4 New Event Requirements
#1
Posted 05 February 2019 - 12:07 AM
- Get the highest damage
- Get the most kills
- Get the most assists
From a single match.
These kind of event requirements would encourage players to play their matches better, rather then chain their matches faster.
#2
Posted 05 February 2019 - 03:40 AM
Humble Dexter, on 05 February 2019 - 12:07 AM, said:
No, they won't. "Get x kills" and "get x solo kills" objectives were also originally meant to encourage players to play better, but ended up reducing match quality because people start suiciding by charging into the enemy team in hopes of getting a kill/solo kill to complete the event.
#3
Posted 05 February 2019 - 08:16 AM
admiralbenbow123, on 05 February 2019 - 03:40 AM, said:
Precisely, so you totally agree with this alternative suggestion, that totally aims to replace "perform badly in many matches" conditions, with "perform well within one match" conditions.
I mean how are you ever going to achieve the highest amount of score/damage/kills/assist of your team "in a single match", by charging into the enemy at the beginning of every match ?
#4
Posted 09 February 2019 - 07:01 PM
- Get the highest score
- Get the highest damage
- Get the most kills
- Get the most assists
The problem with "from a single match" rewards is they actively encourage the player to focus on a single goal and neglect everything else because they only need to get the result once even if they have to ruin 10 games doing so. When they can spread the challenges over multiple matches they can work towards several targets simultaneously. The people doing suicide charges are normally working towards a specific target, and they'll do it all the same if they have to do it in a single match.
The only practical way to prevent suicide charges is to implement repair and rearm. Unfortunately this is highly contentions as it doesn't pander to today's instant gratification crowd who flood forums on mass every time they don't get their instant fix.
#5
Posted 11 February 2019 - 06:53 AM
VonBruinwald, on 09 February 2019 - 07:01 PM, said:
- Get the highest score
- Get the highest damage
- Get the most kills
- Get the most assists
Except you only have to complete each event only once, and to complete any of those events you have to stick around through the ~whole match and perform well throughout.
And if you suicide charge at the beginning, or hide through the whole match and only show up at the last moment : Odds are you can't complete any of them, because someone else will have.
#6
Posted 18 February 2019 - 12:23 PM
#7
Posted 18 February 2019 - 07:41 PM
play every map once -give everyone something to be happy/salty about? again with equal chances for noobs and vets.
take the most damage without dying -guaranteed laughter/salt.
#8
Posted 19 February 2019 - 09:06 AM
Humble Dexter, on 05 February 2019 - 12:07 AM, said:
- Get the highest damage
- Get the most kills
- Get the most assists
From a single match.
These kind of event requirements would encourage players to play their matches better, rather then chain their matches faster.
I really hate to say this, but your concept would lead to the same if not worse game play for the event completion than what you are supposedly trying to correct.
Get the highest match score would lead to only a single person getting the event completed each match, would lead to players trying to hide in the back to not die and "do more" in a match. It would lead to an altered game play from someone's norm, and a lot of frustration when someone else got a few points higher than you.
Get most damage in the match would lead to much the same game play as described above. Most likely more LRM use as they are known for spreading damage and dealing higher amounts of damage. Also, indirect locks keeping you healthy (unless a fast mech gets behind said LRM boat, but that's a different story). Once again, rewarded to only a single player each match, leading to frustration for 23 other players.
Most kills? Now we have people who will wait for someone else to almost kill a target, then rush in and try to snag that kill before someone else drops the target. We also now encourage teammates to block other teammates in the hopes that they get the kills instead of anyone else... which will result in more team damage and even more selfish game play. Then the accusations of "kill stealing" rather than the teamwork "kill securing" mentality gets reinforced... Funny thing would be, if every player dropped only a single opponent, only one person would actually not qualify... This might have less frustration than other suggestions, as you are more likely to have a tie for most kills in a match... but still wouldn't lead to any better teamwork nor game play.
Assists, as mentioned above, would be in a similar state. Everyone would want to run in, tap every opponent, and then try not to kill anyone. However, this one can lead to a tie, so you could have multiple players with "most assists" in a match, lessening frustrations on that front but adding it on another.
Overall, the event qualifications we have now, as imperfect as they may be, are still standing better than your suggestion. I just see too much potential for abuse. Players of a game will always seek the fastest route to their goal, even if it's at the detriment to the overall game itself. (AKA: If people concentrated less on meta and more on variety and fun, we could have less punishing penalties, but as it is our nature to find the best way to do something...)
#9
Posted 21 March 2019 - 03:55 PM
Humble Dexter, on 05 February 2019 - 12:07 AM, said:
- Get the highest damage
- Get the most kills
- Get the most assists
From a single match.
These kind of event requirements would encourage players to play their matches better, rather then chain their matches faster.
Yea No bad idea because this will make a lot of people mad....
#10
Posted 21 March 2019 - 04:11 PM
KursedVixen, on 21 March 2019 - 03:55 PM, said:
Yea No bad idea because this will make a lot of people mad....
He want's only 4% of people in a match to gain progress on the events? (1/24)
I mean, that will go over well for the rest of the (96%) player base...
#12
Posted 01 April 2019 - 06:42 PM
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