I just bought an Ultraviolet on sale. Very impressive, though a little squishier than I expected. Skilling it up bit by bit.
Originally, I thought to put in 8 C-UAC-2's, based on TTB's videos. Even though it's an alpha on paper of 16, the DPS is very high, but in practice, I've found the setup being very hot. Easy to get up to the top of the heat scale, and dicey to manage in a heavy battle. That gets me thinking of regular C-AC-2's, and also looking at LB2-X's. Here's what I'm wondering:
All three guns have the same ammo and same damage, though the LBX has increased crit chance. They all have the same DPS, but I'm thinking that the UAC-2's and AC-2's basically the same as far as DPS goes, except that you can double that DPS by firing again before they're cooled down. Is that right? I'm getting the idea that the ultras let me double (or triple) the DPS at risk of jamming, but that also doubles/triples heat when I do that, too.
The LB2-X's looks the best on paper, having more range, same damage/DPS, and run the coolest, and they don't spread much, being only two pellets, but it just feels like I have to take a lot more time to kill mechs in the training grounds compared to the UAC's.
Thoughts? I'm supposing that the UAC's are best, but will be as hot as how fast I fire.
Current build:
Planned Skill Tree:
Edited by renzor51, 27 February 2019 - 09:19 PM.