Faction Improvements
#1
Posted 05 February 2019 - 06:50 PM
PGI/Matt
I have asked people both old and new how to help new players to start FactionWarfare
New players disgruntled about lack of rewards.
Easy Fix
Eliminate Ejections. - this allows new players to get a kill, makes them feel good. Also allows them to get more damage also helping cbills
Eliminate bonus for mechs not used. Encourage players to use all mechs, Again more xp/cbills and bonusses.
While this may upset those who are stat farming and the "get gud" crowd. they will always be a noisy few. better to get a fresh breed into FW imo.
Just a suggestion.
#2
Posted 05 February 2019 - 08:01 PM
Is there any bonuses for unused mechs? The only reasons I know for preserving mechs are match score (useless) and XP distribution.
#3
Posted 05 February 2019 - 08:10 PM
The only way that I can think of to help with this is give a flat cbill bonus to everyone who got an assist on the mechs ejection (which I believe is already in place but could probably use a boost). If your idea was implemented it would completely ruin all ammo dependant builds in FP.
#4
Posted 05 February 2019 - 08:31 PM
#5
Posted 05 February 2019 - 08:59 PM
and how exactly are ejections affecting stat farming?
#7
Posted 05 February 2019 - 09:29 PM
#8
Posted 06 February 2019 - 12:21 AM
kamichiwa343, on 05 February 2019 - 08:10 PM, said:
The only way that I can think of to help with this is give a flat cbill bonus to everyone who got an assist on the mechs ejection (which I believe is already in place but could probably use a boost). If your idea was implemented it would completely ruin all ammo dependant builds in FP.
I dont think you understand. Noobs will always shoot a damaged mech or neutered mech. Also playing with some ppl who think they are good still kill those mechs
Ammo dependent mechs should push in, as suggested, give them a kill etc.
Hazeclaw, on 05 February 2019 - 08:59 PM, said:
and how exactly are ejections affecting stat farming?
As i understand it, ppl eject to keep their K/D ratio, is this correct?
Nightbird, on 05 February 2019 - 09:29 PM, said:
Good Point
However it would be severely dishonourable and i know you wouldnt do it, and the pugs wont either, cause they would nt know about it.
As i started this thread its not for the benefit of the people already playing, they will turn up anyway
#9
Posted 06 February 2019 - 12:39 AM
1. As long as you don't have unlimited access to ammo you will need the eject mechanism.
2. Not being able to eject will lead to more object rush tactics. 1. wave just damage the enemy without killing one. 2. wave finish off already damaged enemy and fulfil objectives
Eliminate unused mech bonus:
I totally agree that the current system encourages anti collaboration behavior. I propose to pay bonuses in invasion for destroying/defending the generators for example or the different structures in incursion.
Edited by Fuerchtenichts, 06 February 2019 - 12:49 AM.
#10
Posted 06 February 2019 - 01:48 AM
#11
Posted 06 February 2019 - 02:03 AM
Match score based in mechs used is ********. U are right with this point.
#14
Posted 06 February 2019 - 06:30 AM
When you are on Siege Defense on a map with widely-separated gates and the previous wave was extended by attackers that held back, you don't have time to push guys out the open gate. Or if they do push out you need them to be able to eject when the enemy appears at another gate.
The proposal would prevent teams from being able to efficiently ensure that they have fresh mechs to face the enemy.
But I am all for granting some type of bonus to the guys that damaged a mech that is destroyed by ejection.
#17
Posted 06 February 2019 - 11:40 AM
Let alone the absolute massive $#!7storm of abusive and exploitable behavior a "non eject" feature would lead to.
If you want a kill, earn it. If you can't earn it.. oh well..*insert gid gud meme here*
#18
Posted 06 February 2019 - 01:28 PM
Gilgamecc, on 06 February 2019 - 02:06 AM, said:
Also, (based on my observations), it appears that the total XP during the match is split between all the mechs used. So, for example, if your actions earn you 6000 XP, and you used 3 mechs, each mech would get 2000 XP. If you had the same in-game accomplishments but only used 2 mechs, then each one would earn 3000 XP. This can make a difference if you're trying to level a mech.
Sometimes it can influence whether you choose play recklessly in the last few minutes of the match if the match's outcome has already been soundly decided. I'm not saying anyone should go and hide at the end of a match (far from it), but maybe if it's already 46 to 30 in your favor, you might not use your 30% health mech to suicide rush the last two enemies trying to get the kill before anyone else - you'd wait for backup to go in with you.
#20
Posted 06 February 2019 - 04:31 PM
Prototelis, on 06 February 2019 - 09:33 AM, said:
(Takes a Peek)
https://leaderboard....ch?u=Prototelis
lol, Nope! I don't need to look at the FP leaderboards
Haze is well aware that players like you do eject to prevent being farmed.
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