRMs are an artifact of an era where role warfare was more an integral part of successful strategy.
Believe it or not there was a time when LRMs had no passive counter measures like AMS,ECM,and radar deprivation. (On the flip side there was also no NARC,TAG or UAVs )
So if you wanted to employ a successful LRM strategy you needed to assign roles, mainly a spotter and an LRM boat team.
The counter play was also role based. We used to send off our light mechs specificly with the role of counter spotter (kill the enemy LRM spotters) and LRM boat blitzer ( slip in under LRM minimum range and engage the LRM boat directly).
But in today's game who can be bothered to play to a team strategy and perform to a strategic role? pretty much nobody because we see these threads with alarming frequency.
If anything the role of anti-LRM light mech is easier today. We have AMS now,ECM all over the place, radar deprivation and stealth armor and 20 ton mechs with alarmingly high alpha strikes or DPS output. Yet, still we have players who feel there are no means of defense VS the LRM boats.
So what can be done when there is a tendency to want results without actually doing anything to achieve those results?
Edited by Lykaon, 16 December 2018 - 06:13 PM.
#10
Posted 16 December 2018 - 06:14 PM
A new LRM cry thread!
Same as it ever was!
#11
Posted 16 December 2018 - 06:40 PM
Iam sure you will survive the first (maybe dont get any damage if you go back in time and have some radarderp), but the last will kill you or cost you at least half your mech.
If you get killed more often by lrms then other weapons,
its not the lrms ...
Edited by Kroete, 16 December 2018 - 06:41 PM.
#12
Posted 16 December 2018 - 07:50 PM
#13
Posted 16 December 2018 - 08:08 PM
#14
Posted 16 December 2018 - 09:20 PM
I was disappointed. I find myself having to move around and actively do stuff and my LRM mech is barely any different to my average scores. Where am I going wrong?
#15
Posted 16 December 2018 - 09:38 PM
crazytimes, on 16 December 2018 - 09:20 PM, said:
I was disappointed. I find myself having to move around and actively do stuff and my LRM mech is barely any different to my average scores. Where am I going wrong?
You are not playing clan. Lol.
Anyway, there is an 'LRMS OP. PGI PLZ FIX' every single week.
#16
Posted 16 December 2018 - 11:27 PM
#17
Posted 17 December 2018 - 02:44 AM
#18
Posted 17 December 2018 - 02:51 AM
FRAGTAST1C, on 16 December 2018 - 08:08 PM, said:
This is what I say as well.
Edited by SirSmokes, 17 December 2018 - 03:02 AM.
#19
Posted 17 December 2018 - 03:47 AM
Edited by x Deathstrike x, 17 December 2018 - 03:47 AM.
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