1) Add an ability for solo to join GQ
2) Remove GQ results from SoloQ leaderboards (add a separate board, provide seasonal prizes for GQ if possible)
3) Add information on groups in GQ and their players count so we could match for a drop to find games faster
Playing as organized group were always a great part of MWO. The greatest time of this game was a time of huge units playing FW/GP and their role was quite positive in forming playerbase as long as new players were invited to groups by their friends and took part in a coordinated drops which is (in my opinion) more interesting than solo QP. We played hundreds of matches in GroupQ before. Sadly now with less acive teams playing its getting hard to find a matches outside of primetime windows and even at prime time there are great possibility that you need to switch around number of players in your team to let current matchmaking system build a game.
As a leader of one of the comp/casual unit i can analyse what do people of my unit wanted to see ingame and i wanted to sum up some ideas based on my discussions with players and expirience about improving group play in MWO which potentially could have great improvement in interest for group play and unit participation. This could also play to build up back comp teams in future by allowing groups to participate in group combat outside of comp play season.
I understand that any changes would take efforts by PGI team, so i will try to do a "menu" of options so some of them would be easy to implement and others could be planned or reviewed. I ask PGI to at least take a look at the proposals and if they consider it good to implement them and help us to save this great gamemode. Anyways, thx for reading this and sorry for my bad english .
1. Encourage group play.
There are nothing today to encourage playing in groups, showing results and forming a units to take part in. QP and GP leaderbords are merged so, generally you cannot separate single player expirience from a group play expirience. We are also dont have any rewards for group play mode as it is in Faction Play or Solaris matches. To encourage group play i would suggest following features:
1.1) Remove GroupQ result from being added to QP leaderboards. Not every but lots of players care about their performance in QP leaderboard and that is limiting their participation in GroupQ matches as if you play with a good team you get less MS, Kills than in QP match because of spreading of the scores between players. Simple removal of GQ results from QP leadeboard would help to solve that. I believe its a simple option to implement.
1.2) Create a GroupQ leaderboard that shows both player performance like in existing one and allows to review unit performance and leaderboard. That would create another ladder to strive for results and ppl who are today trying to get better results for themselves would have an option of improving the result in GP for them and for a unit they play for. More trying to - more games online and potentially larger population ingame. Possibly, this feature could take some efforts to do, but having a system that accumulates match results already could help alot, so you just need to filter results in a current system (not sure about it but..).
1.3) Add a seasonal rewards for GroupQ according units results in MC/C-bills and add them to unit coffers in a current FW system. I would suggest for rewards to be proportional to number of matches unit players played as long as unit result in a leaderboard. This could potentially help to encourage ppl playing in GroupQ the same way as events encourage to play for rewards. And if c-bills transferring would be available in future FW update then it would be a great motivational factor for a new players who are usually stuck at mastering mechs because of XP\c-bills limitation.
2. Finding a matches and matchmaking
Current matchmaker system is limiting ability to find a GroupQ match. It is clear that lower population causes less team to get in game and the main limitation seems to be the fact that we need a groups that exactly match 12v12 system to arrange the match. There were couple of suggestions here before to improve current system, but changing it would possibly take more efforts thab possible. However i believe there are several less effort-taking actions that could be made to imrove the ability to form a team.
2.1) Add an ability to join solo to GroupQ matches. If we have a separated leaderboard and an ability to solo join GroupQ matches i'm sure there would be lots of comp players want to play "hardcore" solo vs groups. With that having solo players in groupQ could highly increase a possibility to form 12v12 match as long as solo player is a universal "unit" to fill in unequal player counts. To join the GroupQ solo player must create a team and join game without adding others in. That would leave an ability to join QP as long as joining GP solo.
2.2) Add some meta information on groups in GroupQ wating for a match and an "optimal" group to fill in 12v12 as fast as possible. We are having lots of people each day in comms today and we dont want to spend hours looking for a number of players to fill in the team for GroupQ. That leaves us with an only ability to play together and have fun together - sync dropping for QP matches. That is not allowing us to play togethere every time as long as breaking MM system and leading to unequal matches for QP sometimes. If we could have an information about groups waiting in GroupQ so we could easily understand how much players can get in GroupQ match fast that could surely help us to get more matches.
2.3) Allow other players quantities for GroupQ as an experiment. I.e. allow forming 11v11, 10v10, 9v9, 8v8 matches. This was proposed for QP some time ago, but if you dont want to have a risk trying this in QP that could be tested in GroupQ and i think it could be much more interesting to play different counts as long as extremely increasing possibility to form GroupQ matches. Matchscore calculations could be a problem here as long as rewards not to influence current system much, but i believe direct proportional increase in MS and rewards could work.
I wanted to add here suggestion on balance for GroupQ, but thinking of it i believe that should be a separate topic to discuss. I hope that we can have some of the proposals ingame as i would like group play to be an active part of MWO, being the best of all for me all this years.
Best regards,
Russian Clan Jade Falcon leader.
RJF Volkodav.
Edited by RJF Volkodav, 23 June 2019 - 11:49 PM.