So as we know we have a wide array of weapons with in MWO, But there is still many weapons with could find a home with in mech warrior.
1. NLRM= Enhanced LRM.
The Enchanced LRM was a response to the CLAN lrms, These Lrms had their minimum range reduced by as little by 50% or greater. This allowed IC mechs to engage mechs at a much shorter ranger while still being able to relay on the armament they had.
2.VSP laser= Variable Speed Pulse Laser Is a family of lasers with appeared during Jihad. The acted similarly to SNPPC's firing a short bolt of energy. Becouse of how it was modified it could alter the pulses it fired at to allow more damage at shorter ranged, But damage and hit probability suffered at range.
3.LAC=Light Auto Cannon
Light Autocannons were cannons who have been lighten through production anywere from haveing being had barrel lengths shorten or even diffrences in casting and materials, The ned result was a weapon with was lighter then their normal AC brothers while also allowing them to take up to much less slots. This allowed mechs to carry a few more tons of ammo or even another gun but at the cost of a range drop off.
Atillery
Ok so i have been with MWO since this game had started way back. And I was always sad by the fact the only arty we had came in the from of a consumable. Well I have some here with could be mounted on a mech with not too much of an issue while also giving ballistic mechs a new role to fill.
4.MM=Mech mortar
Mortars have been around since the early child hood of man kind, since the early days of gunpowder and war in one fashion or another. But as technology Grew and surpassed the mortar remained, Cheap reliable and always able to be taken with a squad it was only a matter of time before they would be adapted to mechs, Working much the same was as LRMS they could provide in direct attacks on enemy locations, The down side was the mortar had half the range of an lrm and could only fire up to eight mortars at a time compared to larger LRM salvos. But It did make up for this in two ways, Mortars had a much more adaptable payload open to them from armor piercing, thermal smoke, to Chaff and semi guided shells but what really made them shine was the discoverly that ams systems were unable to targer the smaller mortar shells allowing them to pass through ams systems.
5.TAC= Thumper Artillery cannon
Artillery much like mortar's have also been around since the early years of man, so just like its little brother it was only a matter of time before artillery cannons were mounter on battle mechs.
The TAC, or Thumber artillery cannon was a scaled down Artillery piece ment to be mounted on battle mechs and other combat vehicles. Much like when firing lrms, you would have to lock on to your target and allow the targeting computer adjust the fireing path for the Artillery shell.
Artillery being what it was, was never something that was accurate but would use the splash damage it provided to damage moving mechs. But a well trained pilot could easly hit slow moveing or even sitting targets with easy for a great deal of damage.
6.SAP=Sniper Artillery Piece
Like its bigger brother, the SAP is an artillery piece with was mounted on many mechs and combat vehicles. Unlike Its big brother the Tac, SAP's were more easily used for direct and indirect fire, being fired more like a large AC more so then just an artillery piece. It still suffered from the inaccercy of Artillery when hitting fast moving targets, but a with the right pilot the SAP could be used to devstating effect.
Additons.
7.HAG=hyper assult gauss
Like the IC, the clans pushed foward to try and keep ahead of the IC in the tech race. One of their many fruits of their labor was the HAG, Useing the basic design of the IC heavy Gauss, they would utilize multable compasters and barrles to fire gauss slugs like a Rotory Ac. The resulting rate of fire allowed it to dispence large amounts of damager on IC battle mechs
8. X-pulse lasers
X-pulse lasers were develpoed in responce to the clan invasions, The ic Sought to match the range of the clan Pulse weapons from captured clan mechs. This was an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. X-Pulse lasers also build up tremendous heat but this has been considered a necessary drawback for their extended range.
9.thunder bolt.
This weapon platform was created for use in the Solaris VII arena. The launcher fired a single high mass missile with could cause considerable damage on enemy mechs but, was far more likely to be shot down by AMS systems. Later on the thunderbolt launcher would be modified and altered to fire in 5,10,15, and 20 salvo launchers. Thou bulkly and hard to install they could only fit in the right and left torso of a mech.
Edited by LDTorroc, 24 February 2019 - 08:33 AM.