GamerPro4000, on 20 April 2019 - 05:04 PM, said:
Title should be changed from "needing breaks from events" to "change event requirements to promote better team play". Else, admiralbenbow123 would sound like he doesn't have time to play events thinking if he can't get the free loot, others should not get it also. Even though, that is not admiral's intention.
Using kill assists or kills is a terrible measurement to promote team play. I think it's best that PGI should up the matchscore requirement to somewhere around 200-400 to promote better playing habits from players. It would also force players to improve their skills also
Using kill assists or kills is a terrible measurement to promote team play. I think it's best that PGI should up the matchscore requirement to somewhere around 200-400 to promote better playing habits from players. It would also force players to improve their skills also
Problem: Anything you place as a "qualifying" statistic for a reward is still able to be gamed in a "not being a team player" aspect. There is no statistic I can think of that would truly promote team play over "personal glory" or "get the event done".
Have it based on Match Score? Game it by just dealing massed damage in a match. SSRMs, LRMs, MRMs and even LBx weapons gain here over other potential aspects. Using your teammates as meat shield so you can better buff your own match score is also possible.
Have it related to kills? Now we have people working towards "kill stealing" (normally I'd say it's "kill securing"), waiting to swoop in at the last moment to get the kill with minimal effort/work. It also would promote people jumping in front of teammates guns to block their shots to improve their own chances of getting the kill shot in.
Kill Assists? Now, no one wants to get the kills, so it's tap as many enemies as you can, and hope some fool decides to kill them for you instead. Amount of damage becomes... irrelevant.
Etc.
I do believe we've been having too many events. We have event after event after event after 3 events at the same time after event after... Though, I will admit the nearly week long running events are a little nicer, but they should still be something small. A single objective to achieve during the week to help players (particularly new ones) progress within the game, which still isn't how the event system is necessarily being used at this time.
I like events. I could also use a short break from events going on. I will also admit, some of the newer events haven't been too bad. They have been improving on the system and event requirements a lot over time.