The Deeps Archtype
because dee-pee-ess has too many syllables
The Deeps archtype is an offensive archtype. A deeps mech is a mech that relies on maximum long range DPS to out-trade its opponent and win by pure damage output. Deeps mechs don't typically use twisting or cover to guard, instead using their armor, range, and pressure as they fire. A deeps mech will want to position them selves to cover a large area of the map and force their opponent to expose themselves for long periods as they approach.
Typical weapons: AC2, AC5, RAC2
Typical chassis: Annihilator, Jagermech, Rifleman
Typical map bans: Ishiyama Caves, Liao Jungle
The Brawl Archtype
The brawl archtype is a defensive archtype. A brawl mech is a mech that relies on twisting between large front-loaded alphas to spread damage and guard critical components. Brawl mechs will use cover between shots if its nearby and available but don't exclusively rely on it.
Typical weapons: AC20, LBX20, LBX10, SRMs, MRMs, Pulse Lasers
Typical chassis: Atlas, Banshee, Highlander, Zeus, Victor, Orion IIC, Orion, Kintaro, Vindicator
Typical map bans: Boreal Reach, Steiner Coliseum
The Poke Archtype
The poke archtype is an evasive archtype. A poke mech will rely heavily on its agility and cover, revealing itself for brief moments to fire an alpha strike and constantly keeping its opponent guessing about its position. Poke mechs use lighter chassis, sacrificing the armor of heavier chassis for speed, mobility, and size.
Typical weapons: SRMs, Pulse Lasers, ERPPCs, SNPPCs
Typical chassis: Shadow Cat, Assassin, Arctic Wolf, Wolfhound, Panther, Commando
Typical map bans: Boreal Reach, Steiner Coliseum, Mech Factory
Edited by Alcom Isst, 05 January 2019 - 10:24 AM.